3ds Max | Scripts

Batch Material Editor

11 votes

This script allows you batch edit multiple materials and bitmaps.

Pivot to center min

0 votes

With this script you can easily move the pivot point to center and minimum of selected objects in 3ds max.

Script category: “#todorScripts”

You can see an example here, how to install my script per Drag and Drop:

UniRemover

23 votes

And all this works by single button

v.9.62 Fixed some bugs

Fast Move to Surface

0 votes

This tool can move Points and objects to a surface very fast, It is ideal for massive jobs with large
amounts of points or objects.

Mass Randomizer

54 votes

Mass Randomizer 1.9

The ability to Randomize

Mirza Link Manager

4 votes

Import and update models coming from Archicad, Revit, Sketchup, Rhino3d or Autocad while retaining all work done in 3dsmax (applied materials, modifiers, properties and transformations) Models coming from your CAD/BIM program will be imported, cleaned and reorganized to result in one mesh per material. On the next import all materials and modifiers applied in 3dsmax are copied onto the new model. This script merges the functions of Archicad Importer, Revit Importer and Sketchup Importer.

 

rBQuickForest

0 votes

Simplify Forest Pack object creation.

Select nodes to be scattered, click quick FP, select surface/area nodes, rightclick to create Forest object.

Can be use to edit selected forest object common properties, too.

 

rBDims

1 vote

 Measure tool with compact UI

Watch video on how to.

 

 

There are 4 methods available via rightclick “Measure” button. Methods 1 to 3 use Viewport Drawing methods. Method 4 is simplified AutoCAD like linear dimension.

rBStair

1 vote

rBstair

Simple tool for extruding stair. Create flat stair from your plan, convert to poly, select start step and click . Most of stair scripts around are dependent of polygon number order. When you create stair from attaching multiple spline without orderly fashion you will get random polygon order in your editable poly object. This script will sort adjacent polys and save the number in an orderly array before extruding polygons.

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc). Since version 3.998, the ability to batch conversion of materials in multiple *.max files has become available.

Current verion: 3.9992

  • added option to switch rgb color space to ACEScg or sRGB in all VRayBitmap and VRayColor texture maps used in the corresponding VRayMtls slots (diffuse, reflect, refract, translucency, SSS, etc.). This option is now available in the "Advanced Fix" section and is supported for V-Ray 5 and later only.
  • improved converting from CoronaMtl to VRayMtl.
  • improved installer to fix an error related to overwriting files in a temporary folder when you run the installer again.

View full changelog

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