Wall Worm Model Tools
Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.
Key Features
- DMX Exporter*, SMD Exporter, VTA, QC, VTF, VMT, VMF Exporter, MAP, RMF and more Exporters
- Native MDL Loader (3ds Max 2015+)
- VMT Browser
- Export Wrinklemaps*
- Import MDL, VMT and VTF from VKP
- SMD, VTA, QC, VMT, VMF, MAP, RMF, VTF* Importers
- Create CFG and KV files for CSGO
- Complete Entity tools (including outputs)
- Displacement tools.
- Automatically generates QC text files for your models
- Batch model and texture exporters; auto compiling.
- Can automatically generate convex collision hulls for your model
- Allows you to pick your own custom collision model if you don't want to use the auto-generated model
- Auto-generate LOD models of your model OR pick your own
- Gives you a visual representation inside Max of the limits (range) tied to each LOD model which is especially helpful if you are also building your level design inside of Max (with Convexity)
- Lets you assign a surface property to your model from inside the Max interface
- Visually assign $masscenter
- Visually assign $illuminationorigin
- Set many QC settings in Max such as sequence name, $mass, $concave, $staticprop, $opaque and more
- Create Sequences
- Batch Export SMDs straight into your modelsrc folders
- Tool creates a Batch File that can be run when you are ready to compile
- Autorun compiler
- Compile Textures (converts TGAs to VTFs)
- Export $jigglebones, ragdolls, etc.
- VTA Tools (supporting Morpher and Morph-O-Matic)
- Entities (both point and brush)
- Entity Inputs and Outputs
- Integration with CorVex and Detailer plugins
- Cordons
- Load Leak Files and PRT (Portal) files
Change Log
WW has been used in Max 2008+ but is only officially supported in the current version and three versions back. Works in 3ds Max 2014+ as well.
Other Included Tools
The download includes several other tools and utilities for Source modding alongside WWMT:
- Wall Worm Sky Writer
- Anvil Level Design Tool
- Worm Face
- WW Material Generator
- Soundscaper
- Rad Worm
- VMF Exporter
- Overview Map Exporter
- VMF Importer
- SMD Importer
- QC Importer
- MAP Importer
- XWAD wrapper to import Convert WADs
*Those items with an asterisk are only available in the commercial version called Wall Worm Pro.
IMPORTANT CHANGE with Displacement Functions
As of WW 2.82, Displacements can no longer be quadrified with the Graphite tools. You must keep displacements and sculpt meshes triangulated! Failure to follow this rule will invalidate the objects!
Installation
Please read the Official Installation Instructions.
Also, read this WIP book called Hammered to the Max: A Hammer User's Guide to 3ds Max.
For teams wanting to set up an efficient pipeline, see Anatomy of a Design Team.
There is now also a commercial version of WW called Wall Worm Pro that has compiled plugins and .NET components that make several functions run faster. WW Pro also has a VTF Importer plugin to load VTF bitmaps into 3ds Max 2013+.
Comments
Now has a VMF Importer. This
Now has a VMF Importer. This lets you import your Hammer scenes into 3ds Max.
_______________________
Shawn Olson
Developer of Wall Worm
Major Updates in last few weeks
The Wall Worm toolset has had some major enhancements lately. Among them are complete entity tools to add point and brush entities (including the inputs/outputs).
Also, there are major enhancements to displacements, including speed increases, usability and new features.
A large percentage of the new features is rooted in the fact that I finally learned how to use and implement Custom Attributes in Max. I wish I'd learned about them a couple years ago. Also, I took time to go over some of the old code and added various optimization tweaks that I didn't know of in the past.
Anyway, enjoy.
_______________________
Shawn Olson
Developer of Wall Worm
1.875 Released
I released 1.874 last night and 1.875 this morning... the address some bugs in the VMF Exporter dialog. One is a bug introduced in the last week or two... the other addresses the VMF Exporter presets manager that must have been broken for a few months.
_______________________
Shawn Olson
Developer of Wall Worm
Edit Normals Modifier Now Supported
In today's update, you can quickly export models you brought in from Maya, etc, or those simply using the Edit Normals modifier. Before, only normals from smoothing groups were supported.
_______________________
Shawn Olson
Developer of Wall Worm
Thanks to Denis Trofimov and Jonah Peele
Thanks to Denis "denisT" Trofimov and Jonah Peele (FFD 2 Quad), the functions to create displacements from non-rectangular faces now work properly.
_______________________
Shawn Olson
Developer of Wall Worm
WWMT 1.861
This version fixes all the bugs I recently caused when moving the $origin QC functions directly into the SMD Exporter in the last week. These changes were necessary because $origin is not working in latest compilers (like for SFM and CS:GO).
As far as I know, all functionality has been returned to the internal SMD exporter.
_______________________
Shawn Olson
Developer of Wall Worm