Spline-Fibers
Version:
v1.5.2
Date Updated:
08/14/2021 Tool for generation fibers around the spline.
Additional Info:
Changelog:
v1.5.2
- Fixed wrong alignment of starting points in 3ds Max 2022.
v1.5.1
- Fixed error when starting in 3ds Max 2019.
v1.5
- Rewritten interface.
- Added three types of Point Cloud, such as the: "Radial", "Fermat’s Spiral" and "Mesh (Vertex)".
- Added setting of color and material. Including setting MaterialID.
- Added ability to add splines to the group.
- Significantly increased speed of the script.
v1.0
- First version.
Attachment | Size |
---|---|
splinefibers_v1.5.2.zip | 33.48 KB |
Comments
very nice , thank you .
very nice , thank you .
Excelent! but wires intersections appeared
Excellent job!
It work good in max 2015
I notice one problem - wires intersect each other when "TURNS → RANDOM DIRECTION" enabled. It would be good that wires will can avoid intersections with another wires. Do you planed implement such feature?
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Couldn't succeed to render it
I have made a figure by using this script this one is awesome perfectly belongs to what I need, but, I couldn't render it, every time it say please select a valid object.
is there any one who can help me ?
fantastic
Is possible to animate like growing effect?
DirectX
Hi, great script and thank you. I am not sure if its the ancient laptop that I have but under DirectX in 3D Max 2009 the "Show Point Cloud" option fails to view the circles. But under Software & OpenGL Mode it works. But sadly my laptop is not powerful enough to work under OpenGL.
Just thought I'd let you know, but cool script though.
Thanks :)
New in version 1.5
v1.5
- Rewritten interface.
- Added three types of Point Cloud, such as the: Radial, Fermat's Spiral and Mesh (Vertex).
- Added setting of color and material. Including setting MaterialID.
- Added ability to add splines to the group.
- Significantly increased speed of the script.
bodyulcg.com
Thanks
I will use for my VJ loops :)
Fun
Love this. Thanks.
Very cool. I'll find a use
Very cool. I'll find a use for this in my work to be sure.
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Thanks)
Thanks)
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