
V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc). Since version 3.998, the ability to batch convert materials in multiple * .max files has become available.
Current verion: 3.998:
- added batch materials conversion mode for multiple .max files to "Material Conversion" section.
- added a function to handle possible errors during batch conversion of materials with writing to a temporary log file when they occur.
- removed some conversion options to V-Ray: enable or disable converting Blend, Shellac and DoubleSided materials. Now these materials are always converted to V-Ray by default.
- some changes have been made to the UI in the "Material Conversion" section for a more comfortable perception.
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