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Comments
THANK YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!
IT's working very well, the only thing is that when I use it I get
Slot name: Map 1
Slot name: Mask
Slot name: Radius
Slot name: Occluded
Slot name: Diffuse map
Slot name: Bump map
Slot name: Refl. gloss.
Slot name: Reflect map
Slot name: Bump map
Slot name: Refl. gloss.
Slot name: Diffuse map
Slot name: Reflect map
Slot name: Bump map
Slot name: Refl. gloss.
Slot name: Bump map
I get Map instead of Diffuse(I have there collor corect then texture in diffuse)
I want DIFFUSE/COLOR CORRECT/
Except this, I want all this info without the word
map
for example - not BUMP MAP but BUMP.
In this case
Slot name: Map 1
Slot name: Mask
Slot name: Radius
Slot name: Occluded
Slot name: Map 2
Map1 and Map2 are located in Diffuse Slot/Fallof then - Map1 and Map2!
I would like to list tem like:
Difuse/Fallof/Map1
Difuse/Fallof/Map2
Thank you in advance!
( local bitmaps =
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
This will work in some
This will work in some cases:
SubTexmap methods work both for materials and maps, yet it is quite likely that some info will be missing - anything that will be missing in getClassInstances/refs.dependents calls.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters