ScriptSpot - 3ds Max - Sort Updated https://www.scriptspot.com/3ds-max/scripts/sort-modified/feed en Vray ToolBox https://www.scriptspot.com/3ds-max/scripts/vray-toolbox <p><img src="/files/u116275/vray_toolbox_01.png" alt="" width="325" height="570" /></p> <p>It is a Vray version of my script "Corona Automator" It has a lot of features for materials, bitmaps ,cameras, lights and proxies.</p> <p>Its main goal is to automate property tweaking, and save time on repetitive tasks.</p> <p>for now the material part is focused on Vray Materials , it won't work on other kind of materials like fastSSS or other materials.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/vray-toolbox" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/vray-toolbox#comments Scripts bitmap camera light Material Proxy VRay Fri, 13 Sep 2024 14:28:08 +0000 SimonBourgeois 24612 at https://www.scriptspot.com Corona Material Automator https://www.scriptspot.com/3ds-max/scripts/corona-material-automator <p>&nbsp;<img src="/files/u116275/coronaautomator_v2_ui.png" alt="" width="324" height="455" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/corona-material-automator" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/corona-material-automator#comments Scripts 3dsmax materials scripts plugins corona render Mon, 22 May 2023 22:03:42 +0000 SimonBourgeois 24362 at https://www.scriptspot.com V-RayMax Converter PRO https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.</p><p>Current version: 4<strong>.0057</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to <strong>Autodesk Physical Material</strong>&nbsp;or to <strong>PBR Material</strong>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to&nbsp;<strong>Autodesk Physical Material</strong>&nbsp;or to&nbsp;<strong>PBR Material</strong>) material/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong>&nbsp;(3ds Max 2023 or later)</li></ul><div>Сonversion target:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material&nbsp;and PBR Material).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or&nbsp;<strong>3dsMax&nbsp;</strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting PBR Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at https://www.scriptspot.com Collaborative Copy Paste Update: Copy to Older Versions https://www.scriptspot.com/3ds-max/scripts/collaborative-copy-paste-update-copy-to-older-versions <p><img src="https://public-files.gumroad.com/p6iesclb8mwsdjkubwdxksni685h" width="100%" /><br /> The Cross-Computer &amp; Local Copy-Paste script for 3ds Max, is designed to streamline your workflow and enhance productivity. This script allows you to easily copy and paste elements between scenes on a local machine, as well as across different computers connected to the same file server and across different versions of 3ds Max.</p> <p>Don't forget to share your feedback and thoughts, as your input helps improve the script further.</p> https://www.scriptspot.com/3ds-max/scripts/collaborative-copy-paste-update-copy-to-older-versions#comments Scripts 3dsmax copy paste copy geometry paste workflow Sun, 02 Apr 2023 22:13:00 +0000 Brovar64 24323 at https://www.scriptspot.com Save Selected With Maps https://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps <p><img src="/files/u116275/save-selected_v1-5.jpg" alt="" width="232" height="190" /></p> <p>It will collect/relink all selected objects bitmaps to the chosen folder, even if the bitmaps are just flagged "found" in the asset tracker, and it will save your selected objects to that same folder.</p> <p>If path are missing or unsolved those maps will keep their missing or unsolved path, it will be easier to try to find them.</p> <p>It is compatible with Vray bitmaps, Corona bitmaps and IES files in Standard, Photometric, Vray and Corona Lights.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps#comments Scripts bitmap collector maps relink save selected Fri, 23 Jun 2023 21:04:07 +0000 SimonBourgeois 24386 at https://www.scriptspot.com ECamera2Batch https://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0 <h1>ECamera2Batch – Professional Camera Batch Render Manager for 3ds Max</h1> <p><strong>Streamline Your 3ds Max Rendering Workflow with Intelligent Camera Processing</strong></p> <p><strong>ECamera2Batch</strong> is a powerful <em>MaxScript</em> tool designed to revolutionize how you handle multiple camera renders in <strong>Autodesk 3ds Max</strong>. This professional-grade solution automatically creates batch render views from selected cameras while intelligently parsing camera names for custom render parameters.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0#comments Scripts batch camera Corona render vray sp1 sp2 2008 2009 pass compositing ambient occlusion wireframe matte clay ghost render quality low high medium resolution Thu, 28 Aug 2025 09:05:12 +0000 EKDTools 24725 at https://www.scriptspot.com Group to EditablePoly https://www.scriptspot.com/3ds-max/scripts/group-to-editablepoly <p>This script is intended to convert group into editable Poly (It keep&nbsp;editable mesh as editable mesh when an editable mesh is in the group).if you have multiple groups selected it will create multiple editable poly(or mesh) objects ( one object per group). It support nested groups (group within group).the script has no interface, it's just a button, here is the default icon <img src="/files/u116275/group2poly.jpg" alt="" width="23" height="23" />, once installed you just need to have one or multiple groups selected and click the button and that's it, no fancy options.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/group-to-editablepoly" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/group-to-editablepoly#comments Scripts 3ds max EditablePoly group Wed, 31 May 2023 17:12:07 +0000 SimonBourgeois 24370 at https://www.scriptspot.com miauu's CameraCycler https://www.scriptspot.com/3ds-max/scripts/miauus-cameracycler <p>miauu's CameraCycler allows you to cycle forward and backward through all cameras in your scene using two hotkeys.</p> <p>Download it here:&nbsp;<a href="https://miauu-maxscript.com/portfolio-item/miauus-cameracycler/">miauu's CameraCycler </a></p> https://www.scriptspot.com/3ds-max/scripts/miauus-cameracycler#comments Scripts backward camera Cycle forward Fri, 10 Oct 2025 10:29:34 +0000 miauu 24735 at https://www.scriptspot.com miauu's Drag&Drop Pro https://www.scriptspot.com/3ds-max/scripts/miauus-dragdrop-pro <p><strong><img src="https://us.v-cdn.net/5021068/uploads/editor/kv/odqioxlbwaa9.jpg" alt="" /></strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/miauus-dragdrop-pro" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/miauus-dragdrop-pro#comments Scripts 3ds assets drag drop materials max missing Proxy relink textures Mon, 09 Jun 2025 18:47:29 +0000 miauu 24706 at https://www.scriptspot.com miauu's Slate Material Cloner https://www.scriptspot.com/3ds-max/scripts/miauus-slate-material-cloner <p><img src="https://us.v-cdn.net/5021068/uploads/editor/vv/6ml775jdc45q.jpg" alt="" /></p> <p>&nbsp;</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/miauus-slate-material-cloner" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/miauus-slate-material-cloner#comments Scripts clone copy duplicate editor instance Material slate Mon, 08 Sep 2025 18:55:45 +0000 miauu 24728 at https://www.scriptspot.com