astron's blog

Ambient Occlusion Pass Switcher for Mental Ray

The script will set up the scene for the calculation of Ambient Occlusion Pass.

The script will switch off lights, Final Gathering, GI, Exposure, Enviroment map and create Standard material customized for AO pass and put it into override material slot in "processing" tab.

AO map parameters should be set up by user himself. After creating AO, you can return the initial state of the scene by turning off AO rendering mode (click again on the button).

------------------------------------

installation:

Syndicate content