Tagged '3ds Max modifiers'

3DS Max - Link Sub Object Elements To An Object

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In this tutorial, we will see how we can bind sub-object elements to an external object using a modifier called Linked XForm, so that when modifying the transforms of this object the sub-object elements will be affected. We will three different scenarios where this modifier can be useful. Of course, you can think of different scenarios of your own. Also, we will see how we can animate the external objects and have the sub-object elements animated without really creating any keyframes for them.

3DS Max - Edit Poly - Different Usage For Animate

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In this tutorial, we will see how we can use the Animate feature in the Edit Poly modifier so that we can, after adding another modifier on top of it, go back and change some of the values of the parameters, like for example, Bevel, Extrude, Inset, etc,...

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