UV Tools 3

21 votes
Date Updated: 
Author Name: 

Easy to use uv mapping tools for Archviz and not only

More info here

Version Requirement: 
3dsMax 2013+
Video URL: 


Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
NiK684's picture

Send me email

This is not a good place for such discussions. Send me email and I will answer you. [email protected]
I already checked your scene. You don't have edges between vertical and horizontal elements, so you need to connect them in Editable Poly and then unwrap. After connecting you could use Flatten or Box mapping and then Orient elements by length.

pproestos's picture

How to select horizontal and vertical faces

Hello. I just bought your script.
If I have a flat surface like the first picture,
can you explain to me how do I select the horizontal face
(like the right picture) and then apply horizontaly my wood map and
then I select the vertical faces and apply vertically the wood map, ecc...


question.jpg 176.19 KB
sovatepi.max 1.17 MB
NiK684's picture

Macroses are editable

Sorry for a late reply.
Yes, macroses are editable, I will make a tutorial about macroses soon. Many macroses have some arguments, so I can't create all combinations of possible values there :)

tahir1983's picture

Sorry! it seems we can do it

Sorry! it seems we can do it by editing Break operation macro ... by turn on loop ...

tahir1983's picture

Remarkable work! Will you

Remarkable work! Will you also add Break loop into macros category please! Thanks!

NiK684's picture

[3.1] – 2020.02

New. Packing. Default Unwrap pack methods are used.
New. Move Right, Left, Top, Bottom. U, V buttons in Transform.
New. QuickPeel action Macros.
Fix. Checker on group error introduced in 3.0.9.

ruhl's picture

Saved me hundreds of hours

Lifesaving tool

NiK684's picture

[3.0.9] – 2020.01

New. Morhper – Multiple objects support.
New. Morhper – Channel 1 value spinner.
New. Morhper – Show morpher and original objects as box switch.
New. Morhper – Add Skin Wrap to selected objects with nearest morphers.
New. Morhper – Cut selected objects by nearest morphers border.
Fix. Tweak Alt rotate undo.

NiK684's picture

Your case is too simple, try

Your case is too simple, try to imagine a Sphere or any other "complex" mesh. Create mapping by face is easy, but script doesn't know how to stitch these polygons after that.

There is a plugin for such task - Polygonmap. It's written on C++ and still works pretty slow on high poly. On maxscript this will be a lot slower.

But anyway, why do you need to stitch polygons in yor case? Just break and orient.

arterymark's picture

Orient by polygon length?

Is there a way to orient texture by polygon length instead of element?
I have to detach all polygons and then attach again to be able to achieve that kind of mapping.
In the image the red is an element, but I want to orient the texture on each polygon in that element. The question is to achieve that with automatic UV tools in objects with many polygons.

q1.jpg 309.53 KB

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.