Tagged 'I/O'

Quake III MD3 Importer Public Beta

6 votes

Loads animations. tags. skin files and more. (Max 4.2 compatible)

.ply file importer

9 votes

Here is a maxscript that reads a .ply file and creates a mesh for it (note that for big meshes this is very. very slow).

Google Earth Exporter

4 votes

Export Google Earth models from 3D Studio Max 7!

ArchiCAD import wizard

14 votes

ArchiCAD import wizard takes care of your exported ArchiCADâ„¢ geometry. it allows filtering out unwanted objects and cleans up the geometry by welding overlapping vertices - without affecting the shape - or degrading detail quality. it also creates a named selection set for every import step - allowing better scene management.

BFF - Bobo's File Format

28 votes

BFF - Bobo's File Format - formerly known as Back From Five - is a MAXScript based object exporter under development.
It lets you transfer basic object information between different versions of 3ds max using a MAXScript intermediate format.

No importer is required!

XRefMan

5 votes

Add and Edit Scene X-Ref objects en-masse.

Mesh Baker

8 votes

Changes animated mesh modifiers to vertex animation. Useful for game exporting.

WkXmlLibrary

66 votes

 

The purpose of this script is to give an easy and full access to XML files: creation, reading and modifications
It is intented to be used with the same flexibility as a library: instanciate the structure where you need it
in your code and use the member functions to manipulate the XML files.

WkXmlLibrary - A WerwacK script at www.werwackfx.com

This script strongly relies on the DotNet interface.

jhOpenLastSaved

12 votes

Here is a super simple script that will auto open your last saved file when MAX starts up. You can also have it prompt you to open the last file.

WriteCSM

16 votes

Export utility for exporting .CSM (Character Studio Marker) motion capture data from any object selection.

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