ScriptSpot - 3ds Max - Sort Updated https://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/static/4r en Bitmap Tracking / Resizing https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p><strong>++ Works with All Assets ++</p> <p></strong>New: option to Filter or Select assets based on selected Objects or Materials (Filter / Select by)<br />.<br /><a href="https://www.pixamoon.com/product-page/bitmap-tracking-resizing" target="_blank"><img src="/files/u53952/pixamoon_btr_20201_001_sml.jpg" alt="" width="638" height="291" />&nbsp;</a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets</strong><br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at https://www.scriptspot.com ArborSway https://www.scriptspot.com/3ds-max/scripts/arborsway <p><strong><img src="/files/u17299/scriptspot_arborsway.jpg" alt="" width="638" height="271" />ArborSway: One-Click Wind Setup for GrowFX</strong></p> <p><strong>Overview</strong></p> <p>Adding wind to GrowFX trees in 3ds Max usually involves repetitive manual work: selecting individual paths, adding modifiers one by one, linking Wind Helpers, and trying to guess the correct stiffness values for different branches.</p> <p>ArborSway is a utility MaxScript that handles this repetitive setup for you, allowing you to add natural-looking wind to your vegetation assets in seconds.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/arborsway" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/arborsway#comments Scripts Sun, 22 Feb 2026 11:34:22 +0000 cmjohncheng 24754 at https://www.scriptspot.com MatSnap AI https://www.scriptspot.com/3ds-max/scripts/matsnap-ai <p><strong><img src="/files/u17299/matsnap_ai_scriptspot.jpg" alt="" width="482" height="271" /></strong></p> <p><strong><br /></strong></p> <p><strong>MatSnap AI - AI Material Generator</strong></p> <p>&nbsp;</p> <p><strong>MatSnap AI</strong> is an AI-powered script for 3ds Max that turns screenshots, photos, and text prompts into fully seamless, high-resolution PBR materials in seconds. It bridges the gap between AI texture generation and 3ds Max, allowing you to create production-ready materials without ever leaving your workflow or searching through texture libraries.</p> <p>&nbsp;</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/matsnap-ai" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/matsnap-ai#comments Scripts Tue, 07 Apr 2026 13:01:45 +0000 cmjohncheng 24762 at https://www.scriptspot.com Straighten Edge https://www.scriptspot.com/3ds-max/scripts/straighten-edge <p><img src="https://i0.wp.com/veda3d.com/wp-content/uploads/2018/08/straighten-edge-featured.jpg" alt="" width="600" /></p> <p>Straighten Edge (maxscript) allows projecting and placing selected vertices/edges on the given straight line on the Editable Poly object, Edit Poly modifier, and Editable Spline &amp; Line objects.</p> <p>When the SHIFT key is pressed, vertices/edges will be straightened with axis constraints</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/straighten-edge" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/straighten-edge#comments Scripts edge modeling Poly spline straighten vertex Sat, 21 Oct 2006 03:45:42 +0000 Royal Ghost 3201 at https://www.scriptspot.com UV Tools https://www.scriptspot.com/3ds-max/scripts/uv-tools-0 <p><img src="/files/u30936/uvtools_short.gif" alt="" width="600" height="338" /></p> <p>Easy to use uv mapping tools for Archviz and not only</p> <h3><a href="https://hqdetails.com/shop/uvtools">More info here</a></h3> https://www.scriptspot.com/3ds-max/scripts/uv-tools-0#comments Scripts mapping random texture tweak Unwrap Unwrap UVW uv UVW Wed, 09 Oct 2019 20:23:52 +0000 NiK684 19050 at https://www.scriptspot.com Advanced UV Normalizer https://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer <p><img src="http://www.polytools3d.com/img/uv_normalizer_2.0.jpg" alt="" />Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.</p> <p>It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.</p> <p>The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.</p> https://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer#comments Scripts mapping normalize Texel Density texture tool Unwrap uv UVW Sun, 14 Apr 2013 15:01:17 +0000 PolyTools3D 10036 at https://www.scriptspot.com PolySmoother https://www.scriptspot.com/3ds-max/scripts/polysmoother <p><img src="http://www.polytools3d.com/img/polysmoother_2.0.jpg" alt="" /><strong>PolySmoother</strong> is a professional tool to efficiently work with Smoothing Groups.</p> <p>It allows you to visualize and manage the Smoothing Groups in a quick and easy way. You can set Hard and Soft edges, select edges by convexity, copy, paste, modify and optimize Smoothing Groups, as well as convert them from and to UV mapping, among many other features.</p> https://www.scriptspot.com/3ds-max/scripts/polysmoother#comments Scripts 3D Modeling 3d plugin 3d tool Architecture Tool Autodesk 3ds Max Color Smoothing Groups game development hard edges Manage Smoothing Groups maxscript Optimize Smoothing Groups Preview Edges Set Hard Edges Set Smooth Edges Set Soft Edges Smooth Edges smooth groups smoothing groups Smoothing Groups Preview Soft Edges Sat, 26 Aug 2017 20:25:19 +0000 PolyTools3D 14282 at https://www.scriptspot.com Seams Viewer https://www.scriptspot.com/3ds-max/scripts/seams-viewer <p><img src="http://www.polytools3d.com/img/seamsviewer.jpg" alt="" />With <strong>Seams Viewer</strong> you can visualize UV seams, geometry open edges and smoothing groups hard edges in real time.</p> https://www.scriptspot.com/3ds-max/scripts/seams-viewer#comments Scripts Fri, 04 Oct 2024 12:09:21 +0000 PolyTools3D 24623 at https://www.scriptspot.com XFormer https://www.scriptspot.com/3ds-max/scripts/xformer <p><img src="http://www.polytools3d.com/img/xformer_2.0.jpg" alt="" /></p> <p><strong>XFormer</strong> is a tool that will allow you recover the transformation of an object.</p> <p>Some scenarios where you might want to restore an object transformation could be:</p> <ul> <li>After a model transformation matrix was reset (Reset XForm)</li> <li>If you have detached part of an object as another object</li> <li>If you import a model and it is not aligned as you would expect</li> </ul> https://www.scriptspot.com/3ds-max/scripts/xformer#comments Scripts align align pivot align to world pivot alignment recover xform reset xform restore xform tool transform node xform Mon, 08 Sep 2014 14:24:30 +0000 PolyTools3D 11751 at https://www.scriptspot.com QuadSphere https://www.scriptspot.com/3ds-max/scripts/quadsphere <p><img src="http://www.polytools3d.com/img/quadsphere.jpg" alt="" /></p> <p>QuadSphere is an Object Plugin that creates spheres made of quads, which are useful for low polygon modeling and mesh subdivision.</p> <p>Unlike TurboSmooth, with QuadSphere you can specify a level of subdivisions that is not power of 2. Another advantage is that the areas of the faces are more evenly distributed than using a Box with TurboSmooth.</p> <p>Additionally you can unify the Materials IDs, create hemispheres with or without caps, and convert the object to poly with a single click.</p> https://www.scriptspot.com/3ds-max/scripts/quadsphere#comments Scripts geometry Low Poly Sphere object quad Quad Sphere QuadSphere sphere Fri, 03 May 2013 20:08:40 +0000 PolyTools3D 10094 at https://www.scriptspot.com