zsSplineTools

3 votes
Version: 
1.02
Date Updated: 
04/22/2012

Some tools to simplify spline-editing. Works only on Editable Splines without any modifiers.

- SELECT vertices by spline (add to current selection or replace it)
- ADD vertices within the specified distance to selection
- ALIGN position of selected vertices to min / average / max value in specified axes
- DISPLAY AND ADJUST position of selected vertices (to value or custom grid)
- SET TYPE of selected vertices (corner / smooth / bezier / bezier corner)

Will be extended occasionally. The initial release is what I wrote when I had to model a splinecage and realised that the Editable Splines are missing a lot of options...

Additional Info: 

v1.00: initial release
v1.01: bugfix: bezier-tangents are now moved correctly with each vertex
v1.02: code rewritten, performance increased

Please report any bugs you may encounter!

Version Requirement: 
written for 3ds Max 2010, should also work in older versions

Comments

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mb3d's picture

Not Work in 3dsmax2009

Hi Jan, i use 3dsmax2009, how you say " written for 3ds Max 2010, should also work in older versions ", i try, but dont work, can you test? and tellme if there are a solution, thanks for your script, and for share, Best Regards.

Jan Köhl's picture

Thanks for your comment.

Thanks for your comment. Modifier support would be great, but it seems to be a limitation of maxscript, that you can only access the base object on subObjectLevel. But I will try to find a solution...

harumscarum's picture

great work! thanks

great work! thank you for this script
one little suggestion - separate macros for corner/smooth/bezier types of vertexes with Edit Spline modifier support

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