ScriptSpot - Your community resource for 3ds Max tools en Scene Notes Pro <p><img src="" alt="" width="490" height="300" /></p> <p>Adding notes directly in scenes(.max files) can be useful in many ways - to remind you something about any aspect of whole process of 3d work, for future reference, about whys or hows, for a colleagues(who are going to use the scene).&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts Mon, 20 May 2019 16:02:15 +0000 miauu 18015 at PolyDamage for 3dsMax <p><img src="" alt="" width="800" height="600" />PolyDamage plugin is a tool to quickly add damage and imperfections to models. Nothing is perfect in real life, so adding damage to your models make them look more realistic. PolyDamage is a quick alternative to manually sculpting damage with other software packages. PolyDamage adds an extra realism to concrete walls, grounds, stones, columns. PolyDamage quickly adds damage to corners and edges.</p> <p><a href="" target="_blank">read more</a></p> Scripts antique column damage model modifier old ruin sculpt stone Sat, 11 May 2019 18:22:57 +0000 batuhanozer 17987 at FS Scene Converter (FStorm) <p>FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.</p> <p>This converter allow to convert all the Fstorm renderer feature to Vray or Corona.</p> <p>It's not a simplicity converter, it's keep all the compatible settings...<br /> Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...</p> <p>Convert all the scene or only selected Object... See how many instance it's necessary to convert...</p> <p>Real time informations for the convertion state.</p> <p><a href="" target="_blank">read more</a></p> Scripts 3ds max materials converter convertor Corona Fstorm fstorm renderer renderer VRay Sat, 11 May 2019 16:55:32 +0000 3dmaxscript 17986 at CrossCut <p>Cut-connect two selected verts or edges of the current Editable poly object.</p> <p><img src="/files/u1362/connectacross.gif" alt="" height="351" width="401" /></p> Scripts connect cross-cut cut edit poly Editable Poly Fri, 19 Apr 2019 11:43:32 +0000 Swordslayer 17940 at Viewport Toolbar <p>Floating toolbar with current viewport settings.</p> <p><img src="/files/u1362/viewporttoolbar.gif" alt="Viewport Toolbar" width="500" height="330" /></p> Scripts toolbar viewport Wed, 10 Apr 2019 23:29:07 +0000 Swordslayer 17648 at Wacom Holy Grail <p>If you are like me and use a Wacom with 3ds max, you have definitely encountered this issue with selecting objects!</p> <p>Scenario:<br /> You select an object and it moves it!!!!!!!!!!!! this is no good!!</p> <p>So what i wanted was to use Q to select an object, move it with W then go back to Q when deselected. So with some hardcore googling and experimenting i found a solution.</p> <p>Behold the holy grail for all Wacom users!</p> <p>Usage:<br /> if max is opened, close it.<br /> Copy the script to your scripts/startup folder<br /> run max</p> <p>or if max is opened.</p> <p><a href="" target="_blank">read more</a></p> Scripts Wed, 10 Apr 2019 15:27:58 +0000 ahmedfawaz 17646 at HDRI Material Override Toolbar <p>Simple floating 'toolbar' example where you can quickly toggle reflection override for the current viewport (any custom picked hdri map will work) and set its rotation. Since it's just a viewport override, all the materials applied to the objects will be left untouched. Comes in handy for example when checking for shading errors.</p> <p><img src="/files/u1362/hdrioverride.gif" alt="" width="400" height="304" /></p> <p><a href="" target="_blank">read more</a></p> Scripts hdr hdri Material override toolbar Wed, 10 Apr 2019 11:34:23 +0000 Swordslayer 17645 at TerrainAxe-Create <p>TerrainAxe-Create tools work on a polygon object and are used to create new faces or structure.</p> <p>Because it is very hard to&nbsp; describe so many tools of TerrainAxe in a single post,so they will be introduced by category in different posts.</p> <p>The most recommended features in "Create" category as below:</p> <p><strong>StitchPoly:</strong>Create new faces between borders and&nbsp; is ofen used to patch the gap between roads and terrain.</p> <p><a href="" target="_blank">read more</a></p> Scripts make road Terrain Tue, 09 Apr 2019 12:57:50 +0000 flyingc 17632 at Set Grid Spacing <p>With the script below you can quickly set the spacing of the grid in 3ds max.</p> <p><img src="" alt="" width="400" height="178" /></p> <p>Just download the script, edit the predefined values(change, add new, delete what is not needed) and installs it.</p> <p>&nbsp;</p> Scripts Grid size spacing Mon, 08 Apr 2019 10:31:47 +0000 miauu 17592 at SteelSeries Alerts <p>I have a Rival 500 mouse with tactile alerts so I made this little helper struct to send events to it right from max. After running the script, you can now call <em>::SteelSeriesAlerts.sendBuzz()</em>.