SpineRigger_v1

created by Benjamin Delaey
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Thanks to:
Paul Neale
Yu Yonghai
Davy Roelstraete
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DISCLAIMER:
	This script has not been fully tested. Use at your own risk.
	Any damage caused by this script is not the responsibility of the author.
	
	This script is still a work in progress and is a part of the AutoRigging script
	still in development


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Compatible with:
All Autodesk 3DS Max versions starting form max 9 SP 1
not tested in max 2013 but it should work
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HOW TO INSTALL THE SCRIPT:
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Open the folder "SpineRigger"
Move the content of the folder "Scripts" in maxsroot scripts folder
move the content of the folder UI in the maxroot UI folder



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HOW TO WORK WITH THE SCRIPT:
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	--CREATING THE ARRAY
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		Create a new array by typing a name in the edittext box and click on "New Spine"
		make sure it is selected in de listbox
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	press the buttons in order:

		Guides
		Helpers
		Circel Control Object
		Spine Control object
		Create Bones
		Link All
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	--FINISHING OFF
		when the new spine is created make sure to rename everything before continuing with something else
		by just filling in a newname and clicking on the button "Rename!"
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	--ARRAY TOOLS
		to select a created spine rig
		select the name in the listbox and click "Select"
		"Clear All" to clear all the spine arrays from the listbox
		"clear" to clear the selected array from the listbox


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KNOWN BUGS:
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The "clear" button for the arrays still has a bug to be fixed



CONTACT

for help or bug reports please contact me by mail:
delaeybenjamin@hotmail.com