The prototype consists of a 45-ton wave energy converter that can capture energy from both the heave (up/down) and surge (front/back) motions of waves. It has an onboard generator to convert kinetic motion to electricity, which is transferred to the grid via an undersea cable. The device first went online last month, bringing an unknown quantity of power to Hawaii's electrical grid. Researchers from the University of Hawaii recently confirmed its performance, marking the first time that US cities and homes have officially been powered, in part, by waves. 300-075 VCE
discharge
GGONZALO · 2014-04-14
I do not know how to download it.
appreciate to help me download
holycause · 2014-09-14
updated the link, sry about that
Jjtm · 2014-01-29
Link doesn't work!
holycause · 2013-04-07
added 2014 64
problem with foam
Iinvictus24 · 2012-12-13
Hi, first of all it's a great script I hope you will eventually finish it:) but I do have a question - how to generate foam mask?? I'm using max2011, I have no problem creating a 3d model of ocean but when I try to generate the foam mask there's a popup window I click ok and nothing happens, there is no foam mask images generated in the specific folder, could someone point me what I'm doing wrong?? thx in advance
holycause · 2013-04-07
you need your choppy waves to be higher than 0 to get a foam mask.
holycause · 2012-12-02
my bad, fixed the link to the package with the 2013 version in it.
2013
Ssghariani · 2012-12-12
Thanks a bunch man, greatly appreciate !!!
Yep No 2013 version.
Curtis W. Tooley · 2012-11-27
Any chance for a compile for the current Max version?? 2013??
Ddsp_418 · 2012-11-27
+ 1
hope to see it for 2013 soon.
holycause · 2012-02-11
2009 added!
holycause · 2012-04-30
2013 Added.
barigazy · 2012-04-30
N i c e ! ! !
Cebas FinalRender have very good fR-Ocean object,
but you are at an advantage because your tool is free :)
Thanks,man
Cheers!
The 2013 is missing from the rar archive
Ssghariani · 2012-11-27
any chance to get it ?
ThNks a bunch
holycause · 2012-01-30
thanks
We know about the foam issues.
I hope we will find some time to finish it. ^^
Hey, sad to hear so :/
But generous to share it although unfinished! I gave it a quick shot and I really like how it behaves very similar to Dreamscape's ocean:
The mesh part seems to work really well, while the foam map creation had one or two issues for me, but nothing crucial. You two did a great job on this :) Looking forward to the updated ocean tools!
holycause · 2011-05-06
hi guys,
sorry for not giving any news.
We don't have a lot of time to work on it.
We can't say when it will be released.
I put the link of a beta version my friend put on maxplugin.de
So what's the deal with this? It's been TWO years since the first post - any updates, releases, betas, news, any thing?
Any Progress?
Rrerhrw · 2011-03-23
I could really use something like this!!!
br0t · 2010-08-17
Will you have a way to make a whole sea in an effective way, like the adaptive Surface in Dreamscape? I would like to test your script in the beta!
holycause · 2010-08-11
my friend is still working on the dlo.
We ll let you all know as soon as it will be open for the beta tests
Rryiu · 2010-08-17
Really looking forward to putting this through it's paces... :)
If you're looking for someone who can test it to its limits, I'll be happy to help out.
zwarriorx · 2010-07-27
this looks good ... wish u all the success in your plugin/script devs. Btw, could you post a tutorial on how you achieved that 'ground displacement effect' that can be seen on your website? cheers!
bziegler · 2010-07-27
when ?
can't wait to use it :)
bziegler · 2010-07-27
when ?
can't wait to use it :)
VVinglo · 2010-07-13
Looks great!
Hey I would love to beta test your wave generator. Working with a project in school where this could be very useful. Keep up the good work!
holycause · 2010-07-03
at this time, the waves are not reacting with objects.
Kkaren61 · 2010-07-03
Great information! Keep up the good work!
TTony · 2010-06-27
good work
I need it in a project, put I want it to simulate with Beach surface to be wavy ?
can you help with that
thanx
but where is the link
holycause · 2010-06-21
hi guys, we'll need some beta testers soon.
We still have to fix some bugs.I'll let u know asap.
MMr_Meph · 2010-05-25
Update? *puppy eyes*
Just looked at your website, and may I just say you're my new hero? :P
Damn that's alot of cool things there mate.
That diplacement thingy of "whatever-it-is" going through the ground, that's just cool...
DL link! Pleeeease?
Yyan_wu0220 · 2010-05-03
Can it run in max 2011?
As I'm going to get one...
could you explain when it append. Like this it's impossible to know what and why.
did u watch the videos on my website?
It's so easy to use if you watch them.
Ppapayadigital · 2009-12-05
type error-call needs fuction or class,why?
how to use it man
holycause · 2009-12-04
yes we'll ;) but later
Jjinj · 2009-12-04
hi, I'm playing with the script... it's nice, but I have to wait for the vray shader to test foam..
by the way... do you will ad a function to make the wave looks more natural? Like in the attached image.
I add a new video about a new feature we'll add later.
It's realtime in max ^^
holycause · 2009-12-04
Thanks for your comment.
Honestly, i don't like this ways to get the foam, but it's better than nothing to start the R&D ;) We definitely would like to make something much more accurate.
