ScriptSpot - 3ds Max - Sort Updated en miauu's Extended Clone Tool <p><img src="" alt="" width="260" height="450" /></p> <p>&nbsp;</p> <p><strong>miauu's Extended Clone Tool adds new options to the standard Clone Options dialog.</strong></p> <p><strong>The main goal - save time using these features:</strong></p> <p><strong>- move the created objects to a new layer,</strong></p> <p><strong>- move the created objects into existing layer</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts clone Controller copy duplicate instance object Reference Mon, 17 Sep 2018 09:45:46 +0000 miauu 16023 at Shape Fillet <p>3Ds Max Script for Applying Fillet to Shapes Kind of AutoCad behavior .</p> Scripts editablespline extend fillet line shape spline Mon, 18 Oct 2021 07:03:08 +0000 obaida 23983 at Refine by 2 Vertices <p>This Script will Add 2 vertices for each vertex in the Selected Spline by Specified Percent<br /> (its useful for fixing the UV for Sweep modifier)<br /> Hope you find it useful.</p> Scripts refine spline sweep UVW Thu, 21 Nov 2019 10:37:26 +0000 obaida 19090 at Refine By Distance <p><img src="/files/u16144/refine_by_distance.jpg" alt="" width="638" height="440" />&nbsp;</p> <p>3DS Max Script to Add 2 Vertices on each Selected Vertex by Specific Distance or to All Vertices if no Vertex Selected . Left of the Vertex will be Towered the Previous Vertex . Work on Multi Selected Shapes .</p> Scripts Distance Knots line refine spline vertex vertices Sat, 02 Oct 2021 18:06:06 +0000 obaida 23975 at Pivot to center min <p><img src="" /> </p> <p>With this script you can easily move the pivot point to center and minimum of selected objects in 3ds max.</p> <p>Script category: “#todorScripts” </p> <p>You can see an example here, how to install my script per Drag and Drop:</p> Scripts 3ds max maxscript 3ds max scripting align pivot min value of a pivot pivot pivot min 3ds max pivot min max pivot point script pivot point to center pivot point to min pivot to center Pivot to center min pivot to min todor vankov Тодор ванков Wed, 07 Apr 2021 19:37:08 +0000 todor 23877 at Shape Trimmer <p>3ds Max Script for Making Trimming and Cutting Shapes Very Sample and Easy Thing to do .</p> <p>The Script Required Max 2019+ to Work</p> Scripts 3dsmax auto grid cut divide editable spline Grid intersection line script shape spline trim union Sat, 16 Oct 2021 05:50:44 +0000 obaida 23978 at Inventor to Substance Painter <p>Introduction:</p> <p>InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter. It works around various bugs in 3ds Max, maintaining the explicit normals at all times.</p> <p>The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script. </p> <p>Features:</p> <p>-Significant workflow speedup.<br /> -Automatically import high poly and low poly from supplied directory.<br /> -Fix flipped faces using automated re-import.<br /> -Dynamically adjust mesh resolution.</p> <p><a href="" target="_blank">read more</a></p> Scripts CAD explicit normals Inventor Substance Painter Fri, 02 Sep 2016 13:46:25 +0000 BitBarrel 13676 at Align to Faces <p>A 3ds Max Script for Aligning Selected Objects to Picked Object's Faces .<br /> for more details check the download link .</p> Scripts 3ds max align normal object face Orientation rotation script Wed, 29 Sep 2021 21:14:38 +0000 obaida 23973 at Bitmap Tracking / Resizing .... <p><strong>++ Works with All Assets ++</p> <p></strong>New <strong>method to</strong> <strong>speed up reading image size and color depth</strong> - especially for large EXR, HDR, TIFF, TX etc<br />.<br /><a href="" target="_blank"><img src="/files/u53952/pixamoon_btr_allassets_17300_001.jpg" alt="" width="638" height="292" />&nbsp;</a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets</strong><br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="" target="_blank">read more</a></p> Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at Library Track / Relink... <p>.<br /><a href="" target="_blank"><img src="/files/u53952/pxm-ltr_v1.01_screen_002_sml.jpg" alt="" width="638" height="314" /></a></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong>&nbsp;or <strong>XRef</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="" target="_blank">read more</a></p> Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at