ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/instance-replace/zboard%27.php en V-RayMax Converter PRO http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.</p><p>Current version: 4<strong>.0057</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to <strong>Autodesk Physical Material</strong>&nbsp;or to <strong>PBR Material</strong>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to&nbsp;<strong>Autodesk Physical Material</strong>&nbsp;or to&nbsp;<strong>PBR Material</strong>) material/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong>&nbsp;(3ds Max 2023 or later)</li></ul><div>Сonversion target:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material&nbsp;and PBR Material).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or&nbsp;<strong>3dsMax&nbsp;</strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting PBR Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com miauu's Slate Material Cloner http://www.scriptspot.com/3ds-max/scripts/miauus-slate-material-cloner <p><img src="https://us.v-cdn.net/5021068/uploads/editor/vv/6ml775jdc45q.jpg" alt="" /></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-slate-material-cloner" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-slate-material-cloner#comments Scripts clone copy duplicate editor instance Material slate Mon, 08 Sep 2025 18:55:45 +0000 miauu 24728 at http://www.scriptspot.com Move Points http://www.scriptspot.com/3ds-max/scripts/move-points <p>This tool moves points to a source very quickly. It uses the 3ds MAX SDK for heavy-duty tasks like moving mesh points. The destination source can be points or SpLines. When the source is SpLines, you can move points along a direction (perpendicular to the selected point) or can move by edges.</p> <p><img src="https://public-files.gumroad.com/z4ljx32v52t8yy25wrlnvxq2zf4s" alt="" /></p> http://www.scriptspot.com/3ds-max/scripts/move-points#comments Scripts .net maxscript sdk Sat, 04 Oct 2025 15:46:09 +0000 mmorais 24734 at http://www.scriptspot.com miauu's LayerColorizer – color-coded layers for 3ds Max http://www.scriptspot.com/3ds-max/scripts/miauus-layercolorizer-color-coded-layers-for-3ds-max <p><img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1575330iF9FDDBF589338785/image-size/medium?v=v2&amp;px=400" alt="" width="400" height="251" /></p> <p>&nbsp;</p> <p><strong>miauu's Layer Colorizer</strong> allows you to assign custom background and text colors to any layer in the Layer or Scene Explorer.</p> <p>You can also apply the same color to all child objects of a colorized layer for better visual organization.</p> <p>You can save your preferred colors in a Color Palette and reuse them anytime.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-layercolorizer-color-coded-layers-for-3ds-max" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-layercolorizer-color-coded-layers-for-3ds-max#comments Scripts 3dsmax background coded Color layer text Wed, 01 Oct 2025 10:47:45 +0000 miauu 24732 at http://www.scriptspot.com 3DS Max - Plugin Update - CopyPasteDWG V1.5 http://www.scriptspot.com/3ds-max/scripts/3ds-max-plugin-update-copypastedwg-v1-5 <p>*Description:<br /> This plugin allows the user to copy paste geometries from AutoCAD into 3DS Max.<br /> The plugin works with multiple opened AutoCAD files. It recognizes the last copied objects.<br /> The script offers many filtering options for the imported objects like:<br /> 1-Removing the prefix "Layer:" and this will make it easier to select objects by name.<br /> 2-Removing any material applied to the imported objects.<br /> 3-Removing the Block/Style Parent hierarchies. (You might encounter name LinkComposite, it's the same thing.)<br /> 4-Selecting the imported objects when importing is done.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/3ds-max-plugin-update-copypastedwg-v1-5" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/3ds-max-plugin-update-copypastedwg-v1-5#comments Scripts 3dsmax 3dsmax copy paste autocad 3dsmax copy paste dwg 3dsmax free plugins 3dsmax free scripts 3dsmax paste dwg 3dsmax plugins 3dsmax scripts AutoCad to 3DSmax autodesk autodesk 3dsmax programming in 3dsmax scripting in 3dsmax Thu, 02 Oct 2025 12:46:31 +0000 miledrizk 24733 at http://www.scriptspot.com Corona Material Automator http://www.scriptspot.com/3ds-max/scripts/corona-material-automator <p>&nbsp;<img src="/files/u116275/coronaautomator_v2_ui.png" alt="" width="324" height="455" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/corona-material-automator" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/corona-material-automator#comments Scripts 3dsmax materials scripts plugins corona render Mon, 22 May 2023 22:03:42 +0000 SimonBourgeois 24362 at http://www.scriptspot.com PickMaterial http://www.scriptspot.com/3ds-max/scripts/pickmaterial <p>This script is intended to pick material in viewport and send it to material editors (both Slate and Classic),it will automatically open material editor if it isn't opened yet.