Hello everyone :)
I have write a little script which allows me to detach and make an object the faces of a poly. The main part of Whole script is a string recovery from 3dsMaxScript:
obj = selection[1]
for p = polyop.getNumFaces obj to 1 by -1 do (polyop.detachFaces obj #{p} asNode:true)
Ok, the script works well, but...
If I start the script and I 500/800 faces, it is fast, but if I have more of 1000 faces, max crash or freezes... Do you know a way to make it more stable and faster the code above? I tried, but no appreciable result ...
Thank for any reply
Michele
By Michele71 · 2015-02-02
miauu · 2015-02-03
barigazy · 2015-02-03