Tagged 'workflow'

Project Manager

594 votes
3rd version of Project Manager gains a lot of new features for management 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, add materials to categories.
 

 

Project Manager version 3.14.15

  • Adds support to 3Ds Max 2022
  • Adds an ability to specify pivot point on rendering preview for models
  • Adds an ability to add materials to templates using drag&drop [Add template Material(s) function]
  • Adds an ability to paint over xRef objects
  • Speeds up merging 3d models
  • Speeds up merging 3d models as xRef
  • Fixes a bug that occurs in some scenes on opening Asset Files tab
  • Fixes some issues with applying textures
  • Fixes an issue with fit a proxy to the viewport on rendering preview
  • Fixes an issue with removing atmospherics on rendering previews
  • Fixes other some minor issues

Project Manager version 3.13.53

  • Renames "Favorites" to "Categories"
  • Adds new abilities to filter items by categories
  • Adds an ability to specify output filename on rendering previews for models
  • Adds an ability to sort and exclude files from the Gallery (look for in Auto-Assign Previews, Sorting & Exclusions tab)
  • Adds an ability to export .VRMESH (Vray proxy) and .CGEO (Corona proxy) files to other formats through the menu
  • Speeds up merging complex scenes
  • Speeds up opening Material Libraries
  • Adds support to Q-Proxies
  • Fixes an issue with updating render settings for "Batch Render&Relink" tool
  • Fixes an issue with render settings dialog in 3ds Max 2016 version and below
  • Fixes an issue with isolated nodes when rendering previews
  • Fixes an issue with using whitespace when renaming items
  • Fixes a bug with creating materials from bitmaps in 3ds Max 2014
  • Fixes an issue with creating PBR materials from textures for Corona
  • Fixes an issue with creating PBR materials when V-Ray GPU is active
  • Fixes an interface issue with using a high screen resolution
  • Fixes an issue with relinking 3ds max files with Batch Render&Relink tool in Fast Mode
  • Fixes an issue with relinking textures on merging 3ds max files
  • Fixes an issue with collecting and relinking material libraries on the Explorer tab when <FilePath> relative collect path is used
  • Fixes an issue with saving the size of Categories panels
  • Fixes some minor issues and optimization improvements

 
 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

AutoMZP Maker

0 votes


AutoMZP Maker it's the perfect tool when you're in a hurry and just need to package your script.

Description:

Mirza Link Manager

4 votes

Import and update models coming from Archicad, Revit, Sketchup, Rhino3d or Autocad while retaining all work done in 3dsmax (applied materials, modifiers, properties and transformations) Models coming from your CAD/BIM program will be imported, cleaned and reorganized to result in one mesh per material. On the next import all materials and modifiers applied in 3dsmax are copied onto the new model. This script merges the functions of Archicad Importer, Revit Importer and Sketchup Importer.

 

RappaTools3

34 votes

RappaTools3 is an advanced toolbox that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.
rappatools3 bridge

Quick Collapse

34 votes

QuickCollapse is a maxscript Struct with a few functions to speed up collapsing large numbers of objects, it provides feedback in the listener window so you can see progress as it goes.

Run script will trigger ‘CollapseSelected’ on your current selection. there isn’t much Error Checking involved, so filter your selection for meshes, and remeber that it SHUTS UNDO OFF for the collapse so that we dont have RAM overruns on large objectsets, so save/hold first eh?

Copy and Paste Objects

110 votes

It's always annoyed me that I couldn't copy objects from one instance of max and paste them into another - as I work with 2 or 3 instances of max up at a time. It's tedious to do a save selected / merge objects so this script does it for you. It's not a TRUE copy/paste via the windows clipboard - but it will let you very quickly copy objects from one file to another.

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

For example, FilePathFinder is the only plugin that can display and relink Vray Lens effects, even with missing bitmaps. In addition, scenes may be archived and easily sent to render services such as RebusFarm.

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


New Features & Fixes for FilePathFinder Pro

  • Adds support to ArchVision RPC. Display native preview.
  • Adds support to ".MC" files in Point Cache modifier
  • Adds an ability to rendering previews using Corona Frame Buffer. [Batch Render&Relink]
  • Drops support to 3ds Max 2013
  • The methods of generation preview for Substance and additional 3ds Max image formats (such as vrimg and etc.) was rewritten.
  • Move plugin to directory and category "Kstudio"
  • Fixes a bug with relinking scenes that contain IES files using Batch Render&Relink tool[Batch Render&Relink]
  • Fixes an issue with correct display the maximized plugin window on some monitors
  • Fixes an issue with the ability to refresh the listview using the F5 key
  • Fixes some minor issues with the interface
  • Fixes a bug with Asset Management scenes which contains Containers
  • Fixes other minor issues and performance improvements

SolidRocks

568 votes

SolidRocks V2.3 is out !!  Support for V-Ray NEXT (update 2.1) and  MAX 2013-2020 ! Rebus Farm/RANCH Computing interoperability

SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.

Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.

UniAttach-Detacher

18 votes

v3.01.2 Fixed bug for attach object in group

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Custom Normals Tool

3 votes

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