3ds Max | Scripts

Group It

2 votes

This script makes a group from selected objects, it inherit orientation from first selected object.

There is a bug when objects are already part of a group, i'll try to fix it...

update 1.1: the bug with existing groups is solved, it doesn't crash anymore but it needs to explode existing groups before grouping, so it doesn't allow nested groups, i'll try to find a work around for next version.

update 1.2: the update 1.1 created some new bugs... version 1.2 should be ok

Bitmap Tracking / Resizing

70 votes

++ Works with All Assets ++

New added support for 3ds max 2024
New added support for VRay 5.2 - new Color space in VRayBitmap
New method to speed up reading image size and color depth - especially for large EXR, HDR, TIFF, TX etc
.
 

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize to JPG selected bitmaps to specified size or to Nearest Power of 2
    - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose path from history or scene paths
      * Pick new path
      * Rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
      * Find and Replace part of paths - supports Regular Extension
- Multi-threaded Auto-Relink with progress dialog
- And More...

QuickAttach Suite

0 votes

Collect Asset

41 votes

This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.

SplineSkin

0 votes

3DsMAX Spline Skin plugin, a plugin that converts 3D objects into spline wrapped shapes with just one click.

Update later

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Layer Preset Manager

    0 votes

    Layer Preset Manager for 3ds Max: a game-changer for artists. This tool streamlines the process of creating, customizing, editing, and reusing layers with ease. Featuring tokens for keyword definition that can be tailored with specific values for layer generation. Check out the video below for a demo of its capabilities.

    Changelog

    v0.0.1

    - initial release

    v0.0.2

    - Improved visuals of tokens in editor
    - additional preset directories can be added

    Save Selected With Maps

    3 votes

    It will save your selected objects to a chosen folder and collect/relink all selected objects bitmaps to that same folder, even if the bitmaps are just flagged "found" in the asset tracker.

    If path are missing or unsolved those maps will keep their missing or unsolved path, it will be easier to try to find them.

    It is compatible with Vray bitmaps, Corona bitmaps and IES files in Standard, Photometric, Vray and Corona Lights.

    Library Track / Relink...

    62 votes

    .
    New:  added filters in assets window to filter by asset type, file extension or status
    New:  added support for V-RayMax Converter and V-Ray Secne Converter - to batch convert multiple max files
    .
    .

    Library Track / Relink... works with Multiple .MAX .MAT or XRef files without opening them. 

    Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

    Vertex Aligner

    1 vote

    A 3dsMax Script for Aligning Vertices by 2 or 4 Points

    it Works with [Poly/Mesh/Shapes].

    Install: Drag and drop the downloaded mzp file to 3dsmax viewport or from Scripting Menu/Run Script. after that you can find it in _My Sceripts_ Category, you can add it to quad menu or toolbar or assign shortcut to it.

    How It Works:

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