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V-RayMax Converter PRO

By MAXTools · Credited author: 3DZver · 2006-10-21

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Version
4.0063
3ds Max compatibility
2018–2027 (author declared)
How compatibility works

Choose the 3ds Max version you use. For example, selecting 2020 puts direct matches for 2020 first, followed by listings that say a supported version or newer.

Scripts that only mention an older version can still appear as “2020 unconfirmed.” Listings that rule out 2020 are excluded. Use “Show scripts with unconfirmed compatibility” to also see listings without a clear match.

Community reports show what worked for members on a specific release. They’re separate from the listing’s compatibility claims and don’t change the filter.

Tested by author
2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025, 2026, 2027
Original version requirement
3ds Max 2018-2027
Other software required
V-Ray Advanced 5.xx.xx - V-Ray 7.xx.xx
Date updated
2026-11-13
Legacy votes
169

Release history

Earlier releases (34)
  • Version 4.0062

    No download linked to this version

    Release notes

    v4.0062 release notes: • Added support for converting the new VRayMtl displacement property in V-Ray 7.4 to CoronaLegacyMtl and CoronaPhysicalMtl. • Added support for converting displacement property from CoronaLegacyMtl and CoronaPhysicalMtl to new VRayMtl displacement property in V-Ray 7.4. • Fixed a bug where converting from CProxy to VRayProxy would sometimes set a different display type than the original proxy object.

  • Version 4.0061

    No download linked to this version

    Release notes

    v4.0061 release notes: • IMPORTANT UPDATE: The license verification and activation mechanism has been updated following the license server domain migration. • Fixed error "Unknown property: "starsEnable"" that occurred when converting CoronaSun/CoronaSky from Corona v13 and older. • Fixet the error "Unable to convert: undefined to type: Integer" that occurred when converting from CoronaBitmap to VRayBitmap. • Improved conversion of Corona materials to Standard materials.

  • Version 4.0060

    No download linked to this version

    Release notes

    v4.0060 release notes: • fixed a bug where "Crop/Place" properties were not transferred when converting from VRayBitmap to CoronaBitmap. • fixed incorrect conversion of the "Occlude other lights" property when converting from VRayLight to CoronaLight. • some improvements were made to the installer.

  • Version 4.0059

    No download linked to this version

    Release notes

    v4.0059 release notes: • added conversion of VRayMtl and CoronaPhysicalMtl to OpenPBR material for 3ds Max 2024 Update 2 and newer instead of legacy PBR material. • added the "Display HD textures in viewport" option to the [Adv.Tools] tab in the "V-Ray Tools" section.

  • Version 4.0058

    No download linked to this version

    Release notes

    v4.0058 release notes: • added support for Corona v14. • added conversion of V-Ray Night Sky system (VRaySun+Moon, Stars & Milky Way) to Corona Night Sky system (CoronaMoon, CoronaSky with Night sky) (static and animation). • added conversion of Corona Night Sky system (CoronaMoon, CoronaSky with Night sky) to V-Ray Night Sky system (VRaySun+Moon, Stars & Milky Way) (static and animation).

  • Version 4.0056

    No download linked to this version

    Release notes

    v4.0056 release notes: • added support for converting the new [FStromMixMat] with multiple layers. • added support for converting the [FStormFrontBack] map to the [VRay2SidedTex] map for V-Ray 7 Update 2.

  • Version 4.0055

    No download linked to this version

    Release notes

    v4.0055 release notes: • added support for V-Ray 7 Update 2: improved and adapted the core for added features. • disabled the "Convert [CoronaFrontBack to VRayOSLTex]" option for V-Ray 7 Update 2 from UI and API. • fixed minor bugs that do not affect the main operation of the converter.

  • Version 4.0054

    No download linked to this version

    Release notes

    v4.0054 release notes: • improved conversion from V-Ray to Corona: correct connection of [CoronaMappingRandomizer] and [CoronaTriplanar] map nodes and condense of identical maps used in one material into one map by creating a MultiOutputChannelTexmap with additional inputs and outputs. • improved conversion of proxies to VRayProxy with the "Optimize for instances" parameter forced on. • added automatic conversion of VRayMtl to CoronaPhysicalMtl if the "metalness" property in the original VRayMtl is greater than "0" or if a texture is used for this property.

  • Version 4.0053

    No download linked to this version

    Release notes

    v4.0053 release notes: • added new option "Convert [CoronaFrontBack] to VRayOSLTex" when selecting the conversion direction "All Supported Renderers -> V-Ray" on the [Scene Convert] tab. • added new function "Set "Opacity" mode for VRayMtl" in the "V-Ray Tools:" section on the [Adv.Tools] tab. • added new function "Set "Filtering" mode for Bitmap to [None]" in the "V-Ray Tools:" section on the [Adv.Tools] tab. • added new function "Set VRayMtls "Reflection Lock IOR" to [On]" in the "V-Ray Tools:" section on the [Adv.Tools] tab.

  • Version 4.0052

    3ds Max 2026 · From release notes

    No download linked to this version

    Release notes

    v4.0052 release notes: • added support for 3ds Max 2026 • improved "ACEScg Workflow" function for processing some complex texturemaps with many nesting complex texturemaps nodes. • suppression of 3dsMax warning messages in the Maxscript Listener about the obsolete "edgeChamferType" property in Edit Poly, which sometimes appear when converting old scenes. • added saving of alpha channel to baked textures if the file extension is png or tga. • fixed error that occurs when converting Autodesk Bitmap if there is no raster image file at the specified path.

  • Version 4.0051

    No download linked to this version

    Release notes

    v4.0051 release notes: • added support for converting XRef Materials from XRef Objects. • improved conversion of Corona materials to V-Ray. • rewritten installer for more convenient use.

  • Version 4.0048

    No download linked to this version

    Release notes

    v4.0048 release notes: • added conversion of standard Bitmap to CoronaBitmap and vice versa CoronaBitmap to standard Bitmap on the [Adv. Convert] tab in the [Bitmaps] section. • added the option to convert VRayMtl and CoronaPhysicalMtl to Autodesk PBR Material on the [Scene Convert] tab.

  • Version 4.0045

    No download linked to this version

    Release notes

    v4.0045 release notes: • fixed an error that occurred when converting V-Ray and Corona materials to glTF when they used .tx textures. • improved the "ACEScg Workflow" function in the [Adv.Tools] tab when processing VRayBitmaps that use textures with color space suffixes in their names. • added the "Set "Blur offset" value for bitmap texmaps to [0.0]" option to the "V-Ray Tools" section of the [Adv.Tools] tab. • added the "Set "Cutoff" value in VRayMtl to [0.001]" option to the "V-Ray Tools" section of the [Adv.Tools] tab. • removed the "Set "gtrEnergyCompensation" to [On] in VRayMtl" option from the "V-Ray Tools" section of the [Adv.Tools] tab. Now the hidden properties "gtrEnergyCompensation" and "newGTRAnisotropy" are enabled automatically when using the "VRayMtls BRDF type to Microfacet GTR (GGX)" function.

  • Version 4.0044

    No download linked to this version

    Release notes

    v4.0044 release notes: • added the ability to batch converting multiple 3dsMax Material Library (*.mat) files. This feature is now available when selecting "Material Library file" in the "Conversion target:" option on the [Scene Convert] tab. • added option "Add 3dsMax version to filename" in [Batch Setup] tab.

  • Version 4.0043

    No download linked to this version

    Release notes

    v4.0043 release notes: • add support for V-Ray 7. • the encryption algorithm has been changed.

  • Version 4.0041

    No download linked to this version

    Release notes

    v4.0041 release notes: • added a new option "Corona Materials -> glTF Materials" to the "Conversion Direction" section on the "Scene Convert" tab, for convert Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon etc.)

  • Version 4.0040

    No download linked to this version

    Release notes

    v4.0040 release notes: • added a new option "V-Ray Materials -> glTF Materials" to the "Conversion Direction" section on the "Scene Convert" tab, for convert V-Ray materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon etc.)

  • Version 4.0039

    No download linked to this version

    Release notes

    v4.0039 release notes: • added a new option in the [Batch Setup] tab with a "Save to 3ds Max: <version>" drop-down list to select the 3dsMax version in which to save the processed *.max files, and a "Save in original version" checkbox to specify whether to save the files in the original version if possible.

  • Version 4.0037

    No download linked to this version

    Release notes

    v4.0037 release notes: • add support for Corona v12 • fixed an error that occurred when converting CoronaNormal and VRayNormalMap maps if a normal texture was not assigned.

