SciFi Pattern Generator

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SciFi Pattern Generator v.1.1 ! Generate complex structures with a single click! (WATCH THE VIDEOS!) 

This script lets you to generate impressive scifi structures or architectural elements on top of your meshes with a single click. This works EXTREMELY reliably. Meshes can easily be interchanged and it's generally a very simple workflow. Simply pick your target mesh with some source(pattern) meshes selected! In Version 1.1 pattern distribution is controlled using a sequence such as 1,1,2,2,1,1 or rnd #(1,5,3,4) that acts like a texture. In fact you can now use UVW mapping modifier to control tiling just like with any other texture ! This tool can save you a lot of time! Ideal to quickly create some background scenery!

 And just so we're clear, there are really no complicated setup procedures, you can just fire the script up and begin generating geometry with a single click! The script does all this work for you and you only modify settings where you want to.For instance this green and white area in the following picture is generated automatically! Everything is done automatically. You simply modify the distribution sequence or the UVW Mapping if you want to.                                                     


Everything in this script was designed for quickness, this is a true one click solution. Play with all the different settings to get a feeling for it. Also check out the youtube videos. They give a really good impression of what this script can actually do.                            

Version 1.1 comes with quite a few changes. The most important one being that it now supports multiple patterns that are automatically distributed over the surface of any target mesh. But it is also much more stable, easier, faster and also remembers all of the settings you make for the next time you start the script.                                                                                                                                                             

Pattern meshes can also be rotated now to quickly change the look and style of the entire structure. Extremely improved is the workflow (compared to v.1.0) . Your generated meshes will be automatically grouped and selected(optional) and there are buttons to quickly select/hide/unhide your previous target mesh(es), previous results etc., source patterns so that you can easily make changes or simply delete all of the previous results with one click.                                                                                                                                                               

When you change your pattern geometry just click  on GO once and everything will be updated automatically. Also your source (pattern) meshes will keep their original geometry class, modifiers, UV and everything. These things will not be touched by the script at all . It also supports instances now, so your geometry will always automatically update when you change your base-mesh.                                                                                                                                                                                                                                                                     

Visit the link for more info. There are a lot  more interesting pictures on the official website!                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
Thank you                                                                    
Extensively tested in Max 2010,Max 2012                                                                       


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Serg's picture

how to get trial or demo

how to get trial or demo version?

Syphorlate's picture

It works with all 3ds max

It works with all 3ds max versions since 2008. No need for a new code. You just install the script again and then you have to locate your license file which should be at this location :
C:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\2012 - 64bit\enu\scripts\PatternGenerator_License.lcs

If you have further questions please send an email to feedback|at|code-artists|dot|de instead of posting it here.

jason0516's picture


I bought SciFi Pattern Generator1.1,but I want to use 3ds max2013,The need for new code?

barigazy's picture


Hey jason0516
are you saw Version Requirements above first video demo?


jason0516's picture

can use the 3d max 2013?

can use the 3d max 2013?

Syphorlate's picture

Yes I see. That's no problem.

Yes I see. That's no problem. The next version will contain a reset button for that and also a "lock" check button or something similar. If you have any other ideas or custom requests don't hesitate to contact me at: feedback|AT|code-artists|DOT|de

vyle's picture

reset Stored patterns and Targets

By reset I meant reset stored patterns and targets, so even though I am in the same scene I can create a fresh new system. Maybe I am not fully used to the overall interface, but I found it difficult to switch to a different system due to the stored data of previous systems in the same scene.

maybe the solution for the Update/Add is a "lock" check button.

Syphorlate's picture

Thanks! By "reset-button" you

Thanks! By "reset-button" you mean reset the settings to factory defaults, right?
And it's funny you mentioned that add/update revert thing. I actually had it implemented that after one "Add" it automatically switches back to "Update" but as I found myself working with multiple meshes I found it annoying to have to click on "add" again so I disabled that again. Maybe I will add an option for the next update.

vyle's picture

Works great!

Hi, just bought the script few days ago, works great. A reset button would be good, just when you go a little too far in the madness of pattern. Also sometimes I end up creating extra meshes because I forget to revert to update instead of add. Encountered a few crashes because of misuse probably, but overall pretty stable. Looking forward to updates.

Syphorlate's picture

Thank you! I'll also be

Thank you! I'll also be sending out really cool updates to the script to every customer who already bought the script(for free). For example the next update (1.2) will bring a super cool feature that allows you to position your patterns relative to each other in the viewport and guide the distribution process by that arrangement. So it's basically an automatic modelling tool. And everything super easy with one click ;-)

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