Is there a way to make a mapbutton similar to that of the diffuse button in any shader.
The functionality that I want is to be able to drag the button and paste it into another channel.
Like when making materials you can click the diffuse button and browse for the image you want and then you can drag the button onto the self illumination and it will paste the same image into the self illumination bitmap slot, and at the same time allowing for users to copy or instance the map.
By JokerMartini · 2011-06-09
Anubis · 2011-06-10