  • Version 4.0036

    No download linked to this version

    Release notes

    v4.0036 release notes: • added a spinner to the "Set "Blur" value for bitmap texmaps:" option in the "V-Ray Tools" section on the [Adv.Tool] tab to specify the desired value of the "Blur" property in Bitmap and VRayBitmap. • added a new option "Set "Filtering" mode for VRayBitmap:" in the "V-Ray Tools" section on the [Adv.Tool] tab. • added automatic creation of a text log file when batch processing files. A log file with a list of processed files and processing status will be created in the same folder where these files will be saved. • fixed an error that could rarely occur during the "Set rendering RGB primaries" function in the "V-Ray Tools>ACEScg Workflow" section on the [Adv.Tools] tab.

  • Version 4.0035

    No download linked to this version

    Release notes

    v4.0035 release notes: • changes in the installer: now when installing an update you will not need to enter the license key again if it has already been activated on this computer; also, now after installing the update, the previous converter settings are saved. • added a new option "Set "gtrEnergyCompensation" to [On] in VRayMtl" to the "V-Ray Tools:" section on the [Adv.Tools] tab • added the option "Use OSLMap node for VRayColor" to the "ACEScg Workflow" section on the [Adv.Tools] tab for correction of the output ACEScg color from input sRGB color. • changed the option "Change Blinn to Microfacet GTR (GGX)" to "Set BRDF type to Microfacet GTR (GGX)". Now this option switches BRDF type to Microfacet GTR (GGX) not only from Blinn, but also from Phong and Ward. • fixed incorrect determination of the reflection properties "glossiness/roughness" when converting from VRayMtl to Physical Material. • improved overall converter performance with minor additions.

  • Version 4.0032

    3ds Max 2025 · From release notes

    No download linked to this version

    Release notes

    v4.0032 release notes: • added support for 3dsMax 2025. • fixed a bug in the Adv.Tools>VRayTools>[Fix Normal bitmap textures to VRayNormalMap] function, which resulted in the VRayNormalMap map being deleted.

  • Version 4.0031

    No download linked to this version

    Release notes

    v4.0031 release notes: • Added removal from the scene of Bitmaptex, VRayBitmap, CoronaBitmap and FStormBitmap maps with an empty path to the texture file. • Fixed display of text in the log window for monitors with a resolution of 2K or higher.

  • Version 4.0028

    No download linked to this version

    Release notes

    v4.0028 release notes: • Added compatibility with Corona 11 • Added "Fix Blur value" option on the "Adv.Tools" tab to correct the blur value in the bitmap texture and VRayBitmap if it is less than 0.1. Also, blur value is automatically corrected when converting these maps. • Fixed incorrect position of the VRayEnmeshMod gizmo when converting from CoronaPatternMod

  • Version 3.9999

    No download linked to this version

    Release notes

    Release notes v3.9999: • improved collect and handling of all materials used in the scene (including all materials used in ForestPack, etc.) • in the "Batch Conversion" section added the ability to convert files from subfolders and save converted files to their original folders. • the "Advanced Fix" section has been renamed to "Advanced Tools" and reorganized for better usability. • improved scene handling when using the "Set Rendering RGB prim." function in the "Advanced Tools" section.

  • Version 3.9997

    No download linked to this version

    Release notes

    Release notes v3.9997: • added a spinner in the "Advanced Fix" section to custom set white value of the reflection color • fixed issue that occurred when processing VRayBitmap with missing paths to texture when the color space setting function was running

  • Version 3.9996

    No download linked to this version

    Release notes

    Release notes v3.9996: • improved conversion from CoronaMix and CoronaUvwRandomizer • added the ability to change the reflection color to pure white for VRayMtl materials on the entire scene or only on selected objects.

  • Version 3.9995

    No download linked to this version

    Release notes

    Release notes v3.9995: • added enable or disable renaming of duplicate map names in the function of switching the color space to ACEScg or sRGB • added progressbar for processing color space switching to ACEScg or sRGB • added option to enable or disable Displacement maps in VRayMtls • added option to enable or disable Reflection maps in VRayMtls • fix issue with convert CoronaPhysicalMtl to VRayMtl

  • Version 3.9994

    No download linked to this version

    Release notes

    Release notes v3.9994: • added support for Corona Renderer v7 • added conversion from CoronaPhysicalMtl to VRayMtl • added conversion from VRaySwitchMtl to Standard material • added conversion of all VRayBitmaps from the scene to standard Bitmap in the "Advanced Conversion" section • rewritten and improved function to switch color space to ACEScg or sRGB to add new and optimize existing features.

  • Version 3.9993

    No download linked to this version

    Release notes

    Release notes v3.9993: • improved and smarter switching color space to ACEScg or sRGB for VRayBitmap and VRayColor maps. • improved some functions for more accurate and faster.

  • Version 3.9992

    No download linked to this version

    Release notes

    Release notes v3.9992: • added option to switch rgb color space to ACEScg or sRGB in all VRayBitmap and VRayColor texture maps used in the corresponding VRayMtls slots (diffuse, reflect, refract, translucency, SSS, etc.). This option is now available in the "Advanced Fix" section and is supported for V-Ray 5 and later only. • improved converting from CoronaMtl to VRayMtl. • improved installer to fix an error related to overwriting files in a temporary folder when running the installer a second time.

  • Version 3.9991

    3ds Max 2022 · From release notes

    No download linked to this version

    Release notes

    Release notes v3.9991: • added support for 3dsMax 2022 • added option to enabled or disabled converting VRay2SidedMtl to Standard DoubleSided material • small changes in the script UI

  • Version 3.999

    No download linked to this version

    Release notes

    v3.999: • fixed an issue when converting Physical materials to V-Ray materials. • the installer has been rewritten and now the Administrator privileges are not required to install the script.

  • Version 3.998

    No download linked to this version

    Release notes

    v3.998: • added batch materials conversion mode for multiple .max files to "Material Conversion" section. • added a function to handle possible errors during batch conversion of materials with writing to a temporary log file when they occur. • removed some conversion options to V-Ray: enable or disable converting Blend, Shellac and DoubleSided materials. Now these materials are always converted to V-Ray materials by default. • some changes have been made to the UI in the "Material Conversion" section for a more comfortable perception.

Tags: V-Ray, converter, brazil, finalrender, workflow, Materials, Material Converter, Revit, conversion, renderer, iRay, Corona, PBR, autodesk material to vray material, standard to vray, corona to vray, vray to standard material, Physical, ACEScg, sRGB, converting, vray to standard, convert render elements, vray to corona, material converting, corona to standard, vray material converter

Description

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard|Physical|PBR|OpenPBR materials and to glTF Material.

Current version: 4.0063

Supported for conversion:To V-Ray from:

  • Standard (Default Scanline)

  • Corona Render

  • FStorm Render

  • Octane Renderer

  • finalRender

  • Arnold

  • Brazil_Advanced (RS v 1.2) material

  • NVIDIA iray (unofficial) material.

From V-Ray to:

  • Standard / Physical / PBR / OpenPBR materials

  • Corona Renderer

  • glTF Material (3ds Max 2023 or later)

From Corona to:

  • Standard / Physical / PBR / OpenPBR materials

  • glTF Material (3ds Max 2023 or later)

Сonversion scope:

Full list of supported conversions.

Main features:

  • Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona

  • Converts clouds from CoronaSky to VRaySun and vice versa.

  • Converts Night Sky system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa

  • Converts Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona

  • Converts V-Ray and Corona materials to Standard (Default Scanline) materials

  • Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material

  • Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).

  • Converts proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)

  • Converts V-Ray Proxy to Corona Proxy (static and animated)

  • Converts standard Bitmaps to VRayBitmap and vice versa

  • Converts standard Bitmaps to CoronaBitmap and vice versa

  • Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa

  • Automatic configure ACEScg workflow in V-Ray

  • Batch processing for multiple 3dsMax Scene (*.max) or 3dsMax Material Library (*.mat) files

  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.

  • ...and more additional tools for fixing and adjusting the scene.

Additional Info

More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.com/product?id=1

Also, on this "V-RayMax Converter PRO" telegram channel, you can read about all the updates.

IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).


PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).

