Unify / Flip normal polygons
Use this script to make normal polygon of the objects.
Unify or flips all the faces of multiple selected objects with/without accses to SubObjects level.
New UI
working on the baseObject editable_mesh and editable_poly.
History:
Unify/Flip normal polygon V 1.0
- Main idea Tools.
- macroscript file.
Update :
Unify/Flip normal polygon V 1.2
- Changing and Optimizing a few code.
- Added support: multiple selected faces of single object with accses to SubObjects level.
- Added a switcher UI buttons to Auto detect/Select faces.
- Added support: Auto Select the faces for distinguishing Normal or Unnormal Faces of Single object.
- Convert the code from .mcr to .mse file.
- Added the Notes messages by pressing CTRL+OK buttons
I was inspired by guys in this forum:
http://www.scriptspot.com/forums/3ds-max/scripts-wanted/need-to-correct-...
and
http://www.scriptspot.com/forums/3ds-max/scripts-wanted/flip-faces-on-se...
thank's guys ;)
Tips : Collapse the stack of modifiers objects first before using this scripts
install :
Download then unpack the rar-files
1. for .mcr file :
- Copy "BGtools_Unify_Flip_normal_polygon.mcr" into your "/ui/usermacros" folder.
ie: C:\Documents and Settings\USER\Local Settings\Application Data\Autodesk\3dsmax\2009 - 32bit\enu\UI\usermacros\
- Restart Max and you will find it under
- Customize >> CustomizeUserinterface, Category 'BG tools'.
- Or go to MAXScript>>Run Script... and select the
"BGtools_Unify_Flip_normal_polygon.mcr" file,then find it under
Customize>>CustomizeUserinterface, Category 'BG tools'
- Click 'Make unify or flip normal...' and then Assign into
keyboard, toolbars, Quads or menus.The button name is 'Face normal'
2. for .mse file :
- Put 'BG-Unify_Flip_normal.mse' into "scripts/BG_Script" folder
Attachment | Size |
---|---|
unify_flip_normal_polygon.mcr | 2.15 KB |
flip_normal.gif | 1.47 MB |
bgtools_unify_flip_normal_polygon_v12.rar | 1.45 MB |
unify_flip_normal_v12_ui.gif | 7.82 KB |
Comments
all@: Hi there .. thanks for
all@: Hi there .. thanks for comment and support :)
paulov and LORDOFMAX :
as I know the method I created a simple script based on the ability of studio max.
I'm not sure if I give the right answer at this time, could you give an example max scene to me? you can upload here or email me.
maybe someday I will fix it... thanks
Linked geometry support
Hi there.
Awesome tool. Supertime saver.
I find it is missing a feature wich would help me considerabily, is to support DWG linked geometry that is linked via the file link manager tool.
When I Import my Microsation mesh data, some objets do have their faces upside down, and the plugin does not work :(. So It is mandatory to keep it doing manually by asingind the editmesh modifier and entering the subobjet mode.... boring!!
Thanks anyway for this tool
fantastic
Beautiful script man, can instantly select and flip now without going into edit poly mode, saves me an immense amount of time. Thanks!
Great job!
Great job!
thanks any way
for me it is not work good with big mass,I import mass from sketch up"little city"" and usually it comes with many flipped faces and here where I should find your script useful but it wont work ,,it fix some of them but most of them still flipped...thanks any way
FYI: Unify/Flip normal
FYI: Unify/Flip normal polygon V 1.2 has been updated
thanks guys
Regards
Thanks for comment
Thanks for comment stenionet.
You're welcome ... :)
Very useful script
Scripts like this one, make my life easier.
Thanks.
ok, You're welcome :)...
ok, You're welcome :)...
Little great script :)
Little great script :) Thanks!!