ScriptSpot - Your community resource for 3ds Max tools http://www.scriptspot.com/feed/socialnetworks en P_Layers http://www.scriptspot.com/3ds-max/scripts/p-layers <p><img src="https://images2.imgbox.com/c5/d6/ury3ORru_o.gif" width="600" /><br /> P_Layers is a script for easily registering, selecting, and hiding layers</p> <p>How to install<br /> - Drag and Drop Script to 3ds Max Viewport<br /> All functions are registered as macro scripts<br /> (Customize User Interface - Category - P_Scripts)</p> <p>Features include: (recommended shortcuts)</p> <p>Append Layer (Shift 1~8)<br /> - Append the selected object to the layer of that number<br /> If the layer does not exist, it is created. The name of the layer is defined as 'Layer_1~8'</p> <p>Select Layer (Alt 1~8)<br /> - Select all objects in the layer</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/p-layers" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/p-layers#comments Scripts Tue, 09 Jul 2019 11:58:57 +0000 aksmfakt132 18440 at http://www.scriptspot.com MaxDevKit Diana for 3ds max : A dev tool to load 3ds max plugins dynamically. http://www.scriptspot.com/3ds-max/plugins/maxdevkit-diana-for-3ds-max-a-dev-tool-to-load-3ds-max-plugins-dynamically <h2><strong>MaxDevKit Diana for 3ds max : A dev tool to load 3ds max plugins dynamically.</strong></h2> <p>Are you bored from <strong>restarting 3ds max</strong> on <strong>every build</strong> of your plugin ?</p> <p>And 3ds max takes so long to load right ? :D</p> <p>Here's the help from me to you guys , A lightweight tool to load your plugins dynamically into 3ds max , you can debug and do stuffs faster and smoother.</p> <p>Behoooolds ... <strong>Diana!</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/plugins/maxdevkit-diana-for-3ds-max-a-dev-tool-to-load-3ds-max-plugins-dynamically" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/plugins/maxdevkit-diana-for-3ds-max-a-dev-tool-to-load-3ds-max-plugins-dynamically#comments Plugins 3ds max 3DsMax Developpement maxscript Plugins Sun, 30 Jun 2019 23:40:53 +0000 MemarDesign™ 18433 at http://www.scriptspot.com Character Converter http://www.scriptspot.com/3ds-max/scripts/character-converter <p> A small tool for converting characters.</p> <p><img src="/files/u100022/z1.png" alt="demo" width="680px" height="auto" /><br /> <img src="/files/u100022/z2.png" alt="demo" width="680px" height="auto" /></p> http://www.scriptspot.com/3ds-max/scripts/character-converter#comments Scripts Fri, 21 Jun 2019 05:04:30 +0000 trykle 18425 at http://www.scriptspot.com Roll http://www.scriptspot.com/3ds-max/scripts/roll <p><img src="/files/u19707/roll_logo.jpg" alt="" width="256" height="256" /></p> <p>Roll is a new modifier for 3dsmax.</p> <p>It’s never been that easy to Roll any geometry over the ground like if it was a physique simulation, but you now have full artistic control over its animation.</p> http://www.scriptspot.com/3ds-max/scripts/roll#comments Scripts Animation ball contact ground modifier rigid body roll rotation wheel Thu, 20 Jun 2019 09:05:13 +0000 rauquenrol 18421 at http://www.scriptspot.com PG.CamSelect http://www.scriptspot.com/3ds-max/scripts/pg-camselect <p>.</p> <h3>Change camera quickly with your mouse wheel.</h3> <p><img src="http://www.scriptspot.com/files/pg.camselect.gif" /></p> <p>• Hit the keyboard shortcut<br /> • Scroll your mouse to change camera<br /> • Left click / "C" to accept and close popup<br /> • Right click to accept and select camera<br /> • Esc to return to previous camera</p> http://www.scriptspot.com/3ds-max/scripts/pg-camselect#comments Scripts camera easy panel Fri, 14 Jun 2019 00:10:59 +0000 deshu 18416 at http://www.scriptspot.com Batch Save 3ds Max Files to Previous Version http://www.scriptspot.com/3ds-max/scripts/batch-save-3ds-max-files-to-previous-version <p>Script for saving 3ds Max files to previous version in batch mode.