Tagged '3ds max tutorials'

3DS Max - Invisible Sections Problem With Loft - Explained

0 votes

In this tutorial, we will look at the issue of invisible cross sections inside the Loft tool. This happens when you choose Editable Splines or shapes with Edit Spline modifier as a cross-section. I will explain why they happen, and what can we do in that scenario.

3DS Max - Compound Objects - Loft -Part 1

0 votes

In this tutorial, we will start learning about a very powerful modeling tool in 3DS Max, called Loft, found in the Geometry, Compound Objects section. This tool needs a path and some cross sections, and it contains many powerful features to manipulate and customize the resulting geometry. This is the first video for the Loft tool, and hopefully, as soon as possible, I will make a second one to cover some of the other features of this powerful tool.

3DS Max - Edit Poly - Different Usage For Animate

0 votes

In this tutorial, we will see how we can use the Animate feature in the Edit Poly modifier so that we can, after adding another modifier on top of it, go back and change some of the values of the parameters, like for example, Bevel, Extrude, Inset, etc,...

3DS Max - Group Clone Instance Controller

0 votes

In this video, we will see how, when cloning a Group, we can instance the transforms of objects inside the groups. Also, starting from minute 2:08, we will see how we can make the transforms unique again, to avoid issues when, for example, trying to detach an object from a group while its transforms are instanced.

Lesson 14 - 3DS Max - Total Beginners - Intro To TurboSmooth - Part 2

0 votes

In this second part of the TurboSmooth modifier's series, we will learn how to use the Smoothing groups option to constrain the smoothing in a certain direction. Also, how can add a second TurboSmooth after that to create a kind of fillet between the polygons.

Lesson 13 - 3DS Max - Total Beginners - Intro To TurboSmooth - Part 1

0 votes

In this tutorial, we will learn about TurboSmooth modifier, what's for, how it works, how to use support edges to constraint the smoothing to specific parts of the model, and finally a quick explanation of why professionals recommend keeping your polygons as quads(= 4-sided polygons).

3DS Max - Tip - Propagate Materials To Instances

1 vote

In this tutorial, we will see how to apply the same material to a collection of instances without the need to select them all in the scene.

Lesson 12 - 3DS Max - Total Beginners - 2D Shapes - Part 6 - Cross Section

0 votes

In this video, we will learn about this nice feature inside the 2D shapes called Cross Section, where you can create a cross-section between existing splines sub-object levels. Also, we will see how we can create a surface from these cross-sections by adding a Surface modifier and explaining some of its parameters

3DS Max - Tip - Symmetry Mirror - Rotation Transform Lost

1 vote

This tutorial will deal with the issue of losing the Rotation transforms done on the Mirror gizmo of the Symmetry modifier.

Import from AutoCAD To 3DS Max - Part 2 - Inside 3DSMax

0 votes

This is a two part tutorial (please watch the first one) that deals with good practices related to importing AutoCAD files into 3DS Max. In this second part, we will see how to adjust few parameters inside Max, specially the parameters that you see inside the Import dialog.

Syndicate content