If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.com/mxtsupport

More by MAXTools

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Comments (214)

Comment policy

MAXTools

New update v4.0062 are available

v4.0062 release notes:

  • Added support for converting the new VRayMtl displacement property in V-Ray 7.4 to CoronaLegacyMtl and CoronaPhysicalMtl.
  • Added support for converting displacement property from CoronaLegacyMtl and CoronaPhysicalMtl to new VRayMtl  displacement property in V-Ray 7.4.
  • Fixed a bug where converting from CProxy to VRayProxy would sometimes set a different display type than the original proxy object.
MAXTools

New update v4.0061 are available

v4.0061 release notes:

  • IMPORTANT UPDATE: The license verification and activation mechanism has been updated following the license server domain migration.
  • Fixed error "Unknown property: "starsEnable"" that occurred when converting CoronaSun/CoronaSky from Corona v13 and older.
  • Fixet the error "Unable to convert: undefined to type: Integer" that occurred when converting from CoronaBitmap to VRayBitmap.
  • Improved conversion of Corona materials to Standard materials.
MAXTools

New update v4.0060 are available

v4.0060 release notes:

  • fixed a bug where "Crop/Place" properties were not transferred when converting from VRayBitmap to CoronaBitmap.
  • fixed incorrect conversion of the "Occlude other lights" property when converting from VRayLight to CoronaLight.
  • some improvements were made to the installer.

 

MAXTools

New update v4.0059 are available

v4.0059 release notes:

  • added conversion of VRayMtl and CoronaPhysicalMtl to OpenPBR material for 3ds Max 2024 Update 2 and newer instead of legacy PBR material.
  • added the "Display HD textures in viewport" option to the [Adv.Tools] tab in the "V-Ray Tools" section.
MAXTools

New update v4.0058 are available

v4.0058 release notes:

  • added support for Corona v14.
  • added conversion of V-Ray Night Sky system (VRaySun+Moon, Stars & Milky Way) to Corona Night Sky system (CoronaMoon, CoronaSky with Night sky) (static and animation).
  • added conversion of Corona Night Sky system (CoronaMoon, CoronaSky with Night sky) to V-Ray Night Sky system (VRaySun+Moon, Stars & Milky Way) (static and animation).
MAXTools

New update v4.0056 are available

v4.0056 release notes:

  • added support for converting the new [FStromMixMat] with multiple layers.
  • added support for converting the [FStormFrontBack] map to the [VRay2SidedTex] map for V-Ray 7 Update 2.
MAXTools

New update v4.0055 are available

v4.0055 release notes:

  • added support for V-Ray 7 Update 2: improved and adapted the core for added features.
  • disabled the "Convert [CoronaFrontBack to VRayOSLTex]" option for V-Ray 7 Update 2 from UI and API.
  • fixed minor bugs that do not affect the main operation of the converter.
MAXTools

New update v4.0054 are available.

v4.0054 release notes:

  • improved conversion from V-Ray to Corona: correct connection of [CoronaMappingRandomizer] and [CoronaTriplanar] map nodes and condense of identical maps used in one material into one map by creating a MultiOutputChannelTexmap with additional inputs and outputs.
  • improved conversion of proxies to VRayProxy with the "Optimize for instances" parameter forced on.
  • added automatic conversion of VRayMtl to CoronaPhysicalMtl if the "metalness" property in the original VRayMtl is greater than "0" or if a texture is used for this property.
MAXTools

New update v4.0053 are available.

v4.0053 release notes:

  • added new option "Convert [CoronaFrontBack] to VRayOSLTex" when selecting the conversion direction "All Supported Renderers -> V-Ray" on the [Scene Convert] tab.
  • added new function "Set "Opacity" mode for VRayMtl" in the "V-Ray Tools:" section on the [Adv.Tools] tab.
  • added new function "Set "Filtering" mode for Bitmap to [None]" in the "V-Ray Tools:" section on the [Adv.Tools] tab.
  • added new function "Set VRayMtls "Reflection Lock IOR" to [On]" in the "V-Ray Tools:" section on the [Adv.Tools] tab.
MAXTools

New update v4.0052 are available.

v4.0052 release notes:

  • added support for 3ds Max 2026
  • improved "ACEScg Workflow" function for processing some complex texturemaps with many nesting complex texturemaps nodes.
  • suppression of 3dsMax warning messages in the Maxscript Listener about the obsolete "edgeChamferType" property in Edit Poly, which sometimes appear when converting old scenes.
  • added saving of alpha channel to baked textures if the file extension is png or tga.
  • fixed error that occurs when converting Autodesk Bitmap if there is no raster image file at the specified path.
MAXTools

New update v4.0051 are available.

v4.0051 release notes:

  • added support for converting XRef Materials from XRef Objects.
  • improved conversion of Corona materials to V-Ray.
  • rewritten installer for more convenient use.
MAXTools

New update v4.0048 are available.

v4.0048 release notes:

  • added conversion of standard Bitmap to CoronaBitmap and vice versa CoronaBitmap to standard Bitmap on the [Adv. Convert] tab in the [Bitmaps] section.
  • added the option to convert VRayMtl and CoronaPhysicalMtl to Autodesk PBR Material on the [Scene Convert] tab.
MAXTools

New update v4.0045 are available.

v4.0045 release notes:

  • fixed an error that occurred when converting V-Ray and Corona materials to glTF when they used .tx textures.
  • improved the "ACEScg Workflow" function in the [Adv.Tools] tab when processing VRayBitmaps that use textures with color space suffixes in their names.
  • added the "Set "Blur offset" value for bitmap texmaps to [0.0]" option to the "V-Ray Tools" section of the [Adv.Tools] tab.
  • added the "Set "Cutoff" value in VRayMtl to [0.001]" option to the "V-Ray Tools" section of the [Adv.Tools] tab.
  • removed the "Set "gtrEnergyCompensation" to [On] in VRayMtl" option from the "V-Ray Tools" section of the [Adv.Tools] tab. Now the hidden properties "gtrEnergyCompensation" and "newGTRAnisotropy" are enabled automatically when using the "VRayMtls BRDF type to Microfacet GTR (GGX)" function.
protocol

Hello, it appears your update on the encryption has fixed the trojan false alarm, thanks a lot for this :)

Regards,

MAXTools

New update v4.0044 are available.

v4.0044 release notes:

  • added the ability to batch converting multiple 3dsMax Material Library (*.mat) files. This feature is now available when selecting "Material Library file" in the "Conversion target:" option on the [Scene Convert] tab.
  • added option "Add 3dsMax version to filename" in [Batch Setup] tab.
MAXTools

New update v4.0043 are available.

v4.0043 release notes:

  • add support for V-Ray 7.
  • the encryption algorithm has been changed.
protocol

trojan alert with the last update

Hello, i have downloaded the last version on your website (build 0042) and when i install and the first time i run the script in 3ds max, i have a pop up alert pointing at a DLL file with a random name : Trojan:MSIL/Zusy.HNK!MTB
This happen on two different computers, are you aware of this ?

Hope you'll fix this very quickly, can you provide a clean older version of your script, please ?

edit : even after installing the old 0040 version it still alert the security each time i launch it (which never happened before) ... Maybe this has something to do with 3ds max version, or a windows update ?

Regards,

Attachments
Reply to protocol
MAXTools

There are no viruses in the converter and there can't be any, as it is written in regular maxscript.
In your case, there was a false positive of your antivirus. You can check the script file on VirusTotal.com and see for yourself. 
Just add 3ds Max to the exceptions (or to the list of trusted programs) of your antivirus/firewall.

Reply to protocol
Gordon Systems

Hello!
You probably encountered for the first time the case when your antivirus causes a false positive for completely harmless files? I assure you, with many, even very well-known, antiviruses this happens all the time!:) For example, my Kaspersky recently deleted even such a file as memtest.exe. Just do as you were advised above, and everything will be fine.

MAXTools

New update v4.0041 are available.

v4.0041 release notes:

  • added a new option "Corona Materials -> glTF Materials" to the "Conversion Direction" section on the "Scene Convert" tab, for convert Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon etc.)
MAXTools

New update v4.0040 are available.

v4.0040 release notes:

  • added a new option "V-Ray Materials -> glTF Materials" to the "Conversion Direction" section on the "Scene Convert" tab, for convert V-Ray materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon etc.)
MAXTools

New update v4.0039 are available.

v4.0039 release notes:

  • added a new option in the [Batch Setup] tab with a "Save to 3ds Max: <version>" drop-down list to select the 3dsMax version in which to save the processed *.max files, and a "Save in original version" checkbox to specify whether to save the files in the original version if possible.
MAXTools

New update v4.0037 are available.

v4.0037 release notes:

  • add support for Corona v12
  • fixed an error that occurred when converting CoronaNormal and VRayNormalMap maps if a normal texture was not assigned.
Gordon Systems

Everything is fine, I just wanted to know if you are planning to add conversion from Vray to gltf?

