"Wraps or drapes one mesh (Source) to another (Target). This is just a means of projection that retains the mesh body. Source Mesh vertex heights above Z=0 are transformed to an offset distance from the Target Mesh. Can choose to align the source to the target mesh curvature or have a straight projection.
Formerly known as MeshDrape"
Script
Wrapper
By Rab Gordon · 2006-10-21
- Version
- 1.06
- Version requirement
- 4
- Date updated
- 2002-02-15
- Votes
- 4
- Download
- Download
Description
Tags: modeling