</p> <p><img src="/files/u793/mass-save-3ds-max-files-to-previous-version.png" alt="Mass Save 3ds Max Files to Previous Version" width="300" height="292" /></p> http://www.scriptspot.com/3ds-max/scripts/batch-save-3ds-max-files-to-previous-version#comments Scripts batch convert previous version Tue, 11 Jun 2019 18:51:40 +0000 Kstudio 18413 at http://www.scriptspot.com P_Scripts (Scripts & Shortcut Management Tool) http://www.scriptspot.com/3ds-max/scripts/p-scripts-scripts-shortcut-management-tool <p><img src="https://images2.imgbox.com/14/29/1pZU2YzG_o.gif" /><br /> P_Scripts is a 3ds Max Script &amp; ShortCut Management tool.</p> <p>P_Scripts displays a list of buttons based on the type, status, and modifiers of the selected object.<br /> Hotkeys for using buttons in P_Scripts are independent of the shortcuts in 3ds max<br /> It also contains the majority of the scripts you can see in the video</p> <p>You can download the Demo version here.<br /> <a href="http://www.scriptspot.com/files/u102377/p_scripts_demo.zip" title="http://www.scriptspot.com/files/u102377/p_scripts_demo.zip">http://www.scriptspot.com/files/u102377/p_scripts_demo.zip</a><br /> (Verify functionality with demo version before download)</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/p-scripts-scripts-shortcut-management-tool" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/p-scripts-scripts-shortcut-management-tool#comments Scripts easy hotkey Interface management shortcut Sun, 09 Jun 2019 05:45:26 +0000 aksmfakt132 18410 at http://www.scriptspot.com 3DS Max - Accurate Display Of Procedural Maps - Solved http://www.scriptspot.com/3ds-max/tutorials/3ds-max-accurate-display-of-procedural-maps-solved-0 <p>In this video, we will solve the problem of procedural maps display,</p> <p><a href="http://www.scriptspot.com/3ds-max/tutorials/3ds-max-accurate-display-of-procedural-maps-solved-0" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/tutorials/3ds-max-accurate-display-of-procedural-maps-solved-0#comments Tutorials 3ds max 3ds max mapping 3ds max procedural maps 3ds max tutorials 3ds max uvw autodesk 3ds max learn 3dsmax Wed, 29 May 2019 22:06:15 +0000 miledrizk 18327 at http://www.scriptspot.com Snap Verts http://www.scriptspot.com/3ds-max/scripts/snap-verts <p><img src="https://sd-5.archive-host.com/membres/up/5e28ff729c76cc192aec5e6ba9dd210d6b5d65fb/Maxscript/Snap_Verts_Gif.gif" alt="" /></p> <p>Snaps selected vertices to the closest vertices of the target object.<br /> Works on Editable_Poly and Edit_Poly, at any level in any modifier stack.<br /> Also works inside the same mesh (if you pick the same object as target object)</p> <p>This is based on this script: <a href="http://visionlore.com/lab/snapverttovert.php" title="http://visionlore.com/lab/snapverttovert.php">http://visionlore.com/lab/snapverttovert.php</a></p> http://www.scriptspot.com/3ds-max/scripts/snap-verts#comments Scripts Benjamin Boscher edit poly Editable Poly n00byzor snap snap to snapping stack vert vertex vertices verts Sun, 19 May 2019 00:10:28 +0000 N00BYZOR 17999 at http://www.scriptspot.com RGBA Vertex Color Editor http://www.scriptspot.com/3ds-max/scripts/rgba-vertex-color-editor <p>This script split the 3D model in 4 sub-meshes which are each vertex color Channel (R,G,B,A).</p> <p>You can edit each Channel and then save the changes to the original mesh.</p> <p>And bellow i put the Polycount forum thread about develop the tool and some example about how works</p> <p><a href="https://polycount.com/discussion/204662/maxscript-split-vertex-color-in-vertex-paint-mods#latest" title="https://polycount.com/discussion/204662/maxscript-split-vertex-color-in-vertex-paint-mods#latest">https://polycount.com/discussion/204662/maxscript-split-vertex-color-in-...