Need to some help here. This code creates point helpers through a hierarchy of helpers.
Setup: Create some point helpers and then make it branch out into 3 other helpers, like a hand for example.
Link them all up and then select the top parent and run the script. The setup should look a bit like this. Then select the top most parent in the chain of hierarchy. You’ll notice that the bottom one gets a duplicate as well as the linking seems to be incorrect on the helpers created?
Thanks in advance.
global parentCtrlPtChain = undefined
fn deformBnToChildren startPoint parentCtrlPt ctrlPtCount =
(
if (startPoint.children.count > 0) do
(
local parentCtrlPt = undefined
local endPos = undefined
for c in startPoint.children do
(
--//Locals
local deformCtrlPt = undefined
--//Variables
startPos = startPoint.pos
endPos = c.pos
ptCount = (ctrlPtCount as integer)
--// Create x number of CtrlPoints between two points throughout hierarchy
for i = (1.-1) to ptCount do
(
PosPerct = (startPos + ((endPos-startPos)*((i/ptCount))))
deformCtrlPt = Point wirecolor:blue box:true cross:false size:5 pos:PosPerct
deformCtrlPt.parent = parentCtrlPtChain
parentCtrlPtChain = deformCtrlPt
)
if (parentCtrlPt != false) do
deformBnToChildren c newBone ptCount
)
)
completeRedraw()
)
for obj in getCurrentSelection() do deformBnToChildren obj false 3
By JokerMartini · 2011-03-16