<br /> If you pick a Multi/Sub-Object material it will load the material applied on the picked polygon rather than the all Multi/Sub-Object material.<br /> As long as the script button is highlighted in blue , you can continue picking materials<br /> To exit the script you can either right-click or click the script button</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/pickmaterial" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/pickmaterial#comments Scripts Tue, 30 Sep 2025 12:25:19 +0000 SimonBourgeois 24731 at http://www.scriptspot.com Save Selected With Maps http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps <p><img src="/files/u116275/save-selected_v1-5.jpg" alt="" width="232" height="190" /></p> <p>It will collect/relink all selected objects bitmaps to the chosen folder, even if the bitmaps are just flagged "found" in the asset tracker, and it will save your selected objects to that same folder.</p> <p>If path are missing or unsolved those maps will keep their missing or unsolved path, it will be easier to try to find them.</p> <p>It is compatible with Vray bitmaps, Corona bitmaps and IES files in Standard, Photometric, Vray and Corona Lights.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps#comments Scripts bitmap collector maps relink save selected Fri, 23 Jun 2023 21:04:07 +0000 SimonBourgeois 24386 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <div><div><a href="https://3d-kstudio.com/scriptspot/project-manager" target="_self">3rd version of Project Manager</a> gains a lot of new features to manage 3D Assets.&nbsp;</div><div><div>What is most unique to the new features – is the ability to assign <strong>custom&nbsp;previews to materials</strong>, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div><div>You can also write a description for materials and, of course,&nbsp;<strong>assign categories to materials.<br /><br /></strong><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-3-41-features-you-requested/?ref=scriptspot" target="_self"><strong>Project Manager version 3.41.00</strong></a></h4></div><div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><span style="font-size: 12px; color: #000000;">✔</span><span style="font-size: 12px; color: #000000;">&nbsp;</span><span style="color: #000000;"><span style="font-size: 12px;"><strong>Online Licenses – </strong>new activation system, one key for all computers, easy dashboard management.<br /></span></span></h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><span style="font-size: 12px; color: #000000;">✔</span><span style="font-size: 12px; color: #000000;">&nbsp;</span><span style="color: #000000;"><span style="font-size: 12px;"><strong>Import from Archives – </strong>use assets directly from .zip/.rar/.7z without unpacking.</span></span></h4><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><span style="font-size: 12px; color: #000000;">✔</span><span style="font-size: 12px; color: #000000;">&nbsp;</span><span style="color: #000000;"><span style="font-size: 12px;"><strong>Custom Folder Colors &amp; Color Labels – </strong>personalize your library with your own palettes.</span></span></h4></div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><span style="font-size: 12px; color: #000000;">✔</span><span style="font-size: 12px; color: #000000;">&nbsp;</span><span style="color: #000000;"><span style="font-size: 12px;"><strong>Category Filtering – </strong>filter assets by one or multiple categories in the current view.</span></span></h4></div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><span style="font-size: 12px; color: #000000;">✔</span><span style="font-size: 12px; color: #000000;">&nbsp;</span><span style="color: #000000;"><span style="font-size: 12px;"><strong>PBR Materials –</strong> added support for translucency maps and templates.