Imagine you have scene, sun arising.
In center we have a rotation point ($PointRotate01) with [0,0,0] coordinate, and light ($Omni01) with [50,0,0] coordinate.
And $Omni01.parent = $PointRotate01
The light roll about world center, like the sun.
As issue we have array ARISE ANGLES.
arrayArise=#(0,1,2,…… 90)
I want make animation sun arising, use only ARISE ANGLES. In 0 frame, I have 0 degrees arise angel,
in 1 frame I have 1 degrees arise angel, ….., and so on.
I tray use Euler Angles.
--------------------------------------------------------------
for t=0 to animationRange.end do
(
sliderTime=t
at time t
rot_sun=eulerangles 0 t 0
animate on
(
rotate $Point01 rot_sun
)
)
--------------------------------------------------------------
Or
-------------------------------------------------------------
for t=0 to animationRange.end do
(
sliderTime=t
at time t
default=eulerangles 0 0 0
rot_sun=eulerangles 0 t 0
animate on
(
rotate $Point01 default
rotate $Point01 rot_sun
)
)
--------------------------------------------------------------
…. And getting strange result.
Help me ……
barigazy · 2013-05-10