MAXTools

New update v4.0036 are available.

v4.0036 release notes:

  • added a spinner to the "Set "Blur" value for bitmap texmaps:" option in the "V-Ray Tools" section on the [Adv.Tool] tab to specify the desired value of the "Blur" property in Bitmap and VRayBitmap.
  • added a new option "Set "Filtering" mode for VRayBitmap:" in the "V-Ray Tools" section on the [Adv.Tool] tab.
  • added automatic creation of a text log file when batch processing files. A log file with a list of processed files and processing status will be created in the same folder where these files will be saved.
  • fixed an error that could rarely occur during the "Set rendering RGB primaries" function in the "V-Ray Tools>ACEScg Workflow" section on the [Adv.Tools] tab.
MAXTools

New update v4.0035 are available!

v4.0035 release notes:

  • changes in the installer: now when installing an update you will not need to enter the license key again if it has already been activated on this computer; also, now after installing the update, the previous converter settings are saved.
  • added a new option "Set "gtrEnergyCompensation" to [On] in VRayMtl" to the "V-Ray Tools:" section on the [Adv.Tools] tab
  • added the option "Use OSLMap node for VRayColor" to the "ACEScg Workflow" section on the [Adv.Tools] tab for correction of the output ACEScg color from input sRGB color.
  • changed the option "Change Blinn to Microfacet GTR (GGX)" to "Set BRDF type to Microfacet GTR (GGX)". Now this option switches BRDF type to Microfacet GTR (GGX) not only from Blinn, but also from Phong and Ward.
  • fixed incorrect determination of the reflection properties "glossiness/roughness" when converting from VRayMtl to Physical Material.
  • improved overall converter performance with minor additions.
MAXTools

New update v4.0032 are available!

v4.0032 release notes:

  • added support for 3dsMax 2025.
  • fixed a bug in the Adv.Tools>VRayTools>[Fix Normal bitmap textures to VRayNormalMap] function, which resulted in the VRayNormalMap map being deleted.
locb

Normal

Re-checked and the problem was repeated.
Maybe I don't understand the principle of operation, but disabling normal map seems strange.

mailed the files to maxtools.3d@gmail.com

Reply to locb
MAXTools

This issue has already been fixed in update 4.0032

Thanks for reporting the issue. At the moment, this has already been fixed in update 4.0032, which you can download in your personal account on the website.

locb

Bump problem

the script started to disable bump maps with vraynormalmap, already connected to the material
Probably because of the fix bump for Vray-GPU option

Reply to MAXTools
locb

>>PS: It is possible that the removed Bump map had an empty texture file path.
No, but i use relative path like:
"Maps\xmpp\D_Cloth_Awning_Stripe_Green_NORM_OGL.jpg"

MAXTools

New update v4.0031 are available!

v4.0031 release notes:

  • Added removal from the scene of Bitmaptex, VRayBitmap, CoronaBitmap and FStormBitmap maps with an empty path to the texture file.
  • Fixed display of text in the log window for monitors with a resolution of 2K or higher.
trick

Double post

trick

On top with nothing new:(

I have seen it now a few times: VMCP is on top of the news section while there are no new updates or comments. Please do this only if there is some REAL news:(

Reply to trick
MAXTools

Sorry, the text in the description was slightly changed, so it was moved to the top. We will try to monitor this in the future and make only relevant changes.

themaxxer

website down - plugin doesn't work...

hello

do you plan to get online soon?
I need this plugin for work...

thanks.

best regards
themaxxer

Reply to themaxxer
MAXTools

The website is operating normally and no access problems have been detected. Make sure that your firewall/antivirus on the system or your Internet provider is not blocking access to the address https://maxtools.3dzver.ru

MAXTools

New update v4.0028 are available!

v4.0028 release notes:

  • Added compatibility with Corona 11
  • Added "Fix Blur value" option on the "Adv.Tools" tab to correct the blur value in the bitmap texture and VRayBitmap if it is less than 0.1. Also, blur value is automatically corrected when converting these maps.
  • Fixed incorrect position of the VRayEnmeshMod gizmo when converting from CoronaPatternMod
LAOMUSIC ARTS

My experience

Hi!

Great tool!
I use all it a lot ! Great!

Thanks!

LAO

MAXTools

New update v4.0023 are available

Release notes:

  • added conversion from Corona materials/maps to Standard (Default Scanline) materials/maps.
  • added conversion from MultiTile to VRayBitmap with appropriate UDIM/UVTILE tags.
  • added support conversion additional inputs with MultiOutputChannelTexmap from CoronaColorCorrect, CoronaTriplanar and CoronaMappingRandomizer texmaps.
MAXTools

New update v4.0022 are available

Release notes:

  • add support for Corona v10
locb

Check for updates, it's annoying to be notified of a new version during a project

Reply to locb
MAXTools

Automatic check for updates occurs only when you start the converter and if you have an internet connection, and should not interfere with the work on the project. If you receive a message about an update when starting the converter, then you can simply refuse the update at the current moment and continue working. However, we will provide an option that will allow you to disable automatic checking for updates when starting the converter and do it yourself whenever you see fit, although most often updates fix critical errors and we recommend that you always update the converter on time to avoid future problems when working on projects.

locb

I got this error.
First time it was when Texture baking was: Default folder
I change it to Curent scene
Now i got this error with Curent scene
And when i chang it to Default script work.

Attachments
Reply to locb
MAXTools

You are getting this message because your current scene has not been saved anywhere and is named "Undefined".
For all questions write to support_maxtools@3dzver.ru and they will help you.

locb

I found checkbox "selected only", on adv.Tools, but "Uncheck all" will be good

Reply to locb
MAXTools

Thank you for your offer. We will try to add this in one of the next updates.

locb

Ask

Can you add button "Uncheck all" and option "Selected objects" on Adv.Tools tab?
When i edit bunch of different objects with different parameters it will help me press less buttons.

MAXTools

New update v4.0013 are available

Release notes:

  • added scene conversion from V-Ray to Corona (v9 or higher).
  • some options on the [Scene Convert] tab have been redesigned for more convenient conversion settings depending on the selected direction.
  • added an "Automatic" option to the "Texture Baking" section for the "Save in gamma" item on the [Scene Convert] tab and added maxscript API method <BakedTexGammaAuto>
  • added converting V-Ray Proxy to Corona Proxy (v9 or higher) on the [Advanced Convert] tab.
  • added support for converting animated proxies.
locb

The issue is resolved, thank you.

locb

Try to upgrade, but not recive confirmation e-mail

Reply to locb
MAXTools

A confirmation email is sent automatically and you should receive it if the correct email is provided. Check your mailbox carefully, including spam/junk mail folder. Write to support_maxtools@3dzver.ru, they will definitely help you.

Reply to alexnguyen
Branko Živković

Sorry but I didn't do this. Someone was playing with me.
I never post links on other posts aspecialy not *.zip files.

THIS IS A VIRUS!

A complaint has been sent to the Scriptspot administration against the user barigazy.
Be careful not to download anything from the links in the comments. THIS IS A VIRUS!

Reply to MAXTools
Branko Živković

I want to apologize to @3DZver. I hope Admin can remove these posts by "fake" me.
See there is no even "EDIT" option
printscreen

You can yourself edit this

You need to contact the Scriptspot administration so that they can resolve this issue. Otherwise, your account will be blocked forever and all your posts will be deleted automatically.

Reply to MAXTools
Branko Živković

I already sent him a message the day you informed me about the problem.
Again, I'm really sorry for this virus trouble.
I have been on the scriptspot for a long time and this has never happened before. I've been absent for the last few months and some jerk hacked my account and he's sending this nonsense. All my scripts posted on scriptspot are free and 90% scripts from other users are free. I really don't see any benefit to steal someone else's account and send viruses

Gordon Systems

Perfect tool!

Before I used V-RayMtl Converter and it helped me a lot to save time on converting different scenes and 3d models, but the new Pro version has become even better and more efficient!
I like the user-friendly interface, many different settings, very high-quality conversion, as well as the ability to batch convert.
I also love that I can now use it with my favorite script Library Track/Relink!
This converter saved me a lot of money and time:)

Thank you for your hard work and good luck!

PS: Do you have any plans to also integrate your converter into Project Manager? That would be great!

Reply to Gordon Systems
MAXTools

Thank you for your comment. We are glad that our tool is useful for you.

Regarding integration into Project Manager, you need to contact the developers of this script. If they decide to do this, then there is no obstacle on our part for this.

Reply to MAXTools
Gordon Systems

Yes, I wrote to them, but have not yet received a response from them.

