SciFi Pattern Generator

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SciFi Pattern Generator v.1.1 ! Generate complex structures with a single click! (WATCH THE VIDEOS!) 

This script lets you to generate impressive scifi structures or architectural elements on top of your meshes with a single click. This works EXTREMELY reliably. Meshes can easily be interchanged and it's generally a very simple workflow. Simply pick your target mesh with some source(pattern) meshes selected! In Version 1.1 pattern distribution is controlled using a sequence such as 1,1,2,2,1,1 or rnd #(1,5,3,4) that acts like a texture. In fact you can now use UVW mapping modifier to control tiling just like with any other texture ! This tool can save you a lot of time! Ideal to quickly create some background scenery!

 And just so we're clear, there are really no complicated setup procedures, you can just fire the script up and begin generating geometry with a single click! The script does all this work for you and you only modify settings where you want to.For instance this green and white area in the following picture is generated automatically! Everything is done automatically. You simply modify the distribution sequence or the UVW Mapping if you want to.                                                     


Everything in this script was designed for quickness, this is a true one click solution. Play with all the different settings to get a feeling for it. Also check out the youtube videos. They give a really good impression of what this script can actually do.                            

Version 1.1 comes with quite a few changes. The most important one being that it now supports multiple patterns that are automatically distributed over the surface of any target mesh. But it is also much more stable, easier, faster and also remembers all of the settings you make for the next time you start the script.                                                                                                                                                             

Pattern meshes can also be rotated now to quickly change the look and style of the entire structure. Extremely improved is the workflow (compared to v.1.0) . Your generated meshes will be automatically grouped and selected(optional) and there are buttons to quickly select/hide/unhide your previous target mesh(es), previous results etc., source patterns so that you can easily make changes or simply delete all of the previous results with one click.                                                                                                                                                               

When you change your pattern geometry just click  on GO once and everything will be updated automatically. Also your source (pattern) meshes will keep their original geometry class, modifiers, UV and everything. These things will not be touched by the script at all . It also supports instances now, so your geometry will always automatically update when you change your base-mesh.                                                                                                                                                                                                                                                                     

Visit the link for more info. There are a lot  more interesting pictures on the official website!                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
Thank you                                                                    
Extensively tested in Max 2010,Max 2012                                                                       


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Syphorlate's picture

When does this happen? When

When does this happen? When you start the script? Or When you click on go button? Or Pick button? Does it also happen when you make a new scene?

jason0516's picture

Error message

It does have an effect before

but,Today can not be used.

jason0516's picture

Error message

YES!! It can not have any effect on the object.

How can i do?

Syphorlate's picture

It did work before?

It did work before?

jason0516's picture

Error message

Transaction ID: 6ES78019CE4845232

Script:Pattern Generator Script v.1.1

My using 3D max 2012 ,Today can not be used,How can I deal with?

Syphorlate's picture

Did you buy the script? Then

Did you buy the script? Then please contact me at feedback|AT|code-artists|DOT|DE with your paypal transaction ID and tell me when exactly this happens and which 3ds max version you are using.

jason0516's picture

Error message

hi Syphorlate:

I can not use ,Error message:--Syntax error:at),expected
--in line:p)f

How to solve?

Syphorlate's picture

Thank you! I designed this

Thank you! I designed this script for ease of use and quickness. It is really designed to be a "generator" which means you don't need to do anything to set this up. I really focus on that aspect, that it's a one-click solution.
As for pattern generator 1.0 you can expect HUGE changes in version 1.1 which I will be sending to everyone who already purchased 1.0 via email. So you won't miss out on anything.

Version 1.1 is faster, stabler, easier and lets you generate with multiple patterns using one click too. It remembers your settings, uses automated pattern distribution, which is really easy to set up(well it does that on its own...) and you can also rotate your patterns, something which is not possible with populate or pattern generator version1.0 .

Version 1.1. will be released in a few days.

luxxeon's picture

I purchased your script.

I've been using Populate:Panels, which is also an excellent script, for a while now, and decided to try yours. So far, I'm very pleased. It's easy to change geometry, and works as predicted. It's different than Populate, so users of that script may still have a need for it, but I'm finding a lot of uses for this one in other types of projects as well. Thanks.

aazim's picture


will wait for your reply

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