</span></span></h4></div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><span style="font-size: 12px; color: #000000;">✔</span><span style="font-size: 12px; color: #000000;">&nbsp;</span><span style="color: #000000;"><span style="font-size: 12px;"><strong>Batch Import – </strong>merge multiple selected models into the scene at once.</span></span></h4></div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><span style="font-size: 12px; color: #000000;">✔</span><span style="font-size: 12px; color: #000000;">&nbsp;</span><span style="color: #000000;"><span style="font-size: 12px;"><strong>Other Improvements &amp; Fixes – </strong>Redshift renderer support, new Extract command, 12 new folder icon sets, bug fixes and optimizations.</span></span></h4></div><div><span style="color: #000000;"><span style="font-size: 12px;"><br /></span></span></div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><strong style="color: #000000; font-size: 12px;"></strong><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-3-40-time-to-accelerate/?ref=scriptspot" target="_self"><strong>Project Manager version 3.40.00</strong></a></h4></div><div>✨ <strong data-start="278" data-end="293">What's new:</strong><br data-start="293" data-end="296" /> ✔ <strong>Instant interactive search across the entire database</strong></div><div>✔ <strong>Advanced filters</strong> with include/exclude options for filenames, descriptions, and categories</div><div>✔ Filter by complete folder path for precise asset selection</div><div>✔ <strong>Color Labels</strong>: assign and filter assets by color for quick organization</div><div>✔ Isolate Selection filter for focused browsing</div><div>✔ <strong>Significantly improved asset display speed</strong> for large file sets</div><div>✔ Smoother navigation and thumbnail caching — no more interface freezes</div><div>✔ Hide folders by relative path for fine-tuned library control</div><div>✔ Redesigned, collapsible bottom panel for more workspace</div><div>✔<strong> Batch Rename Tool:</strong> now with<strong> diacritic replacement, Cyrillic transliteration,</strong> and flexible numbering</div><div>✔ Custom exclude expressions for merging in 3ds Max</div><div>✔ High-DPI support, improved stability, and numerous bug fixes</div></div></div><div>More about new features -&gt;&nbsp;&nbsp;<a style="font-size: 14.0004px;" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-3-40-time-to-accelerate/?ref=scriptspot" target="_self"><strong>Project Manager version 3.40.00</strong></a></div><div>&nbsp;</div><div><iframe title="Navigate and Organize 3D Assets: Custom Icons and Quick Access Recent Assets with Project Manager" src="https://www.youtube.com/embed/HUQrljE_xFw" frameborder="0" width="680" height="300"></iframe></div></div><div style="clear: both; max-width: 680px; padding-top: 15px;"><iframe style="float: left;" src="https://www.youtube.com/embed/dojUxjtEwoo" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/cxfoXWzu9NM" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/scriptspot/project-manager#tab-tab-changelog"> Update History for all versions. </a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-Asset-Manager-3D-Models-Browser-27.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-Asset-Manager-3D-Models-Browser-27thumb.jpg" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/3ds-Max-Material-Libraries-Project-Manager-3D-Asset-Manager.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/3ds-Max-Material-Libraries-Project-Manager-3D-Asset-Managerthumb.jpg" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-3D-Asset-Manager-Bitmap-Textures-Explorer-12.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-3D-Asset-Manager-Bitmap-Textures-Explorer-12thumb.jpg" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/3D-Asset-Manager-IES-photometric-Explorer-01.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/3D-Asset-Manager-IES-photometric-Explorer-01thumb.jpg" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-Asset-Management.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-Asset-Managementthumb.jpg.jpg" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com miauu's Layer States http://www.scriptspot.com/3ds-max/scripts/miauus-layer-states <p><img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1573048i088F8C46A4AB2824/image-size/medium?v=v2&amp;px=400" alt="" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-layer-states" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-layer-states#comments Scripts Tue, 23 Sep 2025 13:56:36 +0000 miauu 24730 at http://www.scriptspot.com