</a></p> http://www.scriptspot.com/3ds-max/scripts/rgba-vertex-color-editor#comments Scripts 3d 3ds max 3ds max script 3ds max scripting edit vertex RGB RGBA vertex color Wed, 15 May 2019 11:37:56 +0000 EspiSensei 17992 at http://www.scriptspot.com PolyDamage for 3dsMax http://www.scriptspot.com/3ds-max/scripts/polydamage-for-3dsmax <p><img src="https://img2.cgtrader.com/items/1979065/627a8aa71b/polydamage-for-3dsmax-3d-model-ms.jpg" alt="" width="800" height="600" />PolyDamage plugin is a tool to quickly add damage and imperfections to models. Nothing is perfect in real life, so adding damage to your models make them look more realistic. PolyDamage is a quick alternative to manually sculpting damage with other software packages. PolyDamage adds an extra realism to concrete walls, grounds, stones, columns. PolyDamage quickly adds damage to corners and edges.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polydamage-for-3dsmax" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polydamage-for-3dsmax#comments Scripts antique column damage model modifier old ruin sculpt stone Sat, 11 May 2019 18:22:57 +0000 batuhanozer 17987 at http://www.scriptspot.com FS Scene Converter (FStorm) http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm <p>FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.</p> <p>This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.</p> <p>It's not a simplicity converter, it's keep all the compatible settings...<br /> Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...</p> <p>Convert all the scene or only selected Object... See how many instance it's necessary to convert...</p> <p>Real time informations for the convertion state.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm#comments Scripts 3ds max materials converter convertor Corona Fstorm fstorm renderer redshift renderer VRay Sat, 11 May 2019 16:55:32 +0000 3dmaxscript 17986 at http://www.scriptspot.com [Raytools] Viewport switch http://www.scriptspot.com/3ds-max/scripts/raytools-viewport-switch <p><img src="/files/u105180/viewportswitch_cover_script.jpg" alt="" width="450" height="357" /></p> <p>I am a UG user When I changing viewport in 3Ds Max is not very convenient. It made me remind UG viewport function. So I made this.</p> <p>Installation and user guide video for China user:</p> <p><a href="https://v.youku.com/v_show/id_XNDE2OTQ5MDM4OA==.html?spm=a2hzp.8244740.0.0">https://v.youku.com/v_show/id_XNDE2OTQ5MDM4OA==.html?spm=a2hzp.8244740.0.0</a></p> http://www.scriptspot.com/3ds-max/scripts/raytools-viewport-switch#comments Scripts viewport changing Thu, 02 May 2019 01:03:27 +0000 humhumhum 17974 at http://www.scriptspot.com Custom Normals Tool http://www.scriptspot.com/3ds-max/scripts/custom-normals-tool <p><img src="https://sd-5.archive-host.com/membres/up/5e28ff729c76cc192aec5e6ba9dd210d6b5d65fb/Maxscript/Custom_Normals_Tool_Screen01.jpg" alt="" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/custom-normals-tool" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/custom-normals-tool#comments Scripts automatic Benjamin Boscher chamfer chamfer modifier custom normals face weighted hardsurface n00byzor non destructive Normals Smooth Edges vertex normals workflow Wed, 01 May 2019 23:05:05 +0000 N00BYZOR 17973 at http://www.scriptspot.com [Raytools] Raygo Layer Manager http://www.scriptspot.com/3ds-max/scripts/raytools-raygo-layer-manager <p><img src="/files/u105180/raygo_cover_script.jpg" alt="" width="450" height="357" /></p> <p>&nbsp;</p> <p>Raygo Layer Manager is base on Layer Man's concept. It fully manipulates the Layer Explorer. And make things became easier and humanity. I believe that you will have a good experience when you use it! I