how to align stretchy bones
I try to align two connected Bones (using the position) to two point helper objects.
But what I get is wrong.
I googled for that issue. There are a few discussion threads on other places. But I do not understand the shown solutions.
I attach 2 files. One is a max 2016 scene and the other a maxscript file.
It would be great, if anyone could change my code (currently only 2 lines) to a compact working version with comments, which explain the added or changed lines.
I think the best starting point is to Not use the position but to emulate in any way the max inbuilt align tool functionality.
Attachment | Size |
---|---|
bonealign.max | 780 KB |
bonealign.ms | 69 bytes |