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G.Fashion

G.Fashion

VRIMG2EXR automator

Hi guys,
I've made a script to automate vrimg2exr work (requires python 3.2)

-> vrconv_0.8.py

it's made to be used trough command line in windows (but in a few minutes you could use it under linux or os/x) typing "python vrconv_0.8.py namefile.vrimg"

If you've got more than one frame, you can use jolly character (namefile.*) and the script will find all frame in the directory, converting each one, extracting channels and renaming it ("namefile_channelname_framenumber.exr")

Use it and let me know if it's as good for you as it's for me :)

Download:

Ccom Map Baker V1.0

feature
=========================================
1. Easy hide unhide delete low poly object, high poly object
2. Auto Import highpolygon
3. Single Import highpolygon
4. Auto Map Baking
5. Auto Map Flattern
=========================================

[auto baking map and flattern map]

http://www.comtist.com
comming soon english version homepage

Hiroshima

It's just an example of a mesh modified with Lathe Modifier and Scale Animation.

Comet

This is not too detailed but it's an example of work between Objects , Particle Soources and Forces.

Fire Burnin'

This is my first rendered project;)

Water Effect

There are Caustics Enabled too and in the top of scene it's a plane with a special material raytraced .

Diamonds

Those Diamonds are rendered with mental ray too , in Max 2010 , with caustics enabled .

Shattering Glass render result in 3Ds Max 2010

This project was rendered in mental ray and action had made with RayFire . It's a project made by a tutorial but is my first success for a Beginner .

About MMMT

I want to make a random color option for VRayMultiSubTex and Multi/Sub-Map (mental ray) , but the only solution is that every time I have to create a new map to be able to get a different color. Obviously, the map does not act as a MultiSubObject material. Does anyone have a solution for this problem?

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