3ds Max | Scripts

Material Renamer

3 votes

Material Renamer script is a script to rebane the Materials in one 3ds Max scene.I used 3ds max 2016 as i create this script. I you use other version of 3ds max and the script doesn't work please let me know. This script is tested at 3ds max 2016 and 3ds max 2021.

If You have Ideas how to develop this script more, pleace let a coment.

Script category: “#todorScripts”

You can see an example here, how to install my script per Drag and Drop:

V-RayMtl Converter

166 votes

V-RayMtl Converter 3.0

V-RayMtl Converter is a very useful professional tool to automate time-consuming process like converting materials, maps, lights, cameras, proxies, modifiers, etc. from various rendering engines to V-Ray, as well as reverse converting V-Ray materials to Standard (Default Scanline) materials, which is very useful for game developers, 3D modelers, etc.

Main features:

  • Convert supported materials to V-Ray materials (see support materials here)
  • Convert V-Ray materials to Standard materials (see support materials here)
  • Batch conversion of materials in multiple *.max files
  • Backed procedural textures for converted materials
  • Convert scene lights to V-Ray lights (see support lights here)
  • Convert scene cameras to V-Ray Physical Camera (see support cameras here)
  • Convert Corona proxies to V-Ray proxy
  • Convert Corona Displacement Mod to V-Ray Displacement Mod
  • Convert scene standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert scene VRayBitmap (VRayHDRI) to standard Bitmap
  • Configure ACEScg/sRGB workflow in V-Ray
  • ...and more advanced conversion and scene fix tools.

Current verion: 3.9999

View full changelog

Corona Ray Switch script

0 votes

A script that allows you to speed up the rendering several times, as well as work on adding the CoronaRaySwitch corona material to any object material. You can select one object in a scene to translate material, or the entire scene to translate all materials.

The script has been updated. Several important changes have appeared.
Added support Blend material
Added a window informing about the successful conversion of the material.
Fixed correct conversion CoronaLayerMaterial
Fixed correct conversion Multi/Sub-Object material

Smart Camera View 2

0 votes

2.85 UPDATE: Render Setup Update, New Preset Interface, Separator Character and more

Amajor upgrade from Smart Camera View 1 (fomerly known as D95 Camera View), with many important additional features. This script is intended to replace the default Camera View (C) in 3dsMax with some cool functions. It will save you a lot of time when setting camera, especially in scenes that has multiple cameras with different aspect ratios.

Auto instances

0 votes


Script Description

 This script automatically finds objects with the same geometry and turns them into instances. This can reduce RAM consumption, scene file size, and save and open times for a scene. This script will be especially useful when optimizing other people's scenes and 3D models.


Blender Scale

1 vote

3dsMax Script for Appling Scale on Sub Levels Similar to Blender ,

  • Works with Editable Spline, Editable Mesh, Editable Poly Objects .
  • Depends on Current Coordinate Systems , (Coordinate Center not Used) .


  • Add "Middle" as Center of Scale .

  • Add Support for Edge and Face/Poly 


Vertex Tangent

3 votes

3dsMax Script for Easy Controlling The Vertices Tangents of Shapes .

Strip Paths

0 votes

A FAST Script for Stripping All Paths (Bitmaps, IES, Proxies ....) Without Changing Render Paths .

Custom Controls

0 votes

Custom Controls will help you during Rigging, to create custom shapes for your animation controllers.

It will help create animator-friendly rigs with easily selectable and beautiful controls.

You can Create new splines and add them to your library, replace the existing objects with these custom shapes, change their size, orientation, and colors.

It only replaces the base object, so everything else like modifiers, animation controllers...etc stays untouched.

Reset Material Editor

2 votes

With this script you can reset all materials in your marerial editor to the Materials what you using in your workflow. For now you can reset to Standart marerials, Vray materials, Corona materials, Mental Ray, FStorm, or Arnold materials.
This script is tested at 3ds max 2016 and 3ds max 2021.

Version 1.0
- reset to Standart marerials
- reset to Vray materials
- reset to Corona materials
- reset to Mental Ray

Version 1.1
- reset to FStorm marerials

Version 1.2

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