Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.
Wrapit is essentially a tool for conforming meshes to other meshes.
This lends itself to various scenarios such as retopoligising high-res
meshes like those created in Zbrush, mudbox etc and creating low poly
proxies for situations where those are preferable, like collision
detection etc.
Obviously there are other solutions for retopoligising, although I've
never really enjoyed that process in Zbrush, and learning new tools can