Helpers through Hierarchy
Need to some help here. This code creates point helpers through a hierarchy of helpers.
Setup: Create some point helpers and then make it branch out into 3 other helpers, like a hand for example.
Link them all up and then select the top parent and run the script. The setup should look a bit like this. Then select the top most parent in the chain of hierarchy. You’ll notice that the bottom one gets a duplicate as well as the linking seems to be incorrect on the helpers created?
Thanks in advance.
global parentCtrlPtChain = undefined fn deformBnToChildren startPoint parentCtrlPt ctrlPtCount = ( if (startPoint.children.count > 0) do ( local parentCtrlPt = undefined local endPos = undefined for c in startPoint.children do ( --//Locals local deformCtrlPt = undefined --//Variables startPos = startPoint.pos endPos = c.pos ptCount = (ctrlPtCount as integer) --// Create x number of CtrlPoints between two points throughout hierarchy for i = (1.-1) to ptCount do ( PosPerct = (startPos + ((endPos-startPos)*((i/ptCount)))) deformCtrlPt = Point wirecolor:blue box:true cross:false size:5 pos:PosPerct deformCtrlPt.parent = parentCtrlPtChain parentCtrlPtChain = deformCtrlPt ) if (parentCtrlPt != false) do deformBnToChildren c newBone ptCount ) ) completeRedraw() ) for obj in getCurrentSelection() do deformBnToChildren obj false 3
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