Revit to Max Importer

2 votes
Version: 
2.0
Date Updated: 
10/19/2022
Author Name: 
Vizguy and Chris Gray


The Revit To Max script will instantly clean and organise the model for you, convert materials, and display textures. It also paths bitmaps to the FBM folder, all in one click!

This will save you HOURS and streamline your workflow with ease.


Available to buy at https://vizguy.com/revit-to-max-pro/

All these features run with a single click:

  • Detaches objects by material/object ID
  • Keeps editable mesh and retains the mesh topology
  • Fixes scale issues from FBX
  • Organises objects into layers based on category
  • Names objects by their category and material
  • Separates material per object (No Multi-Sub materials)
  • Creates a selection set for glass objects, great as a material override
  • Option to clear the environment slot
  • Assigns your default renderer
  • Delete or create a layer for non-geometry objects such as tree null objects
  • Option to Save your scheme
  • Can be used as an object detacher

2022 Update: Now the script automates more of the process for you…

  • Converts Autodesk materials to standard material
  • Removes Autodesk bitmap and creates a standard bitmap for diffuse texture
  • Replicates the opacity texture map
  • Displays the texture in the viewport
  • Paths the textures imported from the FBX file to the FBM folder via asset tracking
  • Searches for any textures that are stored in the shared 3Ds Max texture maps folder and copies them to the FBM folder.
  • Will also seek out the Mental Ray sky .EXR, which is stored locally.
  • Will track down 255 super whites and tone them down to 220.
  • ** Many of these features can be run independently to assist in importing other file types. (Such as .3Ds files from Sketchup)

'Revit to Max Pro' streamlines the import process from initial FBX import, and addresses all the issues along the way, ie. imperial scaling from FBX, removing Autodesk’s Art renderer, and assigning your renderer of choice, deleting or layering all non geometry elements such as the sun system and various Revit generated objects.

Perfect for Unreal Engine! Clean Datasmith material conversion to Unreal Engine.
Standard materials are simple and easy to work with in Unreal. There are minimal nodes, which can either be built upon or swapped out.

Detach objects by material, keep the original editable mesh, without deforming the topology. Easily replace materials.

If you are importing Revit FBX files for arch viz, you need this script!

'Revit to Max Pro' provides a consistent layering and object organisation that would otherwise take hours to do manually. The script also enables you to run components separately.

Create a selection set for glass, to assign a glass material, and as a Vray override material.

Available to buy at https://vizguy.com/revit-to-max-pro/

A video tutorial describes the features and how to use.

Once you've used Revit to Max, there's no going back!

Additional Info: 

Tim Atkinson (aka Vizguy) has worked in the 3D industry for two decades. He is always learning and is passionate about teaching others tricks of the trade.

Tim has created this script to not only streamline his own workflow, but save others the headache too!

Version Requirement: 
3Ds Max 2014 upwards
Video URL: