Tool to create branching geometry from a series of splines.
The Download URL is for the free version.
Follow the Homepage URL for the full version.
Script
By Malkalypse · Credited author: Kevin Mackey · 2015-03-23
Tool to create branching geometry from a series of splines.
The Download URL is for the free version.
Follow the Homepage URL for the full version.
TIGHTEN SLIDER
- Move the starting point of the branch closer to the parent
UV MAPPING
- Generate UV Map coordinates that update as you adjust your branches

trick · 2021-06-01
Just try http://www.versatileartist.com (without the maxscript.htm!)
raven · 2021-06-06
I bought the plugin on the http://www.versatileartist.com website, it then directed me to a download link for the full version, which does not exist.
Full version download
raven · 2021-06-01
The full paid-for version download link doesn't exist.
Have emailed a request as well, waiting on a reply. Thanks
Paid for script - no download link
Shleezy · 2020-07-06
Hello - I have just purchased your script from the website:
http://www.versatileartist.com/
Unfortunately no download link or further info has been forwarded to me.
I have also contacted you via email.
Please provide me with the download.
Neat script, buggy and questions...
MrTyner · 2019-09-19
Hello, I purchased your script today. It's really great at branching splines as shown!
I'm getting the same behavior as Nik above when starting the script (deleting geometry). It's also crashing on random splines with the message "cannot convert undefined to integer". Do I have to start it every time from the run script dialog or am I doing something wrong? I need to batch this on several thousand splines, is there any way to call your functions from my script?
3dsmax 2018
otto3d · 2019-07-12
Hi, full version is still avaliable on the site ?
it runs on 3dmax 2018 ?
Unable to Weld
Shawhir · 2015-11-11
It looks amazing - however maybe I am being silly but I have so far been unable to weld any pieces together.
Is there a key piece to the puzzle that I am missing? Could anyone shed any light?
.
Nik · 2015-11-12
Have you tried link splines as bones of the skeleton using the Select and Link?
Malkalypse · 2016-05-27
Sorry for the long delay in my reply! If you are still interested, I think I can answer your question.
The geometry will rebuild and attack automatically if the splines you are using are linked together. Link the child branch splines to the parent branch splines, and make sure the starting points of the branches are at the base of the branch (not the tip).
Version 3.0 release
Malkalypse · 2015-07-13
Just a heads up that the full version of SplineBrancher has now been updated to version 3.0. The program has undergone dramatic internal restructuring to make it faster and more stable, and to lay the groundwork for additional features in future releases. There have been no changes to the user interface, so the only difference you are likely to notice is that the program runs much more smoothly now.
The free and full versions of SplineBrancher can still be downloaded from www.versatileartist.com
Why such interpolation?
Nik · 2015-07-14

On title image all right

Thanx for update!
Nik · 2015-07-15
Tahnx for undo instead crash max! )
Oh I understood!
Nik · 2015-07-14
This interpolation occurs if the spline stretched by Bezier. Need just have more knots as smooth.

Why with start SplineBrancher - deleted objects in the scene?
Nik · 2015-07-15

Nik · 2015-07-18
.
Fixed!
Malkalypse · 2015-07-18
Yeah, sorry about that. I accidentally sent out the internal version I was using to test, which was set to clear the scene on startup. The updated version should take care of that.
It looks like you've figured out how to make SplineBrancher do what you want. It's been my hope that the interface is user friendly. Please let me know if you have any further issues! :)
Nik · 2015-07-18
Much better it would be if there were float spinners.

Not a bad idea!
Malkalypse · 2015-07-18
I've currently got a few other projects taking my attention, but when I get a chance I will add that. Thanks!
Bug fix and news
Malkalypse · 2015-03-29
Two items:
First, one of my users pointed out that the UV mapping was not working correctly in some versions of Max. I have tracked down the cause of the problem and fixed it.
I have already directly emailed those who have purchased the full version (the problem is not relevant to the free version), but I thought I should make it known here in case anyone does not typically check the email address associated with their PayPal account.
The old version of SplineBrancher has also been replaced with the new one at the home page link.
Second, as a result of the posts in this thread, I have gotten into contact with Eduard Danilov from Exlevel (the developer of GrowFX), who seems interested in helping to improve SplineBrancher, as well as incorporate some of its functions into GrowFX.
I am very excited about the possibilities that could potentially result from our collaboration, and would like to thank the posters here for being so proactive!
themaxxer · 2015-03-27
good work! this technique would be nice in GRowFX instead of metamesh. you would get much cleaner results...
best regards
themaxxer
titane357 · 2015-03-27
Malkalypse · 2015-03-25
Thank you, I appreciate the support! :)
luxxeon · 2015-03-24
Very impressive tool. Thanks!
Awesome!
Nik · 2015-03-24
Great tool!!!
Michele71 · 2015-03-23
Good job man! :)
Malkalypse · 2015-03-23
Thanks, I appreciate it!