Tagged 'morpher'

pX Quick Morph Sliders

5 votes

Free MacroScript for automated creation of sliders controls using shapes. Only a few  clicks and you'll have controls wired to morph channels.

 

Morpher-Extract

1 vote

Extracts all morph targets from a morpher, applying current changes from other morph targets.

Helpful use: Modify all your morph targets to have the same change. Create a new target with the change you want (say - having horns on a head) and add it to your main object at 100 percent on. Now use this tool and it will extract all your targets with the additional change. Now you can reload them all back to your main object with the change you wanted.

JB Morph ui

3 votes

 

A maxscript to Auto create ONLY morph UI.

  • 5 UI types
  • Custom Name
  • Change color
  • Change size
  • Easy controler and base selection
  • Auto Set skin pose

Note: Beta version

Blinker

0 votes

Automatically or manually adds blinks to a blink morph-target.

Define your head that has a morpher modifier on it and name the morph-target's name of the blink. If you have a long animation you can add auto-blinks to your head. You can also add single blinks at the current time manually.

SpeechBot

7 votes

 A script to load and save animated morph data

For many years, I have used the same system to deal with lipsync within production, and it is with great pleasure that I release it to the community now. This script will take a character that uses a morph modifier for lipsync and save the data to XML. This can then be re-applied at a later stage.

AK-Add data to all morpher channels

9 votes

this script adds the data in 100'th channel of morpher to all the other channels of it.

It copys the main object, names it as "new head", extracts every channel with chennel 100 added to it; then applies morpher to "new head" and pics all new morph targets while respects your original channel names.

in this case i created a head and added a few morph targets...

FacialMorphControls

9 votes

Enhances the Morpher modifier UI - along with some additional features. Good tool for character animators.

When you select an object with a morpher modifier (with multiple animated channels) -
by default - keyframes of all the animated morph channels appear cluttered and
mixed up in the timeslider. Ver 2.0 of my script allows the user to selectively

Morpher Update

15 votes

This script was developed where morph targets are to be updated in between the animation phase. This script lets you to update a desired morph from another max file retaining it's animation. Also new morph targets can be added without having to merge and delete them by the user

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