ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/cache/BodyulCG en Group to EditablePoly http://www.scriptspot.com/3ds-max/scripts/group-to-editablepoly <p>This script is intended to convert group into editable Poly (It keep&nbsp;editable mesh as editable mesh when an editable mesh is in the group).if you have multiple groups selected it will create multiple editable poly(or mesh) objects ( one object per group). It support nested groups (group within group).the script has no interface, it's just a button, here is the default icon <img src="/files/u116275/group2poly.jpg" alt="" width="23" height="23" />, once installed you just need to have one or multiple groups selected and click the button and that's it, no fancy options.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/group-to-editablepoly" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/group-to-editablepoly#comments Scripts 3ds max EditablePoly group Wed, 31 May 2023 17:12:07 +0000 SimonBourgeois 24370 at http://www.scriptspot.com miauu's CameraCycler http://www.scriptspot.com/3ds-max/scripts/miauus-cameracycler <p>miauu's CameraCycler allows you to cycle forward and backward through all cameras in your scene using two hotkeys.</p> <p>Download it here:&nbsp;<a href="https://miauu-maxscript.com/portfolio-item/miauus-cameracycler/">miauu's CameraCycler </a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-cameracycler#comments Scripts backward camera Cycle forward Fri, 10 Oct 2025 10:29:34 +0000 miauu 24735 at http://www.scriptspot.com Corona Material Automator http://www.scriptspot.com/3ds-max/scripts/corona-material-automator <p>&nbsp;<img src="/files/u116275/coronaautomator_v2_ui.png" alt="" width="324" height="455" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/corona-material-automator" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/corona-material-automator#comments Scripts 3dsmax materials scripts plugins corona render Mon, 22 May 2023 22:03:42 +0000 SimonBourgeois 24362 at http://www.scriptspot.com miauu's Drag&Drop Pro http://www.scriptspot.com/3ds-max/scripts/miauus-dragdrop-pro <p><strong><img src="https://us.v-cdn.net/5021068/uploads/editor/kv/odqioxlbwaa9.jpg" alt="" /></strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-dragdrop-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-dragdrop-pro#comments Scripts 3ds assets drag drop materials max missing Proxy relink textures Mon, 09 Jun 2025 18:47:29 +0000 miauu 24706 at http://www.scriptspot.com V-RayMax Converter PRO http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.</p><p>Current version: 4<strong>.0057</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to <strong>Autodesk Physical Material</strong>&nbsp;or to <strong>PBR Material</strong>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to&nbsp;<strong>Autodesk Physical Material</strong>&nbsp;or to&nbsp;<strong>PBR Material</strong>) material/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong>&nbsp;(3ds Max 2023 or later)</li></ul><div>Сonversion target:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material&nbsp;and PBR Material).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or&nbsp;<strong>3dsMax&nbsp;</strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting PBR Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com miauu's Slate Material Cloner http://www.scriptspot.com/3ds-max/scripts/miauus-slate-material-cloner <p><img src="https://us.v-cdn.net/5021068/uploads/editor/vv/6ml775jdc45q.jpg" alt="" /></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-slate-material-cloner" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-slate-material-cloner#comments Scripts clone copy duplicate editor instance Material slate Mon, 08 Sep 2025 18:55:45 +0000 miauu 24728 at http://www.scriptspot.com Move Points http://www.scriptspot.com/3ds-max/scripts/move-points <p>This tool moves points to a source very quickly. It uses the 3ds MAX SDK for heavy-duty tasks like moving mesh points. The destination source can be points or SpLines. When the source is SpLines, you can move points along a direction (perpendicular to the selected point) or can move by edges.</p> <p><img src="https://public-files.gumroad.com/z4ljx32v52t8yy25wrlnvxq2zf4s" alt="" /></p> http://www.scriptspot.com/3ds-max/scripts/move-points#comments Scripts .net maxscript sdk Sat, 04 Oct 2025 15:46:09 +0000 mmorais 24734 at http://www.scriptspot.com miauu's LayerColorizer – color-coded layers for 3ds Max http://www.scriptspot.com/3ds-max/scripts/miauus-layercolorizer-color-coded-layers-for-3ds-max <p><img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1575330iF9FDDBF589338785/image-size/medium?v=v2&amp;px=400" alt="" width="400" height="251" /></p> <p>&nbsp;</p> <p><strong>miauu's Layer Colorizer</strong> allows you to assign custom background and text colors to any layer in the Layer or Scene Explorer.</p> <p>You can also apply the same color to all child objects of a colorized layer for better visual organization.</p> <p>You can save your preferred colors in a Color Palette and reuse them anytime.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-layercolorizer-color-coded-layers-for-3ds-max" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-layercolorizer-color-coded-layers-for-3ds-max#comments Scripts 3dsmax background coded Color layer text Wed, 01 Oct 2025 10:47:45 +0000 miauu 24732 at http://www.scriptspot.com 3DS Max - Plugin Update - CopyPasteDWG V1.5 http://www.scriptspot.com/3ds-max/scripts/3ds-max-plugin-update-copypastedwg-v1-5 <p>*Description:<br /> This plugin allows the user to copy paste geometries from AutoCAD into 3DS Max.<br /> The plugin works with multiple opened AutoCAD files. It recognizes the last copied objects.<br /> The script offers many filtering options for the imported objects like:<br /> 1-Removing the prefix "Layer:" and this will make it easier to select objects by name.<br /> 2-Removing any material applied to the imported objects.<br /> 3-Removing the Block/Style Parent hierarchies. (You might encounter name LinkComposite, it's the same thing.)<br /> 4-Selecting the imported objects when importing is done.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/3ds-max-plugin-update-copypastedwg-v1-5" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/3ds-max-plugin-update-copypastedwg-v1-5#comments Scripts 3dsmax 3dsmax copy paste autocad 3dsmax copy paste dwg 3dsmax free plugins 3dsmax free scripts 3dsmax paste dwg 3dsmax plugins 3dsmax scripts AutoCad to 3DSmax autodesk autodesk 3dsmax programming in 3dsmax scripting in 3dsmax Thu, 02 Oct 2025 12:46:31 +0000 miledrizk 24733 at http://www.scriptspot.com PickMaterial http://www.scriptspot.com/3ds-max/scripts/pickmaterial <p>This script is intended to pick material in viewport and send it to material editors (both Slate and Classic),it will automatically open material editor if it isn't opened yet.<br /> If you pick a Multi/Sub-Object material it will load the material applied on the picked polygon rather than the all Multi/Sub-Object material.<br /> As long as the script button is highlighted in blue , you can continue picking materials<br /> To exit the script you can either right-click or click the script button</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/pickmaterial" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/pickmaterial#comments Scripts Tue, 30 Sep 2025 12:25:19 +0000 SimonBourgeois 24731 at http://www.scriptspot.com