</p> <p><a href="" target="_blank">read more</a></p> Scripts alert callback SteelSeries struct tactile Sun, 07 Apr 2019 14:42:12 +0000 Swordslayer 17555 at Kloner - a Handy Cloner <p>This is a handy cloner that i made for a job. Max has the MCG Cloner and the built-in Clone tools, but this one goes straight to the point for fast interaction.A with the cool feature of auto-offset the copies using the BoundingBox size.<br /> And you can change this offset + Make group clones in any 90 degrees direction.<br /> You can change it to transform/move mode to only move objects around, not cloning, which is handy too for building blocks when you have modular parts to build structures...</p> Scripts array clone cloner Tue, 02 Apr 2019 03:08:59 +0000 kumodot 17533 at Booleaner Helper Scripts Sat, 30 Mar 2019 22:41:24 +0000 propiro 17532 at Doom Spline Resizer <p>This simple script will Set the pivot to the first vertex of a shape object and align it to the first segment. A window will show up allowing to set the Lengh of a spline scaling from the first vertex.</p> <p>You can find the mcr script in the Category:"# Scripts"<br /> The .ms script will just load on RUN</p> <p>-- USAGE<br /> -- select a Shape and click SET<br /> -- The First time the script will show Spline Lenght<br /> -- Set desired lenght and press SET to resize the spline<br /> -- The spline Pivot will be centered and aligned to the first vertex of the spline<br /> -- Script works with any shape with a single spline</p> Scripts align pivot line resize scale spline Sat, 30 Mar 2019 15:14:21 +0000 doomgrave 17531 at 3DS Max - Unhide By Pick - Plugin <p>This new script I created will allow the user to unhide objects using the mouse button, by temporarily hiding the current scene and unhiding all hidden objects so you can pick the objects you like to unhide. After picking the objects you can right-click and your original scene is back again plus the objects you've picked.</p> Scripts 3ds max 3ds max hide unhide 3dsmax 3dsmax macroscript 3dsmax maxscript 3dsmax scripting 3dsmax tutorials 3dsmax unhide by pick 3dsmax unhide plugin 3dsmax unhide script autodesk 3dsmax Tue, 26 Mar 2019 20:59:26 +0000 miledrizk 17524 at LAYISO, LAYOFF , LAYON <p>a simple maxscript work with layer</p> <p>layiso: displays only the selected layer<br /> layon: turn on all layers<br /> layoff: turn off the selected layer<br /> empty layer: delete the empty layer</p> <p> hope you like it</p> Scripts Mon, 25 Mar 2019 08:10:08 +0000 alexnguyen 17521 at Name Manager <p><img src="/files/u6592/image_2019-03-24_14-16-34.png" alt="" width="638" height="203" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Sun, 24 Mar 2019 12:07:21 +0000 astron 17519 at Extrude/Inset/Outline Faces Modifiers <p>Set of simple modifiers that use the Edit Poly methods behind the scenes. Since the extrude modifier uses the poly extrude options and capabilities, it doesn't break on simple geometry like the FaceExtrude one does.</p> <p><img width="500" height="330" alt="Extrude Faces Modifier" src="/files/u1362/extrudemodifier.gif" /></p> <p>Compare with FaceExtrude:</p> <p><img width="489" height="323" alt="" src="/files/u1362/faceextrude.png" /></p> <p>&nbsp;</p> <p>&nbsp;</p> Scripts extrude modifier Sun, 24 Mar 2019 10:19:18 +0000 Swordslayer 17518 at GQuadSphere <p><img src="/files/u6592/gqsph.jpg" alt="" width="638" height="341" /></p> <p>&nbsp;</p> <p>GQuadSphere script will add Quadsphere to your tools (Create-Standard Primitives-GQuadSphere)</p> <p>This script allows creating correct sphere with quad topology unlike using turbosmooth over a box.</p> <p>When creating quadsphere you can set up radius, Subdivision (max 3).</p> <p>Also you can create hemispheres (capped and open)</p> <p>Installation: copy to your script startup directory or to<br /> C:\Program Files\Autodesk\3ds Max 2016\scripts\Startup\</p> Scripts geomerty quad QuadSphere scripts Sun, 24 Mar 2019 09:43:57 +0000 astron 17517 at RenderingTime <p><img src="" alt="image Render Time" /></p> <p>This script allows:</p> <p>-Convert hours, minutes, secondes<br /> -Estimate how much rendering time<br /> -Estimate how many machines to render<br /> -With icon for shortcut</p> <p>installed in:<br /> $usericons\<br /> $userScripts\JeremyA</p> Scripts Fri, 22 Mar 2019 07:18:04 +0000 JeremyA 17513 at Voxel Mesh Builder <p><img src="" alt="" /></p> <p>The Voxel Mesh Builder, creates a single solid voxel mesh out of any reference object picked. Several filtering options are available to edit the mesh before extracting it. Perfectly usabel for further editing, without the need to clean the mesh first.</p> <p><strong>Features:</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts automated builder Building editpoly facade generator Grid mesh spline Voxel Tue, 19 Mar 2019 16:54:30 +0000 DavidZaagsma 17509 at