
If she walks, it's a Blimmin Wunda, Bruce!
Introduction
Walks are complex
with many factors contributing to their flow.
The Whimsy
Wunda Walker - Walk Cycle
can help you decide how your character should walk.
The Whimsy
Wunda Walker can change the
gait of the Walk Cycle at the touch of a button.
Enough of the sale's pitch ... let's get down to business
Load or Merge
At present, there
is only one scene.
Future releases
will have a scene you can align to your model.
Of course, you
could always rip this scene to bits. :-)
Walk Cycle Duration
The first setting
is the Walk Cycle Duration.
No surprise, this
controls the duration of the Walk Cycle.
Independent of
your playback, rate the W_C_D sets the Walk Cycle in frames or parts
thereof."
The Stride Cycle
The Stride Cycle
group deals with the position of the COG and rotation of the Hips
COG Advance -
Retard - Shifts the COG forward or back from the centre
COG Height -
adjusts the height of the COG independently of the looping UP Down keys
Sway - Moves the
COG from Side-To-Side, from the Centre and over the Feet at the Passing
Frame.
Up Height -
Adjusts the COG's Height at the Weight Up Frame.
Down Height -
Adjusts the COG's Height at the Weight Down Frame.
Twist - Rotates
the Hips forward as the Foot Strides forward.
Roll - Rotates the
Hips up at the Passing Frame.
Stride Length -
Adjusts the Length of the Stride as an Offset from the current position.
Stride Width -
ditto for the Width.
Stride Mid Height
- Lifts the Foot as it moves to the Contact position.
Stride Mid Advance
- Adjusts the Foot Forward or Backward from the centre of the Foot's forward
movement. At present it also shifts when the Mid Point occurs.
Stride Mid Width -
Adjusts the Stride Width As the Foot returns to the Contact position.
Foot Splay -
Pigeon toed or like Chaplin's "Little Tramp", Foot Splay rotates
the Toe in or out. The correct offset roll off the Toe is not implemented at
this time.
Knee Splay - Knock
kneed or sore from the saddle, Knee Splay spreads or closes the Knee Gap
The Step Cycle
The Step Cycle
group holds the controls to adjust the Foot rotations as they make Contact
with the Ground, Roll Up onto the BOF, onto the Toe, and finally and Lift
from the Ground.
Contact Angle - Foot
angle as it makes Contact with the Ground.
BOF Angle - Ball
Of The Foot angle, lifting the Heel.
Toe Angle -
Rotates the Foot off the Toe before leaving the Ground.
Toe Drop - Rotates
the Foot, Toe-down, just after leaving the Ground.
Save, Stop,
Load, & Go
The Save button
save the settings to a temporary file.
- N.B. Each press overwrites the
existing file.
The Stop and Rest
button stops the playback and brings the rig to a neutral pose.
The Load button
loads the settings from the temporary file.
Click the One Walk
Cycle button and the Whimsy Wunda Walker springs into action.
Coming Soon
Add a change from
a Walk to a Run Cycle. <thinks> May be I should put that out as the
Whimsy Wunda Wunner. :-)
The Whimsy Wunda Walker Deluxe
Walk through your
scene on a Path or manually Key framed.
Not designed to
create a full body walk but as a short cut to getting all the Hip, Leg and
Foot keys in place, ready for an animator's fine-tuning.
Written By Craig
Miller
http://www.whimsy.co.nz/
craig@whimsy.co.nz
Thanks to ...
There are too many
people to thank but here goes ...
Bobo - Mr Petrov,
sir, you are, as always, there with clarity no matter how dumb our questions
are.
Every one at CG Talk and ScriptSpot. You are an inspiration.
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