Tagged 'object'

Lock and Unlock objects and Cameras

1 vote

this is a very sipele one but usefull.
This script allow you to lock and unlock transforms for any object and camera in one click.

Menu 1 - "Lock All Trasform For Selection":

- Lock and unlock all transforms.

Menu 2 - "Separated Trasforms":

- Lock and unlock Separated Trasforms: Transform, Rotation, Scale.

Menu 3 - "Cameras In Scene":

- Lock and unlock all the transforms for all the cameras in the scene.

note: in menus 1 and 2, if you select a camera and lock or unlock it will apply on the target as well.

Mattransmitter

10 votes

Script transports the material from one object to another without materialeditor. Скрипт передаёт материал от одного объекта другому без материалэдитора.

 

Ceramics

3 votes

plugin script, simpleObject Ceramics

Parameters Collector

2 votes

Collects all parameters within selected objects, modifiers on objects or slate nodes (materials) so you can mass change their values.

Installation:

just drag&drop to max and the you can find the script inside ProgressiveFX category

Changelog:

v1.2.1

- added exception if nothing selected in slate material editor

Transfer Materials

1 vote

Transfer materials, object properties (standard and Vray) and modifiers between objects based on names, vertex count or transfom. Can work between multiple Max instances. Handy for transfering materials from lookdev to lighting scenes with caches.

Installation:

just drag&drop to max and the you can find the script inside ProgressiveFX category

Changelog:

v1.2

- bugfixes

- possibility to remove string from object name before copy

Object info [free]

2 votes

A little free utility which shows information about selected objects. The field is editable so you can copy information to the clipboard.

Place Rivets

1 vote

Place Rivets is a max script for populating geometry object on a given surface along a driven spline.

.timo - Renamer

1 vote


Renamer for 3dsMax

Renamer allow you to quick Rename one or multiple object using custom settings that is provided

How to use:

1. Select Object\s

2. Fill in requred text

3. Execute

Installation: Drop The file in max viewport and go to Customize ==> Customize User Interface ==> Category: .timo ==> .timo Renamer

Tested on 3ds Max 2015

Place Objects according to normal

3 votes

This script will place objects according to the normal of the face you place them on.
You can add multiple objects in a list and let the script random pick one of those, or disable the random button and choose yourself.

Script features:

- Add multiple objects to a list and start placing them.
- Place them with the first click, then move your mouse to rotate the object and click again to confirm.
- Cancel placement at any time.
- Random select objects from the list.
- Add a Z-Offset to the objects.
- Place objects according to the normal they are placed on.

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