Tagged 'Particle'

Anim to keyframe convertor

1 vote


This simple script help you to convert your animation to keyframes. This script supports:

 — Transform Animations (Move, Rotate and Scale)

 — Linked Animations

 — Constraints

 — Point Cache

 — PFSource

 — 3ds Max Hair & Fur

 — Populate

 — Convert animated objects to MORPHER animation

Pflow to Splines

6 votes

This Script will generate animated Splines on PFlow Particle trails.

The Script is mostly self-explanatory. You just have to pick a Pflow source and press the "Generate Splines" button.
You can additionally choose to "fade" the Splines after x frames. This will help to vanish the splines when the particles are dead.

Particle script operators

5 votes

 


Two script operators for pFlow.

PFlow sticked & aligned

22 votes

Simply creates per vertex instanced particles aligned to vertex normal, and sticks to the animated container geometry. Powerful!
Ciao!

The shape'll be aligned via z axis ( z upper in front view... )

Lattice

7 votes

Uses selected object to creates lattice/blob like objects.

Updated!

--V2.0--

Pflow Particle Count in Viewport Switcher

18 votes

A simple script to adjust the pflow viewport particle count in all/selected particle flow sources.
It will change every pflow source or only selected sources viewport particle quantity multiplier either by the spinner or preset buttons. oh and dockable too...

 

 

 

 

Fume & Flow Floater

15 votes

Fume & Flow Floater
This floater is a way to hopefully unclutter the workflow with Particle Flow, Space Warps, and FumeFX. It is designed so you can work in expert mode to free up some screen space. It has just about all you need to work with pflow and fume. The script contains a large and small version. The large is nice when you've got a nice 20"+ inch monitor the "mini" is better for smaller screen sizes.
Regular Size: Mini Dialog:

Fume Object Source Manager

19 votes

Rollouts for duplicating and managing multiple object sources since you can't instance object sources (because you can only have one object per source)

*Can duplicate object source and assign objects to selected geometry automatically
*Optionally add new sources to fume grid obj/src list
*Contains all functionality of the object src modify panel

Fume Src Manager

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