Tagged '3dsmax tips'

3DS Max - Simple Chair Modeling

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In this tutorial, we'll model a simple chair, as requested by a viewer, we'll see one approach to model chairs like this. We'll also learn how to assign different material IDs to the polygons, allowing us to create a Multi/Sub-Object material with three distinct materials for the chair(without configuring the materials' properties, just colors). Additionally, as always, I'll include useful tips and information.

3DS Max - Set The Size Of A Mesh

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This tutorial will show you how to control the width, height, and length of objects that are not parametric, which means you don't have access to the spinners that determine these parameters. You'll also learn some additional tips on how to quickly play with values inside spinners and how to quickly change the pivot location.

3DS Max - Tip - Ctrl + Right-Click vs Right-Click Spinners

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3DS Max - Easy Modeling - Simple Chair - Part 2

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This is the second part of this simple chair modeling tutorial, where we will finish it by modeling the seat part and the legs.

3DS Max [BUG] - V Ray Sun Created Randomly In The Scene

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In this video, I will recreate the issue/bug in 3DS Max, that will cause a V-Ray Sun to appear in your scene randomly, explain why this is happening, and then explain how to deal with it.

Note: At minute 3:00 I wanted to say: "...And this file has a V-Ray Sky..." not V-Ray Sun, and just after it at minute 3:06 I wanted to say: "...there is a V-Ray Sun in the scene..." anyway, it's fixed in the video caption if you turn it On.

3DS Max - V Ray Quick Tip - Select From Within VFB

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This quick tip tutorial will show you how to select objects from within the Vray Frame Buffer.

3DS Max - Tip - Attach Geometry With ProBoolean

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In this tutorial, we will learn about an alternative way to attach geometries, that will help us to keep things parametric.

3DS Max - Hidden Feature - QClone - Clone By View

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In this 3DS Max tutorial, we will learn about a nice hidden feature called QClone, that will allow us to clone objects based on their bounding box and the viewport's axis we are perpendicular to.

3DS Max - Hidden Feature - QClone - Clone By View

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In this 3DS Max tutorial, we will learn about a nice hidden feature called QClone, that will allow us to clone objects based on their bounding box and the viewport's axis we are perpendicular to.

3DS Max - Curve Editor Blank - Fixed

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In this quick tip 3DS Max tutorial, we will see how to fix the blank Curve Editor when we try to open it after selecting an object.

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