MAXTools

New update v4.0011 are available

Release notes:

  • added support for Corona v9.
  • added converting CoronaScannedMtl to VRayScannedMtl.
  • added converting CoronaPatternMod to VRayEnmeshMod.
  • added converting CoronaSky clouds to VRaySun clouds.
  • improved conversion CoronaMtl and CoronaPhysicalMtl.
  • faster collecting of scene data before starting the conversion process.
locb

Can you make comparsion list?

Can you make comparsion list between 3.999 and 4.0002?
I bought v3 in march, and can't decide upgrade or not.

Reply to locb
MAXTools

All the necessary information is on the official website. For example, version 3.9999, compared to the new version of "V-RayMax Converter PRO v4", did not support conversion from FStorm, Octane, Arnold. In version 3.9999, there was no API for use with third party scripts. Also, in version 3.9999, there was no possibility of batch processing files with the ACEScg workflow configuration function and much more...

MAXTools

V-RayMax Converter PRO v4 is out!

More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.ru/vmcpro

seuldw

I bought a genuine product, but it's the first time I can't conn

Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator at maxtools@3dzver.ru to inform them of the time this error occurred, and the actions you performed just before this error.

More information about this error may be available in the server error log.

Apache/2.4.27 (FreeBSD) mod_wsgi/4.7.1 Python/3.6 PHP/7.4.9 Server at maxtools.3dzver.ru Port 80

Reply to seuldw
MAXTools

Now it's fixed

For reasons beyond our control, there was a temporary technical problem on the license server, which has already been fixed and now everything works.
We apologize for any inconvenience caused.

Justin Imhoff

ACES batch conversion

Please add a batch conversion option for Bitmap -> VRayBitmap and Vray Color Space setting. This would save a lot of manual effort in converting projects to ACES.

Justin Imhoff

ACES batch conversion

Please add a batch conversion option for Bitmap -> VRayBitmap and Vray Color Space setting. This would save a lof od manual effort in converting projects to ACES.

Justin Imhoff

ACES batch conversion

Please add a batch conversion option for Bitmap -> VRayBitmap and Vray Color Space setting. This would save a lof od manual effort in converting projects to ACES.

Uwe Kreuzahler

worth every cent

I'm not really into writing reviews, but V-RayMtl Converter deserves an exception.

This plugin is worth every cent, a huge time saver in dealing with render and material settings and on top their support is AAA
As example, this script configured my max scene with over 1600 materials ACESCG ready in less then 3 minutes. I cant even imagine how long it would take us to do this manually
So, if you are a max user and want to save some time on your boring repeating material conversions, then this plugin is something you should really consider.

Uwe Kreuzahler

worth every cent

I'm not really into writing reviews, but V-RayMtl Converter deserves an exception.

This plugin is worth every cent, a huge time saver in dealing with render and material settings and on top their support is AAA
As example, this script configured my max scene with over 1600 materials ACESCG ready in less then 3 minutes. I cant even imagine how long it would take us to do this manually
So, if you are a max user and want to save some time on your boring repeating material conversions, then this plugin is something you should really consider.

MAXTools

New update v3.9999 are available

Release notes v3.9999:

  • improved collect and handling of all materials used in the scene (including all materials used in ForestPack, etc.)
  • in the "Batch Conversion" section added the ability to convert files from subfolders and save converted files to their original folders.
  • the "Advanced Fix" section has been renamed to "Advanced Tools" and reorganized for better usability.
  • improved scene handling when using the "Set Rendering RGB prim." function in the "Advanced Tools" section.
MAXTools

New update v3.9997 are available

Release notes v3.9997:

  • added a spinner in the "Advanced Fix" section to custom set white value of the reflection color
  • fixed issue that occurred when processing VRayBitmap with missing paths to texture when the color space setting function was running
Todor Vankov

hi,

I love this script ... and has been using it in the past very much :)

Thank you :)

trick

Pure White?!?!?

Changing the reflection color to pure white (255,255,255) is never a good idea.

When using an HDRI that has a strong sun in it, you will get a lot of overbright pixels. Then you have to make sure that glossiness is below .7, but that still could not help and it will make renders slower and/or grainier. Best is to chose a custom reflection color or to set it to light grey (205,205,205).

Examples of this you can find in some Maxtree plants that have reflection set to (255,255,255) and glossiness to 1....a real nightmare.

Reply to trick
MAXTools

Yes, we totally agree with your

Thank you for comment!
Yes, we totally agree with you.
We added this option at the request of one of our users, although we warned him that making reflections pure white is a bad idea. Therefore, we made this option optional so that you can only use it as you wish.
PS: Perhaps in a future update we will add to this option the ability to specify the white color from 200 to 255

MAXTools

New update v3.9996 are available

Release notes v3.9996:

  • improved conversion from CoronaMix and CoronaUvwRandomizer
  • added the ability to change the reflection color to pure white for VRayMtl materials on the entire scene or only on selected objects.
Prashanth

The Best

Simply the best converter available. It has a one-click solution to convert materials to ACEScg workflow in 3ds max - Vray. The developers constantly update the app and they listen to every user request and try to implement it. The support they provide is impeccable. This has become an integral part of my workflow, it saves lots of time. This is more than worth every penny!

MAXTools

New update v3.9995 are available

Release notes v3.9995:

  • added enable or disable renaming of duplicate map names in the function of switching the color space to ACEScg or sRGB
  • added progressbar for processing color space switching to ACEScg or sRGB
  • added option to enable or disable Displacement maps in VRayMtls
  • added option to enable or disable Reflection maps in VRayMtls
  • fix issue with convert CoronaPhysicalMtl to VRayMtl
MAXTools

New update v3.9994 are available

Release notes v3.9994:

  • added support for Corona Renderer v7
  • added conversion from CoronaPhysicalMtl to VRayMtl
  • added conversion from VRaySwitchMtl to Standard material
  • added conversion of all VRayBitmaps from the scene to standard Bitmap in the "Advanced Conversion" section
  • rewritten and improved function to switch color space to ACEScg or sRGB to add new and optimize existing features.
MAXTools

New update v3.9993 are available

Release notes v3.9993:

  • improved and smarter switching color space to ACEScg or sRGB for VRayBitmap and VRayColor maps.
  • improved some functions for more accurate and faster.
compuhms

vray hdri to bitmap urgently please

Hello .. is there a way to convert vray hdri to bitmap as i found the script converted the whole scene bitmaps to vray hdri and i need to reverse this action urgently. Thank you

Reply to compuhms
MAXTools

If you do not want to convert the standard Bitmap to VRayBitmap (old name VRayHDRI), then simply do not enable the "Convert Bitmap to VRayBitmap" option.

Reply to MAXTools
compuhms

I know but it was late as I did that accidentally and I saved the scene. This option wasn’t available in previous version. I wonder if you can provide a solution to reverse. Thank you

Reply to compuhms
MAXTools

This option is available since version 3.997
We strongly recommend that you update the converter to the latest current version 3.9992
Also, in order to be able to undo the conversion of materials, there is an option "Save Current State of Scene Materials".
In order to get standard Bitmaps instead of VRayHDRI, you need to convert V-Ray materials back to Standard materials.
Tip for the future: Never save a scene after converting materials (or after any major changes in the scene) over the original scene, always save this scene in a new file.

MAXTools

New update v3.9992 are available!

Release notes v3.9992:

  • added option to switch rgb color space to ACEScg or sRGB in all VRayBitmap and VRayColor texture maps used in the corresponding VRayMtls slots (diffuse, reflect, refract, translucency, SSS, etc.). This option is now available in the "Advanced Fix" section and is supported for V-Ray 5 and later only.
  • improved converting from CoronaMtl to VRayMtl.
  • improved installer to fix an error related to overwriting files in a temporary folder when running the installer a second time.
Reply to MAXTools
Amit

ACEScg conversion info required

Hi,
I had a quick question
After converting the bitmaps or maps to ACEScg through the new option in the Vray Material convertor do i have to still change any map settings manually like for a bump map or HDRI etc or will the conversion take care of it automatically.
I am asking this because in certain videos that are available online the values mismatches for certain map types
I have started using ACES for 3dsmax and Vray so i want to be absolutely sure before i switch my entire workflow

Reply to Amit
MAXTools

Switching between color space modes is not part of the material conversion process. This is a separate feature, so this option is located in the "Advanced Fix" section.
The "Set RGB Color Space to: ACEScg or srgb" function is designed to switch the color mode only in VRayBitmap and VRayColor maps, since only these maps support these color modes. In short, this function works like this: it searches all VRayMtl materials for VRayBitmap and VRayColor maps and checks in which slots they are used. If the function detects that this maps are used in the corresponding slots - diffuse, reflect, refract, translucency, SSS etc., then it switches the color mode in these maps to the one you specify, depending on the required color space. If these maps are used in other slots - such as bump, displacement, roughness, anisotropy etc., then the color mode of these maps will not change.
For a more understanding of the ACEScg workflow in V-Ray, we advise you to read the information available on the official Chaos website here: https://docs.chaosgroup.com/display/VMAX/ACEScg+Workflow+Setup

Reply to MAXTools
Amit

ACEScg conversion info required contd

Thank you for the reply and the docs on chaos site just gives an overview of it but nothing in-depth or any proper tuts for it. I think we have to wait till some guy someday makes an in-depth tut for it like if you have 1000's of textures which are different for different projects then practically how to rename each one of them in a short time without wasting time renaming them individually or some work around where you just do 2-3 settings and everything is in that particular color space, because the videos that are available online some of them say to rename the bitmaps in the required color space for Vray to recognize them but they don't get that to rename 100's of texture is a task and a person will go insane doing that where as in their videos they hardly have 8-10 texture maps so its easy for them to say that.

