Dudes,
I am trying to create a matrix3 from a node's transform which has a rotation value that is more than 360 degrees (seen in the gimbal type-in). I need to use it for matrix math.
Problem : Accessing the node's transform matrix directly does not yield a value that reflects a rotation above 360 degrees. Wadaheo..
Check it out:
(
clearListener(); try(delete $myBox)catch()
myBox = Box length:50 width:50 height:50 name:"myBox"
myBox.rotation.controller[1].value = 720 -- Sets x rotation to 720
boxMatrix = myBox.transform
print (boxMatrix.rotation)
quatToEuler boxMatrix.rotation
)
Thanks for any help.
-Dru
By artkitekt · 2012-01-28
MKlejnowski · 2013-03-29