Rig Ready Script
Hello, my first MAXscript is complete.
Script for 3D modelers and 3D animators.
It is recommended that you use the Y up coordinate system to perform operations on character assets such as unity3D.
Use after 3D modeling mesh editing and size checking.
[Option]
Rotation XYZ : Pivot coordinate Change.
Option_Move : Moving the Selected Model is Location is all 0.0
Option_Rotate: When released, it is not affected by the coordinate system.
Final Apply : Button is apply all of the above.
Created using 3ds max official manual and internet.
Drag in the scene after downloading the file.
Note that reset XForm and Modify Stack collapse the list will always be executed.
Attachment | Size |
---|---|
rigready_1.0.mse | 3.34 KB |
Comments
Grade! Useful Script!
Sehwan_Lee, Thanks! Script works with 3ds Max 2016.