Uv By Element Modifier

8 votes
Version: 
1.0.1
Date Updated: 
12/13/2019

UV by element is a scripted modifier plugin. It will offset, rotate, and/or scale the UV coordinates of each element by a pseudo-random amount.

Additional Info: 

How It Works:

Each transformation type can be turned on and off. The different transforms have a minimum and maximum for each available axis. The random offsets are selected from this range. Each transform also has an increment option, which locks the random values into steps. The Scale transform has an option to scale uniformly. There is a control for choosing the mapping channel, and a control for specifying the random seed.

Since this is a scripted plugin, it will not be as fast as a compiled one. Very large meshes will be painfully slow.

Installation:

Place the script into either your plugins folder or your startup folder. Like compiled plugins, this script must be installed on every computer on your farm in order to work.

Place the script into either your plugins folder or your startup folder. Like compiled plugins, this script must be installed on every computer on your farm in order to work. Since this is a scripted plugin, it will not be as fast as a compiled one. Very large meshes will be painfully slow.

  • %localappdata%\Autodesk\3dsMax\<VERSION> - 64bit\ENU\scripts\startup
  • C:\Program Files\Autodesk\3ds Max <VERSION>\Plugins

This plugin should work with Max 2016 and above, though I have only tested it with 2018 and 2020.

Changes:

1.0.1

  • Fixed an error caused when a map channel is empty.
Version Requirement: 
3ds Max 2016 and Above
Video URL: 

Comments

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fajar's picture

Thanks

Thanks man for the fix , now its perfect.

chromium852's picture

Map Channel Error

I believe I have fixed this, try downloading the updated version from my site.

fajar's picture

some error

try to drag map channel , if there's no map channel more than slider value then its error. Can you fix it please.

obaida's picture

+1

Very important and useful script thanks for sharing.

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