Physical render extents
If i wanted to get the position of each corner of the render extents of a camera how would i go about it?
for example i have a camera looking down at unspecified angle i want to create a square that fits exactly in world space over the camera extents
how do i get the world position of this extent (preferably without being in the camera viewport and using screen pixels.)
Comments
i found the answer in the
i found the answer in the vertex render section of the maxscript help :)
case closed!
maybe a better explanation
maybe a better explanation would be a physical representation of the frustrum when it fills the cameras viewport