Reply to Amit
MAXTools

If you are using switching color space in the VRayBitmap texturemaps, then the image files do not need to be renamed. It will be enough in the render settings to check and, if necessary, disable "Auto RGB primaries for VRayBitmap texture" and set the corresponding color mode.
The Chaos Group forum discussed about ACEScg workflow and you can easily find it.

MAXTools

New update v3.9991 are available!

Release notes v3.9991:

  • added support for 3dsMax 2022
  • added option to enabled or disabled converting VRay2SidedMtl to Standard DoubleSided material
  • small changes in the script UI
Daniel Diligent

3DS Max 2022

Hello;

Your script is really a nice tool. I switched to Max 2022 but the VRay Mtl Converter doesn't launch. I could execute the mzp with apperently no issue, i even installed the button in my toolbar but nothing happens.
Probably you need an update for Max 2022

Thnka

Daniel

MAXTools

New update v3.999 are available

v3.999:

  • fixed an issue when converting Physical materials to V-Ray materials.
  • the installer has been rewritten and now the Administrator privileges are not required to install the script.
Vipera

Script v3.99 stopped to work after recent Windows 10 .NET update I installed on 01/12/21. Could you check this, please?

I have other scripts which also stopped to work.

UPDATE: I have installed latest Windows 10 build 20H2 and everything works fine again. Excuse me for the false alarm.

MAXTools

New update v3.998 are available!

v3.998:

  • added batch materials conversion mode for multiple .max files to "Material Conversion" section.
  • added a function to handle possible errors during batch conversion of materials with writing to a temporary log file when they occur.
  • removed some conversion options to V-Ray: enable or disable converting Blend, Shellac and DoubleSided materials. Now these materials are always converted to V-Ray materials by default.
  • some changes have been made to the UI in the "Material Conversion" section for a more comfortable perception.
MAXTools

New update v3.997

"V-RayMtl Converter 3" updated to v3.997:

  • added option "Convert Bitmap to VRayBitmap" in the "Material Conversion" section. If enabled, converts all standard bitmaps used in the specified material to VRayBitmap. Otherwise, all standard bitmaps will remain unchanged.
  • added "All Scene Bitmaps to VRayBitmap" option in the "Advanced Conversion" section for converting all standard bitmaps in the current scene (including those used in materials, modifiers, render settings, environment, etc.) to VRayBitmap.
  • removed "Convert CoronaBitmap to VRayBitmap" option from "Material Conversion" section. CoronaBitmap is now always converted to VRayBitmap by default.
  • added automatic saving of options settings for the "Advanced Fix" section when closing the script.
  • optimized internal code for more stable and faster work.
MAXTools

New update v3.996

"V-RayMtl Converter 3" updated to v3.996:

- added transfer of Diffuse color animation keys from source material to target material (currently support for Standard, Raytrace, Architectural, CoronaMtl, CoronaLightMtl, VrayMtl and VrayLightMtl)
- fix gamma handling when converting CoronaBitmap texturemap to VrayBitmap (VrayHDRI)
- optimized loading of script and added loading bar
- improved handling of unexpected errors that may occur during material conversion

Florian Dubiel

no even 50%

Useless for us. The blend amounts of Vray Blend Materials are wrong. This tool does not offer a 100% solution. Corona 5 -> Vray 3.6

Reply to Florian Dubiel
MAXTools

Your statements are unproven.

Give please examples of incorrect conversion Blend material to VRayBlendMtl.
Most likely you are using a hacked version that walks on pirated sites? But does anyone need to explain what the use of hacked software is fraught with ;)
None of the existing converters can provide you with 100% conversion accuracy (maximum 50%), but V-RayMtl Converter guarantees at least 90% conversion accuracy for all supported materials..

PS: Also, if you are an official user and have any questions or have any suggestions for improving the performance of V-RayMtl Converter, then you can always contact support at this web page: https://maxtools.3dzver.ru/support
or write to this email address: support_maxtools@3dzver.ru
Our support team always responds to each user and quickly fixes all bugs and makes the necessary improvements to the script.

Alexandre Bouenard

Lossless conversion?

Specifically, is the conversion path (VRay -> Standard -> VRay) lossless?

neil pangilinan

License error

Hi,
I am just wondering why do I always receive this error everyday? I have to re-activate my license to use this plugin on a daily basis. By the way, I am still using windows7.
Please help.

http://prntscr.com/ls7oy2

Reply to neil pangilinan
MAXTools

Most likely your

Most likely configuration of your computer is constantly changing or you trying to run plugin on another computer, not on the one on which you activated the license.
Please write about your problem to support_maxtools@3dzver.ru (support service) and they will help you.
I also highly recommend that you install the latest version. You can download the latest version by following this address: https://maxtools.3dzver.ru/dlupdate

Reply to MAXTools
igamaximus

Magnificent tool

Thank you so much mate for this magnificent, the most complete vray converter on the market.
I know so well how much effort requires to create thousands of accurate connections between different parameters so i'm waiting for incoming major update to purchase.
Thanks again for your efforts, i really appreciate it!

Reply to igamaximus
MAXTools

Thank you!

Thank you for your words. We are constantly working to improve our tool and your feedback is very important and pleasant to us. Good luck and great creative work!

Stefan

you are funny!

so you write this in your text: PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam). If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/support

But you do spam in other scripts comments? Not what I call playing fair, but good luck to you!

 

Николай Терех

Thank you

It works! You saved my project!

Andres

VraymtlDisplacement

Any chance to add on/off VrayDisplacementMTL?

Cheers

Reply to Andres
MAXTools

This could have been done, but material such as VrayDisplacementMTL does not exist in V-Ray. Sorry.

trick

Great Plugin, great price

Just purchased your "little" tool in the hope it would convert a Revit model to VRay while keeping all the used textures. The standard VRay convertor didn't work, at least not in Max2018. Purchase, download, installation and conversion didn't take more than 2 minutes. Now I have a perfect model I can work on. This is how all purchases should be. THANKS:)

Reply to trick
MAXTools

Thank you! We are glad that our plugin was useful to you)

Gordon Systems

This is the best script for converting materials!
Thank you for a great tool for little money!

emanuele

V-RayMtl Converter 3

Thank you!

Great script!

Great help to save time!

🙂

Alex Il

Thank you!

Great script for a little money!
It helped me to save time!

stallfish

Great and useful script i have seen!

Thank you very much for this great script! It very helpful in work with materials!
Works like a magic.

Keep up a good work on it.

Studio2a

Corona to Vray

Yes! Thanks!

Peter Marvey

very nice

I just bought it, very nice plugin!

Reply to MAXTools
tomson0412

Love the script

i really like the script and it saves me countless amount of time converting from revit into 3ds max. However i would have a small suggestion to make with the multimaterial conversion, currently it converts correctly but the names in the multimat is replaced with standard names. is there a way to tweak the script so the names remain so when you relink the model there won't be any potential errors? thanks

Reply to tomson0412
MAXTools

Thanks for the feedback, we are glad that our tool proved to be useful for you!
But I did not understand your question about the names of the materials.
After conversion, all names of materials remain original and do not change, regardless of whether the material is a multimat or not.
Send us on support_maxtools@3dzver.ru screenshots from Material Editor before and after conversion process, and mark those places on these screenshots of which you are asking.

Reply to MAXTools
Michal

Diffuse gamma 1.0

It would be very handy if script could convert diffuse slot to gamma 1.0 ( exporting model to autodesk360 )

Reply to Michal
MAXTools

This of course can be done. But why do not you switch gamma to 1.0 before converting to standard materials in Customize>Preferences>Gamma and LUT>Bitmap files input gamma?

