3DS Max - Subdivide Equally Editable Poly Edges

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Date Updated: 
04/03/2021
Author: 
Miled Rizk

In this tutorial, we will learn how to equally subdivide Editable Poly edges,
By inserting the desired number of vertices, equally distanced. This can help us create many random patterns. In addition, you'll find some small useful And off-topic, tips for Turbosmooth and Connect vertices usage.

Application Version: 
3DS Max 2021