UV Tools 3

23 votes
Version: 
3.2n
Date Updated: 
06/23/2023
Author Name: 
NiK

Easy to use uv mapping tools for Archviz and not only

More info here

Version Requirement: 
3dsMax 2013+
Video URL: 

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NiK684's picture

Macroses are editable

Sorry for a late reply.
Yes, macroses are editable, I will make a tutorial about macroses soon. Many macroses have some arguments, so I can't create all combinations of possible values there :)

tahir1983's picture

Sorry! it seems we can do it

Sorry! it seems we can do it by editing Break operation macro ... by turn on loop ...

tahir1983's picture

Remarkable work! Will you

Remarkable work! Will you also add Break loop into macros category please! Thanks!

NiK684's picture

[3.1] – 2020.02

New. Packing. Default Unwrap pack methods are used.
New. Move Right, Left, Top, Bottom. U, V buttons in Transform.
New. QuickPeel action Macros.
Fix. Checker on group error introduced in 3.0.9.

ruhl's picture

Saved me hundreds of hours

Lifesaving tool

NiK684's picture

[3.0.9] – 2020.01

New. Morhper – Multiple objects support.
New. Morhper – Channel 1 value spinner.
New. Morhper – Show morpher and original objects as box switch.
New. Morhper – Add Skin Wrap to selected objects with nearest morphers.
New. Morhper – Cut selected objects by nearest morphers border.
Fix. Tweak Alt rotate undo.

NiK684's picture

Your case is too simple, try

Your case is too simple, try to imagine a Sphere or any other "complex" mesh. Create mapping by face is easy, but script doesn't know how to stitch these polygons after that.

There is a plugin for such task - Polygonmap. It's written on C++ and still works pretty slow on high poly. On maxscript this will be a lot slower.

But anyway, why do you need to stitch polygons in yor case? Just break and orient.

arterymark's picture

Orient by polygon length?

Hello.
Is there a way to orient texture by polygon length instead of element?
I have to detach all polygons and then attach again to be able to achieve that kind of mapping.
In the image the red is an element, but I want to orient the texture on each polygon in that element. The question is to achieve that with automatic UV tools in objects with many polygons.
Thanks.

AttachmentSize
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NiK684's picture

[3.0.8] – 2019.12

New. Textures Rollout. Size to Tiling.
New. Flatten, Box and Planar mapping add Unwrap modifier automatically.
New. UV Morpher create Morpher from selected polygons.
New. UV Morpher auto open edges fast fix.
New. Restore Map Channel 1 in Settings.
Fix. Edges selection after Pelt seams selection.
Fix. Linked objects Collapse error.

NiK684's picture

[3.0.7] - 2019.11

New. Break by Material ID.
New. Flatten by Material ID.
New. Flatten by Smoothing Group.
New. Select EditablePoly and EditPoly hard edges.
New. Interactive Uniform Scale uv size message at 3dsMax bottom.
Fix. Show/hide bitmaps error on some 3dsMax localizations.
Fix. UV Morpher Fix opened edges error.
Fix. Flatten and Normal mapping size after Pick Size.

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