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add me
add me to your skype! My skype name is also artrender.info
I need to go out, but when I come, I will ask you about payment methods!
Thank you, you really deserve money for your knowledge!
How much to pay!!!!!
I need instead of
Texture: \\S003\all\3d\maps\maps\6_3_9_D.jpg MAP TREE: Multimaterial\Blend\Multimaterial\Diffuse\Color_Correction\
only
Base material Multimaterial Texture: \\S003\all\3d\maps\maps\6_3_9_D.jpg MAP TREE: Blend\Multimaterial\VrayMtl\Diffuse\Color_Correction\
Everything else works fine!!!!
( struct matDef (mat,
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
That's what happens when I
That's what happens when I drop a single argument.. oh well, another iteration:
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
I want to make such a script:
smth like in image
for every ID it's texture paths with it's collor range in bg
I will pay
tell me how much!
Thx but smth missing
results:
in other vrayMtl diffuse, bump reflection etc
close to finish
I've excluded the word map inside "diffuse map" "bump map" etc,
the result:
Texture: \\S003\all\3d\maps\maps\6_3_9_D.jpg MAP TREE: Multimaterial\Blend\Multimaterial\Diffuse\Map\
but I still can't figure out how to put color corect instead of "Map"
It worked in your second script that you wrote at 1st page. - here:
Yeah, my fault: ( struct
Yeah, my fault:
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
hurraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay, yay
I'm so glad that you helped me! HUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGS! Finallllllllllyyyyyyyyyyyy! I will just try to exclude the word map and to put color corect inside
Texture: \\S003\all\3d\maps\maps\6_3_9_D.jpg MAP TREE: Multimaterial\Blend\Multimaterial\Diffuse map\Map\
where diffuse map\Map\
has to be Diffuse\Color_corect
I'm not sure that I can but I will really try
but everything else works perfectly!
Thank you Swordslayer! I will give you this plugin that I'm making now, and your name will be there like a very GOOD supporter!