Reply to MAXTools
Michal

Diffuse gamma 1.0

theory: modeling->texturing->rendering
real life: modeling +texturing +rendering= same time :)

I started using autodesk360 to show client 3d model, set up camera position etc. Much more simple and faster than sending screens. So I modeling, pre-defining materials and publish (many times without textures with diffuse only).
But a360 doesnt recognize gamma 2.2 so I need to covert it before export.

But you are right i didnt think about this solution :D

Ill try:)
Thx
Script bought

Reply to Michal
MAXTools

Ok, I could add this feature as an additional option in next updates.
Of course, it is useful when all the tools are in one place and for all cases)
Good luck and great creative work!

Reply to MAXTools
Michal

Thank you!!

I know why i did't figure out this. I dont have output to gamma 1.0 in max 2018 :)

You can add it as option in advanced fix section.

I just test script and its really fast:)

Reply to Michal
MAXTools

To do this, you can use the fileInGamma=1 and fileOutGamma=1 command in the Maxscript Listener (F11)

Michael Vladimir Nicolayeff

Possessive Apostrophe

Hey, noticed a recurring grammar error in your UI, at least in the current screenshots: There are a lot of places that say "Material's", but 's would be used if something belongs to the material. For plural you'd use "Materials" instead.

e.g. "5 birds" versus "the bird's beak"

Malte Paas

nice script.

but should be updated to be 100% working with 3d max 2017 and 2018.

Amila

found this on a web site

-- there is my template for seach cases:

macroScript macro_ToDo
category:"Tools"
internalCategory:"Tools"
tooltip:"mtlc"
buttontext:"mtlc"
(
local sFile = (GetDir #scripts) + "/3DZverTools/VRayMtlConverter/VRayMtlConverter_v25.mse"
if (doesFileExist sFile) then (fileIn sFile)
else (messageBox "Unable to locate the script.")
)

run this on macro editor
then go to customize- cus. user interface-
in tools category you can find mtlc
drag n drop it to a tool bar or create a new one

Fabio Lamarche

Works in Max 2017 !

Thanks for this amazing script.
I installed it following the instructions. It didn't showed up in the customize UI menu but can be run manually from the installation directory.
My max 2017 scene had 1570 standard materials, all converted to vray in like 15 seconds!

3dVayne

did it really change from standard to vray mats?

I m using 3dsMax 2015, like you guys i had to use run script. after converting the mats to vray using 3dz. i check in materials it is still showing as stanard mats with a bitmap, i dont see the vray mtl tab. does it mean it is still being rendered as standard mats?

thanks guys!

Reply to 3dVayne
MAXTools

Yes, the script really converts V-Ray materials to standard

V-RayMtl Converter 3 converts the source materials into other specified material with the maximum possible preservation of the basic properties of the material, such as diffuse, specular, opacity (including filters), glossiness, specular, bump, displacement, selfillumination (emission), translucency, reflection, refraction. Also, all the textures that are used for the above parameters are saved. As for special procedural maps, they are converted only if there is an analogue. Otherwise, the procedural maps remain as they are or are deleted if the target materials do not support them. A full list of supported maps and materials for conversion can be seen here: http://maxtools.3dzver.ru/sc/vmc3_supportlist.txt

D Toromanoff

Worked beautifully!

It worked for me in 3ds 2016! Thanks so much, it was the only solution to my problem!

Uwe Kreuzahler

Works 100% in 3ds 2015

This script is truly a timesaver. Works as expected in 3ds max 2015

Great job, thumbs up!!!

Waltez

Error not found "vmc_logos-mse"

note

Installation in max 2015

installation path: "c: \ Program Files \ Autodesk \ 3ds Max 2015 \ scripts"

the program does this installation:

"c: \ Program Files \ Autodesk \ 3ds Max 2015 \ scripts \ scripts \ 3DZverTools \ VrayMtlConverter \"

if you run "VrayMtlConverter_v25.mse"

by error not found "vmc_logos-mse"

solution

change the path so:

"c: \ Program Files \ Autodesk \ 3ds Max 2015 \ scripts \ 3DZverTools \ VrayMtlConverter \"

Reply to Waltez
idlenomad

3ds max 2015

followed the instructions, still doesn't show up in the Customize User interface folder

I have to admit, i'm pretty frustrated with this program, went through a number of posts for a solution and nothing works.

Please refine the instructions so that this will work in the future.

Phil Vanderloo

Almost there in 2015

I've downloaded and saved the file in max 2015 C:\Program Files\Autodesk\3dsmax2015\scripts
It doesn't show up in my customize dialog so I tried running the file in MAXScript and I get an error- can't find include file vmc_logos.mse
Not sure how to make it see that file but it's in the same folder.
Can anyone help me out on this?
Thanks

Waltez

It works in Max 2015?

(Great script ... used in max 2009 ..

It works in Max 2015?

Played over the comments ...

thank you.

evanesac

Update it!

Doesn´t work in Max 2014 64bit. And it doesn't show also in "Customize dialog".

Well. need to find other..

Thanks anyway.

Reply to evanesac
atanguay

Works in 2014-64

It works for me in 2014

Just look for the actual script...

C:\Program Files\Autodesk\3ds Max 2014\scripts\3DZverTools\VRayMtlConverter

Run it as opposed to using the interface method. Seems to work fine and does a decent job converting too. Thanks to the script writer.

greyowl

How to get it to showup in your customize dialogue in 2013

I messed around with it a bit having the same issue of it not showing up. I think what I did was run the 3DZverTools-VRayMtlConverter25.mcr (located in D:\Program Files\Autodesk\3ds Max 2013\usermacros folder) with maxscript after installing. Then I was able to see 3dzvertools in my customize user interface/menu dropdown. If the file is not there move it to there and relaunch max. I've noticed some issues getting older scripts to work and sometimes it is because they install their macros to the ui/macroscripts folder as it worked prior to 2013. Your macros should be in the usermacros folder for most scripts.

Update. As I have gone through reconfiguring my max I've noticed that a lot of scripts need you to run their macro (.mcr file) once through the maxscript even with an installer unlike earlier versions of max.

Jonas Thomas

Thanks ANDDNA! It works in 3ds Max Design 2013 for me!

bhaskarsj

unable to see

does this work in 3ds max design 2014, and it also shows error like logo not found,
kindly update it to max 2014 and check for the error

Adam

Works in Max Design 2013

This script works in 2013, but does not show up in the Customize dialog.

-Install to your 3DS Max root dir.
-Launch Max, go to MAXScript>Run Script...
-Browse to \Autodesk\3ds Max Design 2013\scripts\3DZverTools\VRayMtlConverter
-Run "VRayMtlConverter_v25.mse"
-Convert Materials.

Anyone know how to make a toolbar button to launch an encrypted script?

scriptgast

vraymaterial converter does not seem to work in 3dsmaxdesign2013

Hi, great script, but once I installed it, I can not find it in the customize user interface window...Please help!
Ps, I installed it properly in the root directory of 3dsmax (design 2013). I also used to use the script in 3dsmax 2010, there it worked perfectly. The problem seems to be with 3dsmax 2013 or 3dsmax design 2013.

Jonas Thomas

Max 2013

Hello,

I'm using 3ds Max 2013 and don't seem to find the '3DZverTools' category in the customize user interface window. Is this normal?

Thanks in advance!

saad

3ds max 2012 OR 2013?

Seems to be a great weapon... :)
Does it work in 3ds max 2012 OR 2013..!!?

4183rt0

Max 2013

Hey all,

will it work in 2013?
I need this function a lot.

Thanks for reply,

greets,

René

V-MOTION

great scripts!" very useful

how about populating the mat editor with the newly converted materials, is that possible?

cheers

Rajesh

saving lots of time

HI 3dzver
awesome its save my huge time...thanx a lot.:)

Regards

Rajesh

renderclipps

anyone know if this works with 2012

Hi all
anyone know if this works with Max 2012?
Thanks

Reply to renderclipps
illusionist

VrayMtlConverter 2.5

Yes, it works in 3dsMax 2012 x64bit.

In my sitution I had multiple objects that shared a multimaterial, so I had to convert the entire scene than just the selected object. I didn't mind cause it saved me a huge amount of time.

