Tagged 'skin'

Skin Wrap Reset

15 votes

Since the reset function of skin wrap doesn't work via maxscript, I had to create this tool to do it instead. It's not fully tested... it needs the command panel to be open to work, since it's telling max to actually push the button for us. Found some reference on CGTalk for this... so it's not all me!

Skin Envelope Manipulator

17 votes

With this script you can fast and easy setup skin Envelopes for your character or other object that has skin modifier.

Editable Poly vertex selection to Skin modifier

14 votes

This script allows you to transfer current Editable Poly vertex selection to your Skin modifier.

SkinMe

17 votes

This script was created to help in rigging for animation. It works by
selecting and assigning verts to bones, then creating the Skin Modifier
when you are done.

Convert_Skinned_Object_To_Link.ms

7 votes

"This script will take an object that is skinned to a def object and delete the skin and link it to the "Def" objects' "Link" objectRequired File: TiM_Lib.ms"

SelectedVert_Weight_to_1.ms

3 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to 1.

CrossSection_Decrease_Selected_1.ms

3 votes

This script will decrease the selected crossection by 1This allows you to decrease the radius using a hotkey/Quad/Menu Item.

SelectedVert_Weight_to_point25.ms

4 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to .5.

CrossSection_Decrease_Selected_Point1.ms

6 votes

This script will decrease the selected crossection by 0.1This allows you to decrease the radius using a hotkey/Quad/Menu Item.

SelectedVert_Weight_to_point33.ms

6 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to .33.

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