Of course we're going to add at least one shader ;)
AAnkebut · 2009-12-04
That sounds good. Tested your script yesterday too and the results are quite good. Sure, it would be much more better if you implement the hollermersch algorithm...but dont know how familiar with maxscript/c you are.
I also looked at the foam generation but its not so precise...I am sure you will fix many things in future releases :)
Hope you integrate some shaders for the next release...maybe 1-2 shaders, just for testing. For the Vray Shaders you also can use the Material converter...but dont know how precise it is.
Thanks for your efforts guys.
holycause · 2009-12-04
I'm currently working on a realtime interaction with objects like boats.
holycause · 2009-12-03
I know about the red brackets, some are working other not. Sometimes the function works sometimes not..................
Ok, i can make it less sensitive.
Vray shaders will come later ;)
We have to finish the MR first and find a good way to generate the foam. ( it's actually a pain in the ass lol )
AAnkebut · 2009-12-03
Nice little script!
I have a wish: When animating parameters, there are no red spinners if playing animation.
Also the Animation Spinner for the Wave is not very useful for animating because a little value makes a huge animation...make it less sensitive.
Also some good shaders for vray would be extremely useful.
Thanks for your efforts.
Being a vfx artist, I already thinked about it. Will come later.
if it will be free or not... lol
the first one, sure it will.
later I don't know. It will depend the amount of time and work.
But, if i can create all my ideas, it will become a commercial one. but not an expensive one. ;)
AAnkebut · 2009-11-30
@holycause: Just a Idea:
Is there a possibility to extract alpha maps from the foams?
Im asking because with this alpha map we could use it as particle emitting zones for the foams!
PS: This script will be free ehh? :D
holycause · 2009-11-30
nice one dude.
Go to sleep now. lol
FYI, it 10am for us and he's still working on it since yesterday. lol
Jjinj · 2009-11-30
hi Zakos!!!
I was on vimeo... the animation looks just fantastic to me...
the shaders for foam and the wave are impressive.
great job man
jinj
But at the end we would like to prepare shaders for MR, Vray and FinalRender
Jjinj · 2009-11-29
it's fantastic!!!
which is the renderer that do you use for the foam test?
AAnkebut · 2009-11-29
that looks VERY PROMISING!
holycause · 2009-11-29
2 more pictures :D
holycause · 2009-11-29
Some foam tests
holycause · 2009-11-29
We will add one MR shader with the first version.
Interactive - not yet
AAnkebut · 2009-11-29
Nice! Pls Include shaders with your script...might be useful.
Also make it Interactive please!
holycause · 2009-11-29
New shader update
holycause · 2009-11-29
thanks
Ankebut gave me the link as well. I used it on max9 as well. :D
He used the FFT for it.
BTW, when I made my tests, I used a gradient ramp. But unfortunately, it's not possible to add any flag with maxscript. For this reason, the 1st version will use the BerconGradientRamp
not yet. the 1st version well come really quickly. But I don't like the way I'm creating my wave.
I'm currently try to find a way to make 1 unique scripted modifier plugin..........
And I study the FFT (Fast Fourier Transformer). 😛
Not an easy thing to do. lol
So don't except to much from this first version please.
But from this release, I will ask you to write a wish list, and i will see what I can do or not later.
I'm uploading a video on youtube. It's render test. One of my friends is working on the shaders.
U ll see some problems with the foam. We ll fix it.
I'll add the youtube link in a few minutes
AAnkebut · 2009-11-29
any ETA for this nice script?
Greets
tiagodmed · 2009-11-28
This script will be fantastic.
If you are interested I send you a file ".max" with a system to animate waves similar to that used in the movie Surf's up.
It's really a nice tool they added into Softimage :P
holycause · 2009-11-28
first, my tool isn't a plugin but a script. i don't have any c++ knowledge. :S
i know this plugin. I used it.
Currently i'm not writing any home made algorithms for mine. I'm using max tools for it.
Perhaps later. how knows. 😎
AAnkebut · 2009-11-28
Hey Holycause
maybe you dont know it but there is another good wave generation Plugin for Max...its called Ocean Waves...it uses some interesting algorithms to generate interesting waves...maybe it can be a good source for rethinking your own plugin...unfortonateley its only available for max 9....hope your version comes out soon!
wicq - Perhaps later. I could do it, but right now, I don't have a lot of time for it.
I'm using a standard basis to create my wave. I'm collecting a lot of informations about the wave physics to make something much more powerfull later.
mhdmhd - I've no idea about the softimage one. could you please tell me more about it or if you have some links to show me.
AAnkebut · 2009-11-28
PERFECT! Please release it! I always needed such a great plugin! I really cant wait!
Mmhdmhd · 2009-11-28
Is it interactive like the softimage one? that would be cool.
Wwicq08 · 2009-11-28
Hi Holycause, excellent idea , but maybe you should add some sort of tool that allows to create a breakable wave motion , like a surf wave not only a wave that raises but iI wave that breaks into the ocean.
regards,
wicq
tassel · 2009-11-28
Can't wait :)
diez-art · 2009-11-28
Yeh...great job my friend...But.. my question is...Where is George Clooney? :)
raistlin · 2009-11-28
Wow ! Impressive tool, patient to see it work wit Mental ray and vray :) !