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Script

Wall Worm Model Tools

By lightcube · Credited author: Shawn Olson · 2010-11-20

Version
7.8.4
Version requirement
3ds Max 2015 - 3ds Max 2027 (older works but not officially supported)
Other software required
No other software required
Date updated
2026-05-21
Votes
63
Download
Download
Description

The complete pipeline toolset for Goldsrc, Source and Source 2 featuring a broad array of importers, exporters and general workflows. Added in version 7 are a new Asset Browser and Soundscape Editor and the WallWormBitmap that loads game textures without having to extract them to files on disk.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

Key Features for Source

  • DMX Exporter, SMD Exporter, VTA, QC, VTF, VMT, VMF Exporter, MAP, RMF and more Exporters
  • Native MDL Loader (3ds Max 2015+)
  • VMT Browser
  • Export Wrinklemaps
  • Import MDL, VMT and VTF from VKP
  • SMD, VTA, QC, VMT, VMF, MAP, RMF, VTF Importers
  • Create CFG and KV files for CSGO
  • Complete Entity tools (including outputs)
  • Displacement tools.
  • Automatically generates QC text files for your models
  • Batch model and texture exporters; auto compiling.
  • Can automatically generate convex collision hulls for your model
  • Allows you to pick your own custom collision model if you don't want to use the auto-generated model
  • Auto-generate LOD models of your model OR pick your own
  • Gives you a visual representation inside Max of the limits (range) tied to each LOD model which is especially helpful if you are also building your level design inside of Max (with Convexity)
  • Lets you assign a surface property to your model from inside the Max interface
  • Visually assign $masscenter
  • Visually assign $illuminationorigin
  • Set many QC settings in Max such as sequence name, $mass, $concave, $staticprop, $opaque and more
  • Create Sequences
  • Batch Export SMDs straight into your modelsrc folders
  • Tool creates a Batch File that can be run when you are ready to compile
  • Autorun compiler
  • Compile Textures (converts TGAs to VTFs)
  • Export $jigglebones, ragdolls, etc.
  • VTA Tools (supporting Morpher and Morph-O-Matic)
  • Entities (both point and brush)
  • Entity Inputs and Outputs
  • Includes CorVex and Detailer, PropLine, Arch and all other WW plugins
  • Cordons
  • Load Leak Files and PRT (Portal) files

Change Log

Click Here for WWMT Changelog

WW has been used in Max 2008+ but is only officially supported in the current version and three versions back.

Other Included Tools

The download includes several other tools and utilities for Source modding alongside WWMT:

  • Wall Worm Sky Writer
  • Displacement Tools
  • Worm Face
  • WW Material Generator
  • Soundscape Editor
  • Rad Worm
  • VMF Exporter
  • Overview Map Exporter
  • VMF Importer
  • SMD Importer
  • QC Importer
  • MAP Importer
  • XWAD wrapper to import Convert WADs

Additional Info

Installation

Simply run the installer. For more information, please read the Official Installation Instructions.


Also, read this WIP book called Hammered to the Max: A Hammer User's Guide to 3ds Max.

For teams wanting to set up an efficient pipeline, see Anatomy of a Design Team.


The previously commercial edition called Wall Worm Pro is now free. All of the previously commercial plugins (like CorVex and PropLine) are now included in the installer for free.

Videos

Tags: modeling, I/O, export, game, Source, lod, output, ifl, sprite, psd, scripting, smd, valve source, qc, collision hull, input, compile, vmf, level design, valve, vtf, vmt, vta, wwmt, wallworm, hl2, hammer, sdk, css, l4d, portal, gmod, entity, tga, wall worm, half-life, counter-strike, source engine, dmx, mdl, mdl importer

Comments (16)

Newsbug · 2018-11-03

Its too old i doubt if its working or not

lightcube · 2016-06-19

Sale today on all WW products. Use coupon code fathersday for 25% Off of all orders $20 and more. Sale ends at midnight EST.

Cool stuff breh

Derp Meowslurp · 2014-09-12

I don't use Source but i'll play around with it a bit.

Thanks for the hard work :D

lightcube · 2014-09-13

You're welcome. And thanks for the kind word.

lightcube · 2014-05-17

WW 2.0+ is now out. A lot of new features.

There have been a lot of bugs reported and fixed in the last few weeks because of the drastic changes under the hood... and it took more people than just me testing to track them all down. Today fixed the broken VTA exporter.

lightcube · 2014-04-07

Version 1.989: Added controls for $skipjoint and $animatedfriction.

lightcube · 2013-11-10

Update today to fix bug with Skinned meshes. The bug was introduced in the 1.972 update and is now fixed in 1.973 .

VMF Importer Finished

lightcube · 2013-10-08

Now there is a full-functioning VMF importer in Wall Worm. It was in WW previously, but now has complete support for every kind of displacement, imports correct uvw for brushes and displacements, and can even import scene props.

lightcube · 2013-08-05

You can now use Biped and CAT rigs with Wall Worm. Woot!

lightcube · 2013-06-25

Now has a VMF Importer. This lets you import your Hammer scenes into 3ds Max.

Major Updates in last few weeks

lightcube · 2013-05-31

The Wall Worm toolset has had some major enhancements lately. Among them are complete entity tools to add point and brush entities (including the inputs/outputs).

Also, there are major enhancements to displacements, including speed increases, usability and new features.

A large percentage of the new features is rooted in the fact that I finally learned how to use and implement Custom Attributes in Max. I wish I'd learned about them a couple years ago. Also, I took time to go over some of the old code and added various optimization tweaks that I didn't know of in the past.

Anyway, enjoy.

1.875 Released

lightcube · 2012-10-26

I released 1.874 last night and 1.875 this morning... the address some bugs in the VMF Exporter dialog. One is a bug introduced in the last week or two... the other addresses the VMF Exporter presets manager that must have been broken for a few months.

Edit Normals Modifier Now Supported

lightcube · 2012-10-21

In today's update, you can quickly export models you brought in from Maya, etc, or those simply using the Edit Normals modifier. Before, only normals from smoothing groups were supported.

Thanks to Denis Trofimov and Jonah Peele

lightcube · 2012-10-11

Thanks to Denis "denisT" Trofimov and Jonah Peele (FFD 2 Quad), the functions to create displacements from non-rectangular faces now work properly.

WWMT 1.861

lightcube · 2012-08-25

This version fixes all the bugs I recently caused when moving the $origin QC functions directly into the SMD Exporter in the last week. These changes were necessary because $origin is not working in latest compilers (like for SFM and CS:GO).

As far as I know, all functionality has been returned to the internal SMD exporter.