going to publish it and I need someone test and share the news. So, I provide 20 users for the free test. If you want to try it, please e-mail me! <a href="mailto:humx3@hotmail.com">humx3@hotmail.com</a></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/raytools-raygo-layer-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/raytools-raygo-layer-manager#comments Scripts layer manager Thu, 25 Apr 2019 22:13:46 +0000 humhumhum 17969 at http://www.scriptspot.com CrossCut http://www.scriptspot.com/3ds-max/scripts/crosscut <p>Cut-connect two selected verts or edges of the current Editable poly object.</p> <p><img src="/files/u1362/connectacross.gif" alt="" height="351" width="401" /></p> http://www.scriptspot.com/3ds-max/scripts/crosscut#comments Scripts connect cross-cut cut edit poly Editable Poly Fri, 19 Apr 2019 11:43:32 +0000 Swordslayer 17940 at http://www.scriptspot.com Viewport Toolbar http://www.scriptspot.com/3ds-max/scripts/viewport-toolbar <p>Floating toolbar with current viewport settings.</p> <p><img src="/files/u1362/viewporttoolbar.gif" alt="Viewport Toolbar" width="500" height="330" /></p> http://www.scriptspot.com/3ds-max/scripts/viewport-toolbar#comments Scripts toolbar viewport Wed, 10 Apr 2019 23:29:07 +0000 Swordslayer 17648 at http://www.scriptspot.com Wacom Holy Grail http://www.scriptspot.com/3ds-max/scripts/wacom-holy-grail <p>If you are like me and use a Wacom with 3ds max, you have definitely encountered this issue with selecting objects!</p> <p>Scenario:<br /> You select an object and it moves it!!!!!!!!!!!! this is no good!!</p> <p>So what i wanted was to use Q to select an object, move it with W then go back to Q when deselected. So with some hardcore googling and experimenting i found a solution.</p> <p>Behold the holy grail for all Wacom users!</p> <p>Usage:<br /> if max is opened, close it.<br /> Copy the script to your scripts/startup folder<br /> run max</p> <p>or if max is opened.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/wacom-holy-grail" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/wacom-holy-grail#comments Scripts Wed, 10 Apr 2019 15:27:58 +0000 ahmedfawaz 17646 at http://www.scriptspot.com HDRI Material Override Toolbar http://www.scriptspot.com/3ds-max/scripts/hdri-material-override-toolbar <p>Simple floating 'toolbar' example where you can quickly toggle reflection override for the current viewport (any custom picked hdri map will work) and set its rotation. Since it's just a viewport override, all the materials applied to the objects will be left untouched. Comes in handy for example when checking for shading errors.</p> <p><img src="/files/u1362/hdrioverride.gif" alt="" width="400" height="304" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/hdri-material-override-toolbar" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/hdri-material-override-toolbar#comments Scripts hdr hdri Material override toolbar Wed, 10 Apr 2019 11:34:23 +0000 Swordslayer 17645 at http://www.scriptspot.com TerrainAxe-Create http://www.scriptspot.com/3ds-max/scripts/terrainaxe-create <p>TerrainAxe-Create tools work on a polygon object and are used to create new faces or structure.</p> <p>Because it is very hard to&nbsp; describe so many tools of TerrainAxe in a single post,so they will be introduced by category in different posts.</p> <p>The most recommended features in "Create" category as below:</p> <p><strong>StitchPoly:</strong>Create new faces between borders and&nbsp; is ofen used to patch the gap between roads and terrain.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/terrainaxe-create" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/terrainaxe-create#comments Scripts make road Terrain Tue, 09 Apr 2019 12:57:50 +0000 flyingc 17632 at http://www.scriptspot.com