Thanks 3DZver

esanti

you script is amazing! i use very much for my work...please, when you update VRayMtlConverter (version 3) for work in 3dsMax11/2009 with Sp4 or Sp5? please all we need this great update. (sorry my bad (english)

br0t

Very useful, for I just had to convert about 20 standard materials to vray materials, this made it a lot easier. It took me some trial and error to figure out that the material after being converted does not show up in the material editor though. I understand it is so to keep the old material, but if not needed: Maybe you can add a checkbox that lets me choose if the old material gets replaced by the new one, so that i can access it directly via Material Editor?
Just a suggestion, the script is great anyway ;)

igamaximus

One more vote for vray to finalRender R3 conversion because fR R3SE SP2 simply rocks. If you need any professional help regarding fR materials, i would be glad to help you out (finalRender's fR-Arch material is practically the same as MR's Arch&Design mat.). Both fR-Arch and fR-Advanced materials in R3 are slightly different comparing to fR R2.

amuha005

goood !

babo

wow i love this script man less effort for me thanks so much..

Dkny2001

Hello there.
First i must say thanks for the great plugin!
But i have a problem.
I have a 3d model of a car with brazil materials.I use 3dsmax2008 with vray 1.5. I installt the learning version of brazil from the splutterfish site and install it.now i would like to convert tha materials to vray...but the button for the convert is not available (grey button).If i load the 3d model in max i take a info screen tha many things couldnt not load to the file (like .dls shaders etc)
What is the problem...please help me out of this ..

Greetings from Greece
DK

Reply to Dkny2001
MAXTools

Hi Dkny2001! Version 2.5 works correctly only with Brazil Advanced v1.2.53 (see the description above). The following version of the converter (v3.0) will support new version Brazil (Rio 2.0).

MAXTools

2 jorisAR:
You should instaling in a root folder 3ds max, instead of in a folder "3ds max 9 root folder\scripts". For example: D:\3dsmax9

jorisAR

Or where I can find this "3DZverTools" category
I can't find it in 'customize user interface'

greetz

jorisAR

Hello, I'm also new to scripting.
I downloaded the .rar file, extracted it and installed the script in my 3ds max 9 root folder\scripts.
In this folder I can find "VRayMtlConverter_v25.mse" and "vmc_logos.mse".
Now I don't where to find the script in Max, or where to drag in into...hope that someone can help me.
If I drag it onto a toolbar I get this message"$scripts\3DZverTools\VRayMtlConverter\VRayMtlConverter_v25.mse"

Thanks

akouppis

Thanks for your help. It works

MAXTools

During the installation you must indicate the folder, into which is installed 3dsmax 2008 (for example D:\3dsMax2008). After installation in the folder (your 3dsmax folder)\Scripts in you must appear folder 3DZverTools\VRayMtlConverter\ with all necessary files.
Further follow these instructions:

1: After installing run 3dsmax, in the Customize dialog go to the "3DZverTools" category.

2: Drag the "VRayMtlConverter v2.5" into any desired toolbar or put it in a quad menu.

3: Use this tool.

akouppis

Hello i'm new in this forum and i have some questions. How can i install this script; I use Vray SP1 with 3ds Max 2008 but when i tried to open the script give me an error
can't open file filein "$scripts\3DZverTools\VRayMtlConverter\VRayMtlConverter_v25.mse"

Stain777

I will give that a try. Thanks for the suggestion.

 I'm also thinking that they could simply convert the Brazil file to Standard, then I convert from Standard to Vray. I would lose some of the features of the brazil materials, but at least they would show up with texture links in place.

Stain777

So here is the question. The company I work with has Brazil but not Vray. I have Vray but not Brazil. Is there any way for me to translate from Brazil --> Vray? I can't figure out a way to get this done without one of us having both Plugins. Is that right?

Reply to Stain777
Christopher Grant

Yes, someone would need to have both plugins in order to make the translation work.

You could probably just install the demo of either Brazil or VRay and run the conversion then...

Stain777

I see. So, for it to work you need to have to have both Vray and Brazil?

Reply to Stain777
MAXTools

2Stain777:
Yes. It is logical, not so whether?
Otherwise, how the script can understand that to it to do?

Reply to MAXTools
Stain777

Yes, that makes perfect sense... Now. I'll have to figure out how to get a clean transfer from other the other company.

Thanks for your help.

Stain777

Thanks alot 3DZver! I have a bunch of scenes that need to be converted over from Brazil and this is going to save my a**.

xyz3

I have converted a scene with 130 materials with all blinn brdf and all is ok, if i put one pong mat then converted stop in it, but well I use vray automator too and I can convert all mats to blinn and adjust some mats after
Very thanks, great script :))

MAXTools

Very strange error! Has checked up many times on different versions 3ds max and V-Ray - no errors at me is present.
With any BRDF (phong, blinn, ward etc.) works without any errors for me.
Such errors is not present and at other users of the converter.

Best regards,
3DZver

Reply to MAXTools
Stain777

Maybe I missed something, but when I load up your script (after opening a Brazil formatted file) the Brazil -> Vray button is grayed out. When I use the standard conversion button many of the Brazil materials show up as "Missing". I can only suspect that some feature can't be converted so simply fails.

Can you shed some light on this problem?

MAXTools

hmm... I have checked up this material in 3ds max 9-2008: all works perfectly and I did not receive any errors.
What V-Ray version you use? Whether has correctly installed the converter (read VRayMtlConverter25_info.txt file)? At installation it is necessary to specify a root folder installed 3ds max. If before you had a previous version of the converter - try to uninstall it, and then to install again version 2.5.
Show me a screenshot with a error...

Reply to xyz3
xyz3

Well, I have found what happen. With pong BRDF I recieve everytime error. With blinn or ward works fine. I dont know if is a bug with vray rc5 or script
Thanks 3dzver for your support

MAXTools

Hi, xyz3!

It is very strange error as the converter was tested on a plenty of the most different materials and all was ok.
Attach here, please, the material which has this error - I shall check it.

xyz3

Hi 3dzver I love your script and work quite fine but usually I recieved this error:
"Unable to convert: (color 245 245 245) to type: Texture map"
and this material is quite simple only bitmap in difusse slot. Why? Thanks in advanced :)

MAXTools

Hi all!

I apologize for a delay of the new version of the converter. This delay occurs for the objective reasons. That it was to wait easier to you - I give the intermediate version of the converter (v2.5) which you can download under the above. This version supports all versions V-Ray, including 1.50.00 Final. Enjoy:)

Reply to MAXTools
Chris Grant

Awesome! I can't wait to try this tomorrow at work! ... Its definitely been a script I've missed as I moved to VRay 1.5 quite a while ago...

Thanks!!!!

Rockin

Hi!

I would also really love to see the script convert from Vray materials to mental ray! To the new A&D material if possible! 😆

oluv

any news on the new converter supporting the latest builts of vray?
i am looking for an option to convert all my vray-materials back to standard. as many of them are within multi/sub materials the task is not that easy.

thanks for your help.

3devendra

hey,  this script is kinda helpfull, but doesnt work with V-ray RC2 or V-ray RC3, when this script will be avalible?

thanks a lot!!!

Devendra

troll999

When that you have very much helped me the script, and now... When released new versions 3DStudioMax and Vray 1.5RC3 I without your program as without hands.

This converter really necessary program!

As they say...MUST HAVE!

alexandre

I use final stage 1 r2.0, would be great convert vray materials to final render

beagle

can't wait for the new

can't wait for the new version......😬

MAXTools

Hi All!

At present I actively work above the new version of my script
VRayMtlConverter (version 3.0)! For everyone to whom it is necessary also who often
to them uses, it will be valid very good assistant in daily work!


Watch news!

Reply to MAXTools
mannybmanago

Hi,

I just want to know if the new script will also work for the Mental Ray Materials? and vice versa.  MR <-> Vray.  Some rendering of us here uses MR and new to VRAY.  We are trying both ways to facilitate rendering.

Thanks,

Manny

Reply to mannybmanago
MAXTools

I shall probably make. But only from MR in VRAY. From VRAY there will be a converting only in Standard Material.

Write here that you would like to see in the new version!

Jonas Andersen

I love this script - and has been using it in the past... BUT, I can't get this version to work. Can anyone confirm if this works with Max8 and Vray 1.5RC3. I'm getting a MaxScript exception: "No "">"" function for undefined

Hey, Jonasa... I'm just

Hey, Jonasa... I'm just coming back to scriptspot webpage... I'm afraid to say that VRayMtlConverter v2 doesn't work on the new RC version of VRay... and even worst if you jump to MAX 9... I'm rellly needing an update of this script...

Reply to clafi
vance3d

Hi,

 Whats the status of the material converter script.  I have some brazil stuff I'd like to convert to vray 1.5rc3 materials.

 

thanks,

 

Vance Miller